This isn't the whole kit, of course. Never show 'em ALL you got, kids! But I was kinda curious: What's in YOUR zombie survival kit? If you can, send me a link to a photo of it. I honestly want to know. Someone else might have come up with something simple and obvious in retrospect.When my little life is on the line, I've never been embarrassed to use other people's brilliant ideas.
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naw zombies can sense vibrations if not hear the direction they come from. the quieter your instrument the better and remember kiddies dont go with that serrated combat knife, nothing worse than digging into a zombie skull with it and not being able to pull it back out when there are two more. turns into a real "Aw FFUU!" moment!
I disagree only in that the sledgehammer makes a WONDERFUL emergency door-basher when you are finding yourself cornered. You're right that you really need just one heavy weapon, though... more than that would slow you down far too much.
Against a zombie, though... near completely useless.
Against a zombie, though... near completely useless.
http://www.furaffinity.net/view/3221389/
Not updated or complete
I've since replaced the Rem 870 with a saiga 12
and like you said, why show 'em all you got? Gotta keep those zombies guessing
Not updated or complete
I've since replaced the Rem 870 with a saiga 12
and like you said, why show 'em all you got? Gotta keep those zombies guessing
I converted mine like 3 days after i got it from the FFL. Its not all that hard, at least not as hard as they make it out to be. and the parts aren't hard to find, TAPCO makes AK stocks, trigger groups and pistol grips. Check mine out. http://www.furaffinity.net/view/3385851/
I've got everything you got, minus the sword, that specific revolver, and the mini-14. I got the same crossbow in the mail literally 2 days ago. and instead of a mini-14, i got this: http://www.furaffinity.net/view/3913740
Need an atlast/map of the country with all the major roads and sideroads, etc. That way you know where to go once the electricity goes out and there is no more googlemap. I'd also suggest earplugs so you can keep out all the moaning and get some sleep once you're holed up in a secure location.
those are all terrible chocies because a real life solanum zombie can hear all of thsoe exsept the melees for MILES on end then you will have every single zombie comeing after you. For miles. But if you wanted to blow them all away then hell yeah go with this. And hes right, travel LIGHT. Teach you that in the army, common sense for common folks. One gun, semi automatic has been proven the best gun for zombie killing because it limits shots, makeing them more accurate. Food needs to be nutrional, so candibars, meat adn veggies. Especially something you can grow. Mix that with a healthy body and a bike so it's practicly soundless, you have a basic kit. But then you need something like a fortress or a oil rig. Or a jail. Something that nobody can get into, and you can wait it out for years if you need to. Also, more people. Nobody can do anything alone. but the more people, the more your slowed down.
And the greater potential for
Screwups: useless, pampered women who don't want to work, can't defend themselves, create security hazards, and try to get by on their looks, and lazy, sullen men who are such slackers/stoners that they also create security hazards. In this situation, "Like, oops!" or "I dun feel like it" can cost lives.
and
Dangerous Situations: bitten idiot concealing wound, idiot boy/girlfriend with gun threatening everyone to let them stay or else, or generally dumbasses who think THEY should be in charge, and will kill you to accomplish that
...and all this is fun is BEFORE you find people with mental problems that make them just as dangerous as the zombies, or those that need regular medication to keep themselves sane, or alive, like Insulin. You're better off alone. Supplies last longer, FAR less noise and waste, nobody flipping out on you, jealousy/resentment/panic-induced paranoia not a factor. If you're one of those people that absolutely NEEDS to be around others...sucks to be you. Maybe you can find a volleyball or something.
Screwups: useless, pampered women who don't want to work, can't defend themselves, create security hazards, and try to get by on their looks, and lazy, sullen men who are such slackers/stoners that they also create security hazards. In this situation, "Like, oops!" or "I dun feel like it" can cost lives.
and
Dangerous Situations: bitten idiot concealing wound, idiot boy/girlfriend with gun threatening everyone to let them stay or else, or generally dumbasses who think THEY should be in charge, and will kill you to accomplish that
...and all this is fun is BEFORE you find people with mental problems that make them just as dangerous as the zombies, or those that need regular medication to keep themselves sane, or alive, like Insulin. You're better off alone. Supplies last longer, FAR less noise and waste, nobody flipping out on you, jealousy/resentment/panic-induced paranoia not a factor. If you're one of those people that absolutely NEEDS to be around others...sucks to be you. Maybe you can find a volleyball or something.
Only everyone needs to sleep sometime.
And knowledge is a useful weapon in itself.
No one person knows all.
A seal or something who is trained may have no need for a regular joe, he can and knows enough to handle most anything if he is smart enough.
We regular joes may be lacking in some basic but useful skills like hot wiring/fixing cars (i don't care what people say about bikes, snow and bikes do not mix well, same with bad weather)
To trails and many other things.
Not the least carrying and scavenging stuff.
But i agree too, there are major handicaps if you are unlucky.
But one thing i find mostly stupid about the whole zombie thing.
If there are dead people around that has not turned yet, fix it before they wake up(if that's how it works)
And if they have lost their smarts, there are plenty of ways to lessen the numbers of walkers.
And knowledge is a useful weapon in itself.
No one person knows all.
A seal or something who is trained may have no need for a regular joe, he can and knows enough to handle most anything if he is smart enough.
We regular joes may be lacking in some basic but useful skills like hot wiring/fixing cars (i don't care what people say about bikes, snow and bikes do not mix well, same with bad weather)
To trails and many other things.
Not the least carrying and scavenging stuff.
But i agree too, there are major handicaps if you are unlucky.
But one thing i find mostly stupid about the whole zombie thing.
If there are dead people around that has not turned yet, fix it before they wake up(if that's how it works)
And if they have lost their smarts, there are plenty of ways to lessen the numbers of walkers.
Noisemakers and fire.
Make sure the noise makers are in a fireproof place like a parking building, or something out of reach of burning zombies and a place witch wont spread the fire.
To anything important at least.
Heck an apartment building could be fine if you could get assess somehow (perhaps from above) and lure em in with the noise thing on a timer.
Now having either fuel like wood ore something that sets em on fire while they enter the building would be best.
If they avoids open flames having fuel drenched wood on and around the exits
will hopefully deter them from wandering out.
If not, a second trap building next door wold lure the stragglers up and in to that next place while they burn.
The most primitive way to light it up is an burning arrow shot or stick thrown from a relative safe high place.
Best way would be timers of some sort so you are not even close by when noise and fire breaks out.
Rinse and repeat.
Firetraps do not need to be buildings, it could be small islands or forested arias or tall grass for that matter.
The risks are greater tho, as we all know brush and forest fires have a life of their own.
But a boat, enough water and a forest may do in a pinch i guess, so long there are nothing and no one alive for a faar stretch around.
Then again, it may burn out too quickly too, and not destroy em, just blacken them if you are unlucky.
Dunno what the heat would do to the brains and their ability to hear/sence stuff.
Fat burns tho, so get it hot enough..
Make sure the noise makers are in a fireproof place like a parking building, or something out of reach of burning zombies and a place witch wont spread the fire.
To anything important at least.
Heck an apartment building could be fine if you could get assess somehow (perhaps from above) and lure em in with the noise thing on a timer.
Now having either fuel like wood ore something that sets em on fire while they enter the building would be best.
If they avoids open flames having fuel drenched wood on and around the exits
will hopefully deter them from wandering out.
If not, a second trap building next door wold lure the stragglers up and in to that next place while they burn.
The most primitive way to light it up is an burning arrow shot or stick thrown from a relative safe high place.
Best way would be timers of some sort so you are not even close by when noise and fire breaks out.
Rinse and repeat.
Firetraps do not need to be buildings, it could be small islands or forested arias or tall grass for that matter.
The risks are greater tho, as we all know brush and forest fires have a life of their own.
But a boat, enough water and a forest may do in a pinch i guess, so long there are nothing and no one alive for a faar stretch around.
Then again, it may burn out too quickly too, and not destroy em, just blacken them if you are unlucky.
Dunno what the heat would do to the brains and their ability to hear/sence stuff.
Fat burns tho, so get it hot enough..
Really all you have to do is ham string them then they cant walk. So some metal wires might make a good zombie blocker. Honestly tho I would just camp out in a place with lots of food and water and simply wait for the undead to rot away as inless something kills the bactra that breaks down dead flesh I think a zombie problem would be short time event.
And a sledge hammer, fire axe are not too heavy or slow?
Unlike halflife, you wouldn't want to run around trying to kill zombies with the crowbar. It is only a last resort kinda of thing. I'd rather hit a zombie with a crowbar than my bare fist you know?
Plus if you do have to use it and hit a zombie in the head with it, you can pry open that brain case of theirs (provided you are alone with the zombie, as in you aren't two seconds away from being a family dinner.)
Unlike halflife, you wouldn't want to run around trying to kill zombies with the crowbar. It is only a last resort kinda of thing. I'd rather hit a zombie with a crowbar than my bare fist you know?
Plus if you do have to use it and hit a zombie in the head with it, you can pry open that brain case of theirs (provided you are alone with the zombie, as in you aren't two seconds away from being a family dinner.)
J have no such kit because there are no such things as zombies (aside from the old Haitian practice of drugging someone so they appear dead, and keeping them drugged after their "return from the grave". I've got a book on that hoodoo crap somewhere around here).
Have you been...you know...watching too many horror movies lately?
Have you been...you know...watching too many horror movies lately?
we all know this is fanciful, though we may choose to ignore that fact. And some people outfit themselves like this because it gives them security to know if something goes very violent, they are prepared. (Watching horror movies does have a large influence though) And i have heard of that practice. I think..
Zombie readiness kits have always seemed to me to be a kind of semi-practical mind game. A generalized "the world has gone to hell" contingency planning. It basically allows you to create a plan based on a completely unaffiliated enemy. In the 40's it may have been a Nazi invasion plan, in the 60's and 70's maybe a soviet invasion plan, in an urban setting, maybe a riot/angry mob survival plan. All it really allows for is to say there are a large amount of hostile, dangerous people around, Government order and protection has broken down or is not immediately available. What can I do to survive and protect the ones I care about. Zombies just make for a good faceless enemy when creating these plans. Sorry if this rant is a bit out of place. Kinda curious how many other people think this way.
Just want to say, I agree with you. The very few people who are actually prepared for a disaster will most likely live and survive, whereas, Miss Trixie Dixie with her hair appointment, might have a little harder time getting along. And yes, zombies are humanities psychological enemy. An enemy that doesn't care what race or belief system you are, it only cares about creating more of itself., fulfilling some of the basic needs of life, no exceptions.
hope you're not actually planing to carry all that during Z-Day O.o
also I have that cross bow, the bit that holds the bolt in place broke when I was using it. a friend of mine used a sunglasses holder as a quiver for the bolts
like this but leather http://gear.eworldsuperstorelink.co.....es/LRG0065.jpg it held them very well.
but over all lighten your load a bit
also I have that cross bow, the bit that holds the bolt in place broke when I was using it. a friend of mine used a sunglasses holder as a quiver for the bolts
like this but leather http://gear.eworldsuperstorelink.co.....es/LRG0065.jpg it held them very well.
but over all lighten your load a bit
An Axe, finally someone who sees the limmitations of a chainsaw. I might add some instant flars for a quick inferno. I assume you have an ample supply of bullets. Bow and arrows, are a bit faster and easier to reload than the crossbow, although arrows might be easier to make. Knuckles or pair of Cesti incase you got to close. Golfclubs, Medieval Mace, Grenades or dynamite sticks, and a mini chemistry set to make TNT. Could use a scuacide vest incase you get overwhelmed cant make it out alive. Needs a bible (hardcover) and a cross, the day the dead come back to life is they day everyone will become holier than thou to avoid Judgment Day. If it doesn't work you can always beat folks with the book.
Arrows are impractical against zombies, though. Zombies don't bleed to death, and the arrow isn't going to be effective in disrupting bone and/or brain. Also, zombies don't really burn that well, so all a flaming arrow will do is leave you with a shambling, slightly cooked zombie.Spears have some functionality against zombies, as a zombie with a spear thru it will have a hard time getting through a revolving door.
Well, if you think about the arrows that way, you could say most single shot weapons would also be void as well due to the extreme marksmanship required to hit something to stop the evil spawn. Also, it depends on how much a zombie can take before losing enough body mass that it can't function, little technicalities like, if the heart was hit, how would the oxygen get to the muscles? Or has the genetics of the zombified being been so severely altered that the muscles run on something else. (sorry, i seem to be ranting, oh well) What would probably be the best bet for single shots would to be a really high caliber just to tear through the zombie and leave it immobile.(i'm done now)
Zombies don't breathe, so questions of oxygen are moot. Basically, a zombie is stopped either when the brain is obliterated (a .45 hollowpoint seems to work fine), or when not enough muscle is still attached to bone to allow it to move (again, the .45, or any rifle bullet, will work fine).
So that answers the question of power, but one nagging thought in my mind is this. HOW THE HELL DO THEY MOVE?! If they don;t get oxygen, their cells can't start the reaction to break down glucose and provide ATP. The only other way they could move is by fermentation, Which creates acid. So that could be another viable energy source, and it would explain the rate of decay due to the buildup of acid in the body....(I may have figured it out...)
Wouldnt there be a point where the flesh is either to soft and gooey or to dry and hard to hold itself together. Then basically a zombie will eventually fall apart or be to weak to do any harm to you. IE: IT bites and it's teeth and jaw pulles apart. Then there's the factor of insects especially those that eat flesh.
.45 is over kill in most cases.
Ok perhaps you do not need to aim as much to blast great chunks out of it, but a lower caliber and actually hitting the head would work better.
Zombies do not feel pain do not hesitate.
And most of the time the movies lies about a body flying backwards when hit with a bullet..
Ok perhaps you do not need to aim as much to blast great chunks out of it, but a lower caliber and actually hitting the head would work better.
Zombies do not feel pain do not hesitate.
And most of the time the movies lies about a body flying backwards when hit with a bullet..
Actually, .45 is generally subsonic, so I have no idea what you mean by loud. 9mm is significantly louder, being super-sonic. As a shooter for going on 25 years, seven of which were spent in the industry, I can't understand your statement about 'overkill'. True, a zombie won't be stopped by a hit to the pelvis, but disconnect enough muscle from enough bone, and then you'll have plenty of time to line up a headshot while the zombie is unable to run (or walk) towards you. Again, small calibers may damage the brain, but you've pretty much got to destroy the brain, and .45 is excellent for that.
Tie-off an explosive to the arrow. Even if you cant stop them you can blow them apart from a further distance than tossing an explosive. It would make a better use of gunpowder if you can't make youre own bullets. Otherwise once youre amunition runs out youre just using blunt objects and fire traps. Cooked dry flesh would make it harder for a zombie to move and hold it self together.
http://www.furaffinity.net/view/1713029/ would really do just fine, plus the CVC vest with the pouches and all. I'd probably grab a tomahawk and my Kimber hi-cap too. Extra batteries for the NV scope.
What you bring depends on what you're facing. 5.56 is great for zombies, enough oomph to put holes in skulls and enough range to reach out and do it from a ways away, but you're limited in how much you can carry. Good versatility of being able to point it at anything non-zombie you may face because desperate times can bring out the worst in people. If I could spare the weight, I'd have a .22LR, particularly if I had someplace I could safely hole up for a good long while, because you can carry TONS of ammunition quite easily, and it's VERY easy to stock up on. If all you're doing is defending the homestead, and it's headshots only anyway, .22LR will do just fine. It'll even take out runners if they can't climb or get in while they bleed out or the sucking chest wound takes them out, or whatever. 550 for $20 is a lot easier to stock up on than just about anything else. .22LR is also quieter even when unsuppressed. I would also suggest swapping out the aluminum bat for one of the cold steel polymer ones, which are even harder to break no matter how you abuse them.
A good multipurpose melee weapon that is a bit heavy but very versatile is one of those Demolition tools that is a combined giant wrench, hammer, crowbar, etc, the 4 foot ones give you good reach and the ability to make a door in a wall where the wasn't one before, if you have to.
I assume that katana is carbon steel? If it's stainless, it's worthless and will snap if you try to use it. There are a bunch of good 18" and 24" blade machetes around made of good steel for $15-20, some even have two handed grips, real good for zombies. Cold Steel has a line that I'm almost positive was designed with zombies in mind, their two handed ones.
Personally, my kit will probably consist of a .22 rifle and a sub2000 with G18 mags once I get it, along with a machete and a pistol (likely G17) for very close in work. And food and water and medical supplies. If it's blood borne, you don't want to catch it because something a zombie scratched itself on bumps an open scratch. other specifics depend on several variables.
Really, it comes down to how things are progressing and how you plan to deal with it. If there are enough people that have prepared to keep it as more of a moderate annoyance rather than world ending catastrophe, you might just sit on your roof and do some zombie hunting, whereas if you have a million strong horde that may come to see how you taste, you're going to want to get out of dodge.
A good multipurpose melee weapon that is a bit heavy but very versatile is one of those Demolition tools that is a combined giant wrench, hammer, crowbar, etc, the 4 foot ones give you good reach and the ability to make a door in a wall where the wasn't one before, if you have to.
I assume that katana is carbon steel? If it's stainless, it's worthless and will snap if you try to use it. There are a bunch of good 18" and 24" blade machetes around made of good steel for $15-20, some even have two handed grips, real good for zombies. Cold Steel has a line that I'm almost positive was designed with zombies in mind, their two handed ones.
Personally, my kit will probably consist of a .22 rifle and a sub2000 with G18 mags once I get it, along with a machete and a pistol (likely G17) for very close in work. And food and water and medical supplies. If it's blood borne, you don't want to catch it because something a zombie scratched itself on bumps an open scratch. other specifics depend on several variables.
Really, it comes down to how things are progressing and how you plan to deal with it. If there are enough people that have prepared to keep it as more of a moderate annoyance rather than world ending catastrophe, you might just sit on your roof and do some zombie hunting, whereas if you have a million strong horde that may come to see how you taste, you're going to want to get out of dodge.
What? no Tactical Bacon? ( http://www.thinkgeek.com/caffeine/w.....-edibles/c399/ )
im pretty sure that is classified as the WORST weapon to have when it comes to zombies =P
#1: HEAVY (depending on the make/model of course)
#2: LOUD, you can bet anything within 200 yards will be able to hear you use it
#3: runs on gas, and would only last a few solid hours of "running time" depending on the tank size and the gas would probably be better used as fuel for a getaway vehicle
#4: probably the MESSIEST weapon one can use on the undead, flinging blood and other body fluids everywhere
#5: hard to maintain, keeping a chainsaw running can be a pain in the ass because of all the moving parts and in case it gets jammed up from some sort of impact-damage or getting various materials caught in the blades (clothing, dirt, bone fragments, etc)
the worst thing would be to get backed into a corner frantically trying to start your chainsaw while your pulling arm tires out and you realize your out of fuel =P
so yes, the chainsaw IS a baddass weapon, but just about the least practical ^^;
#1: HEAVY (depending on the make/model of course)
#2: LOUD, you can bet anything within 200 yards will be able to hear you use it
#3: runs on gas, and would only last a few solid hours of "running time" depending on the tank size and the gas would probably be better used as fuel for a getaway vehicle
#4: probably the MESSIEST weapon one can use on the undead, flinging blood and other body fluids everywhere
#5: hard to maintain, keeping a chainsaw running can be a pain in the ass because of all the moving parts and in case it gets jammed up from some sort of impact-damage or getting various materials caught in the blades (clothing, dirt, bone fragments, etc)
the worst thing would be to get backed into a corner frantically trying to start your chainsaw while your pulling arm tires out and you realize your out of fuel =P
so yes, the chainsaw IS a baddass weapon, but just about the least practical ^^;
Some items you might wanna put into a checklist to loot from a Home Depot or similar store when the shit hits the fan (if you're on a limited budget, otherwise obtain legally ;3):
http://ep.yimg.com/ca/I/yhst-158793....._2110_28926426
or http://ep.yimg.com/ca/I/yhst-158793....._2110_28512009
http://www.deadonstore.com/tools/an14.htm I like this one especially. It's a multi-tasker! Zombie basher, barricade builder, and demolisher when needed. Dead On's hammers also all look like they're purpose built for bashing a zombie's skull in.
Also kudos for having a crossbow in your kit. If you can kill 'em from a distance, that's good. If you can kill 'em silently from a distance, that's better.
http://ep.yimg.com/ca/I/yhst-158793....._2110_28926426
or http://ep.yimg.com/ca/I/yhst-158793....._2110_28512009
http://www.deadonstore.com/tools/an14.htm I like this one especially. It's a multi-tasker! Zombie basher, barricade builder, and demolisher when needed. Dead On's hammers also all look like they're purpose built for bashing a zombie's skull in.
Also kudos for having a crossbow in your kit. If you can kill 'em from a distance, that's good. If you can kill 'em silently from a distance, that's better.
Here you go!
http://www.homedepot.com/catalog/pr.....2f5470_300.jpg
This lovely thing is a hammer, prybar and has a few other uses as well... all in one nice item. ^^
http://www.homedepot.com/catalog/pr.....2f5470_300.jpg
This lovely thing is a hammer, prybar and has a few other uses as well... all in one nice item. ^^
Seems like a very solid kit, like everything has been taken into consideration. A few buddies of mine have taken many hours to discuss what to expect during the zombie apoc. and we have came to this conclusion
1. Do not let the limping/shuffling/crawling of a zombie fool you, EVER! Always assume they can move fast and jump far.
2. Shut up and do not piss yourself, they react mainly to sounds and body heat, which they no longer have (They are probably after you for that reason too), but smell may also be a factor in attraction.
3. Guns are fine depending on your situation. If it's one zombie and no other are within a mile or so, then blast the bugger's brains out, but you should move out of the area, lest zombies hear the shot.
4. Melee is your first choice if the concentration of zombies is low (1 per 15 meters, high concentration is 1 per 5 meters). Blades can be helpful, but you must put a lot of power into the swing to be able to sever their heads. Blunt, crushing tools, like sledgehammers are great if you time your swing right.
5. If a zombie grabs you, then that is the greatest time to blast it. Do not ever wrestle with it, as neck breaking does nothing and their grip is unfailing.
6. In the case of the zombie bite, you probably have 10-20 minutes min. to remain sane. Tell your friends, never hide it, and ask/BEG to be put down while you are still classified as a human. Being a zombie is by far the greatest indignity, and by ending their unlife, you free them and restore their honor as men/women.
The list goes on.
1. Do not let the limping/shuffling/crawling of a zombie fool you, EVER! Always assume they can move fast and jump far.
2. Shut up and do not piss yourself, they react mainly to sounds and body heat, which they no longer have (They are probably after you for that reason too), but smell may also be a factor in attraction.
3. Guns are fine depending on your situation. If it's one zombie and no other are within a mile or so, then blast the bugger's brains out, but you should move out of the area, lest zombies hear the shot.
4. Melee is your first choice if the concentration of zombies is low (1 per 15 meters, high concentration is 1 per 5 meters). Blades can be helpful, but you must put a lot of power into the swing to be able to sever their heads. Blunt, crushing tools, like sledgehammers are great if you time your swing right.
5. If a zombie grabs you, then that is the greatest time to blast it. Do not ever wrestle with it, as neck breaking does nothing and their grip is unfailing.
6. In the case of the zombie bite, you probably have 10-20 minutes min. to remain sane. Tell your friends, never hide it, and ask/BEG to be put down while you are still classified as a human. Being a zombie is by far the greatest indignity, and by ending their unlife, you free them and restore their honor as men/women.
The list goes on.
On a clear day, the rapport from a pistol can travel up to five miles on level ground. Take into account that a zombie infested world would be dead silent, meaning sounds will travel even further. One must also take altitude into account. If you're hiding on a mountain, every zombie on or within 5+ miles of the base of that mountain will hear the gunshot, and be attracted to it's source.
Sledgehammers are ideal for mop-up operations ONLY. Their weight makes them impractical when traveling on foot, as well as during active combat. Try swinging one at head-level, while trying to hit a swinging grapefruit on a cord. You'd be amazed at how hard it is to actually wallop it on target and with enough force to do crushing damage when it's not on the ground and stationary. A weighted baseball bat (either an aluminum bat filled with two pounds of sand and lead shot, or with swing-practice weights) would work much better. Also take into consideration that a zombie won't react the same way a human would to head-impact. Humans get dizzied, and feel soft-tissue pain. They'll react to having their head split open and feeling blood gushing down their face. At best a zombie will be staggered by the force of the blow. The chances of causing enough brain trauma on your first swing to put a zombie down will be very low. And while you might think nails in a bat would make it more effective..well..sorry, but you'd more likely end up giving your zombie pal a new accessory to lug around stuck in it's head.
Ideal melee items would include something that you could use to push a zombie away at a distance, or jab with enough force to punch a hole through the skull. But still be small enough to carry in or on your pack. Think of an axe-handle with a rail-road spike affixed to the end, or better: a trench knife. But that would be a waste of a perfectly good trench knife X3
As for sharps, stabbing is often more effective than chopping and hacking. The skull is round, making glancing blows all too common with lighter blades like machetes of small swords. Even swords like katanas would need to be expertly swung to cut into the skull. Rather, stabbing into the temple region, side of the skull, or eye sockets take much less effort. Even better is stabbing up under the chin, through the soft palette and into the brain-case from below.
Sledgehammers are ideal for mop-up operations ONLY. Their weight makes them impractical when traveling on foot, as well as during active combat. Try swinging one at head-level, while trying to hit a swinging grapefruit on a cord. You'd be amazed at how hard it is to actually wallop it on target and with enough force to do crushing damage when it's not on the ground and stationary. A weighted baseball bat (either an aluminum bat filled with two pounds of sand and lead shot, or with swing-practice weights) would work much better. Also take into consideration that a zombie won't react the same way a human would to head-impact. Humans get dizzied, and feel soft-tissue pain. They'll react to having their head split open and feeling blood gushing down their face. At best a zombie will be staggered by the force of the blow. The chances of causing enough brain trauma on your first swing to put a zombie down will be very low. And while you might think nails in a bat would make it more effective..well..sorry, but you'd more likely end up giving your zombie pal a new accessory to lug around stuck in it's head.
Ideal melee items would include something that you could use to push a zombie away at a distance, or jab with enough force to punch a hole through the skull. But still be small enough to carry in or on your pack. Think of an axe-handle with a rail-road spike affixed to the end, or better: a trench knife. But that would be a waste of a perfectly good trench knife X3
As for sharps, stabbing is often more effective than chopping and hacking. The skull is round, making glancing blows all too common with lighter blades like machetes of small swords. Even swords like katanas would need to be expertly swung to cut into the skull. Rather, stabbing into the temple region, side of the skull, or eye sockets take much less effort. Even better is stabbing up under the chin, through the soft palette and into the brain-case from below.
Well, I did say you should move from your location as soon as you fire the shot, as to avoid swarms. After a chat with an associate, we did agree that anything that makes considerable noise is a really bad idea.
Good thinking on the sledgehammer. I guess the best use would be to knock those rottin' bastards down and just smash them. However, I don't think you would need to get a good headshot to make a sledge effective. The force of a wildly-swung sledge taken at the abdomen would sure destroy ribs, perhaps to the point that lungs would be punctured, and if the state of rot is advanced (Would be quick mid-summer, and brittle in dead-winter [pun not intended for the first two seconds of writing it]), we would see instant decapitation or obliteration depending on the strike. Another, probably more accurate and deadly tool-weapon, would have to be the hockey stick, far more dangerous than a baseball bat when it comes down to the 28 Days Later types as it rebounds constantly on impact at a rate faster than the eye can catch, surely a vicious tool.
Bayonettes, my friend, are the best melee/distance weapons I'd ever think of. The dual usage should not be overlooked.
Stabbing would do nothing if the zombies are 100% undead. True destruction has to be decapitation, complete rot, or disintegration, with added factors depending on the type of zombie (28 Days, Resident Evil, Dead Space [we are all screwed here], et cetera!). You have to be prepared with everything.
Also, another factor to consider... what of the scavenging, eat-rotting-corpses sort of animal was to devour undead flesh? Would the being decay, go insane, or just get poisoned and die? Think.
Good thinking on the sledgehammer. I guess the best use would be to knock those rottin' bastards down and just smash them. However, I don't think you would need to get a good headshot to make a sledge effective. The force of a wildly-swung sledge taken at the abdomen would sure destroy ribs, perhaps to the point that lungs would be punctured, and if the state of rot is advanced (Would be quick mid-summer, and brittle in dead-winter [pun not intended for the first two seconds of writing it]), we would see instant decapitation or obliteration depending on the strike. Another, probably more accurate and deadly tool-weapon, would have to be the hockey stick, far more dangerous than a baseball bat when it comes down to the 28 Days Later types as it rebounds constantly on impact at a rate faster than the eye can catch, surely a vicious tool.
Bayonettes, my friend, are the best melee/distance weapons I'd ever think of. The dual usage should not be overlooked.
Stabbing would do nothing if the zombies are 100% undead. True destruction has to be decapitation, complete rot, or disintegration, with added factors depending on the type of zombie (28 Days, Resident Evil, Dead Space [we are all screwed here], et cetera!). You have to be prepared with everything.
Also, another factor to consider... what of the scavenging, eat-rotting-corpses sort of animal was to devour undead flesh? Would the being decay, go insane, or just get poisoned and die? Think.
According to some things I read about it (and it makes sense) scavengers refuse to eat zombie flesh as they are repulsed by whatever is animating them. Most zombies are infected by some kind of virus or other substance. It stands to reason one would give off a seriously unnatural smell, and animals, even the carrion types, would keep away.
Well, we can't be too sure. I would absolutely hate to keep a faithful canine companion only for it to get infected from blood/flesh it may have ingested in order to defend you and itself. Fighting hordes of undead dogs (the Rage or Running type specifically) would not be fun at all, or defending against flocks of birds would be a real distraction.
Well, once more... concepts of zombies running at you or growing into huge mutants isn't really what most people consider *real* zombies. That's more of a video game concept, as hordes of shambling, moaning undead would get boring quickly. The fast ones and the mutants are in games in order to keep those games fun... but think about it a sec. A running corpse?
What is considered a true zombie is just that, a shambling, barely functional corpse. This doesn't mean there's no real fear in them, just that you're never going to see one climbing a tree or even handling a set of stairs well, and the concept of track star zombies is unlikely. What makes zombies frightening and dangerous is their ability to literally pursue until they fall apart, sense life from the the slightest sound or proximity, their ability to ignore physical limitations living things have like pain and endurance, their ability to infect others and convert them to zombies as well, and their almost need to find and kill anything not already a zombie.
It's not the fast running one you have to fear; it's the slow horde of them that ignores all but your best efforts to stop them, can hammer at any barrier indefinitely until they get past it, and can walk up behind you without much sound, and with a single scratch or bite, end your life before you can do anything about it.
What is considered a true zombie is just that, a shambling, barely functional corpse. This doesn't mean there's no real fear in them, just that you're never going to see one climbing a tree or even handling a set of stairs well, and the concept of track star zombies is unlikely. What makes zombies frightening and dangerous is their ability to literally pursue until they fall apart, sense life from the the slightest sound or proximity, their ability to ignore physical limitations living things have like pain and endurance, their ability to infect others and convert them to zombies as well, and their almost need to find and kill anything not already a zombie.
It's not the fast running one you have to fear; it's the slow horde of them that ignores all but your best efforts to stop them, can hammer at any barrier indefinitely until they get past it, and can walk up behind you without much sound, and with a single scratch or bite, end your life before you can do anything about it.
Well, there have been many ideas to zombies, each backed up my a considerable amount of information, plausible or not. Say the infection is like some sort of parasite that controls the victim via chemical signals to the brain. While infected, the parasite will reproduce in the host in order to infect other people. While a number of these parasites inhabit the body, they are able to keep it functioning by supplying the muscles with oxygen or other elements (Adrenaline, hormones, etc.) it naturally creates from feeding from the host, or even mutate the body either slightly or dramatically.
You've probably saw I Am Legend. Though those were more vampires (in the book, they are), they still infect each other like zombies. 28 Days Later introduced a kind of zombie that was really more alive than dead, but was still considered a zombie in the sense of infection and single-mindedness.
The notion that a zombie could or count not be able to run or exhibit higher dexterity or agility is truly a matter of opinion. But really, I think it's better to be safe than sorry, I'm gonna expect the worst of the worst (I'm gonna expect Dead Space Necromorphs), but if the classic Dawn of the Dead type show up, I won't complain... much.
You've probably saw I Am Legend. Though those were more vampires (in the book, they are), they still infect each other like zombies. 28 Days Later introduced a kind of zombie that was really more alive than dead, but was still considered a zombie in the sense of infection and single-mindedness.
The notion that a zombie could or count not be able to run or exhibit higher dexterity or agility is truly a matter of opinion. But really, I think it's better to be safe than sorry, I'm gonna expect the worst of the worst (I'm gonna expect Dead Space Necromorphs), but if the classic Dawn of the Dead type show up, I won't complain... much.
I think a machete would be a good weapon for close melee with a zombie, or at least the best bladed weapon. Swung correctly, one would allow you to remove a grasping limb and escape being bitten for a moment or two longer (I figure being close enough to use a machete would pretty much mean you were in deep shit). Also, I would only go for horizontal swings, as the idea would be to spill it's brain, which stops zombies from doing anything. I'm not as sure if severing it's spinal cord would do the same, but a good shot to the back of the neck can do that easily with a nice, sharp blade.
Sledgehammers would be pretty useless be damage unless you landed a direct, perfect headshot, I agree. I'm not so sure about pushing weapons though, or stabbing ones. Zombies are like 'released' humans when it comes to strength. With no pain to show them limits, they can use every ounce of their muscle to resist being pushed around, putting you at a disadvantage that way. And stabbing one, no matter how you do it (short of a lance through the eye) would just be ignored, as once more they don't really feel any pain.
Is there such a thing as a weighted machete? I think if one were to have a pound of extra weight welded to the blade somehow, it would make it nearly perfect for dealing with zombies as long as it was kept to being only a last resort.
Sledgehammers would be pretty useless be damage unless you landed a direct, perfect headshot, I agree. I'm not so sure about pushing weapons though, or stabbing ones. Zombies are like 'released' humans when it comes to strength. With no pain to show them limits, they can use every ounce of their muscle to resist being pushed around, putting you at a disadvantage that way. And stabbing one, no matter how you do it (short of a lance through the eye) would just be ignored, as once more they don't really feel any pain.
Is there such a thing as a weighted machete? I think if one were to have a pound of extra weight welded to the blade somehow, it would make it nearly perfect for dealing with zombies as long as it was kept to being only a last resort.
Let's get this out of the way so we're not getting confused by anything down the line. The use of tools on a zombie is not to inflict any form of pain as a deterrent. Zombies don't feel pain, nor do they fear the infliction of injury. Ex: A zombie will lumber chest-first into a running chainsaw blade with no regard to the fact that their chest is being turned into a bloody pulp of shredded flesh and chunked bone and viscera. As long as it means they can grab hold of the wielder and take a bite out of them.
Depending on the zombie "type", as mentioned before, you're both right, and wrong as far as muscular advantage. A "rage" type would have all the speed and coordination of a living human with none of the mental restraints normal people have on their bodies. So yeah, pushing would be an attempt at defense at best. However your standard Romero (preferably early Romero...pre Diary and Survival...*shudders..why George? WHY?!). In other words: don't feel pain (a given), fear, and lacking advanced coordination. The classic zombie's animation is usually one of endless endurance, not boundless strength of physical control. A zombie would only has very limited capacity to auto-correct their balance. So a good shove, as long as they haven't grabbed hold of the pusher, could easily send them sprawling.
As for horizontal vs vertical vs diagonal swings.. Horizontal is good for soft tissue and some bone damage against resisting humans. Against a zombie who won't instinctively fight impacts they'll more likely fall over from the force of the impact (even from most easy-to-obtain blades*). Vertical strikes allow for more body-weight to be applied to a strike, coupled with a greater degree of physical resistance on the part of the target. Diagonal strikes employ the best and worst of both worlds.
The stabbing I was referring to was all intended to inflict sufficient trauma to the brain as to render a zombie inanimate (This is all, of course, assuming that the zombies will be destroyed by disabling the brain).
Also something to consider: Close proximity cutting runs the risk of cutting yourself along with the zombie, opening yourself up for getting a zombie's blood into an open wound, resulting in infection. Then there's the risk associated with getting a zombie's congealed blood on you, and potentially -in- you by any number of vectors (eyes, mouth, mucus membranes in the nose, and even ears).
*Easy-to-obtain blades are along the lines of hardware store machetes and department store knives. Even most army surplus blades aren't sharp enough to cut effectively through skull bone with enough ease to be used in combat. And most ETO swords are show pieces. And most "fully functional" swords are made for practice cuts and not actual combat. There are specialty brands like Cold Steel, but even then, making the cuts that they do in their demo videos take allot of practice--not the sort of thing most of us would actually have, or gain on the fly in the event of a zombie outbreak. So coupled with the facts that blades that can slice through bone aren't readily available, and most people aren't well versed in making bone-slicing strokes with said blades.. Unless you have both blade and experience already, you're not likely going to gain either easily during a disaster.
Depending on the zombie "type", as mentioned before, you're both right, and wrong as far as muscular advantage. A "rage" type would have all the speed and coordination of a living human with none of the mental restraints normal people have on their bodies. So yeah, pushing would be an attempt at defense at best. However your standard Romero (preferably early Romero...pre Diary and Survival...*shudders..why George? WHY?!). In other words: don't feel pain (a given), fear, and lacking advanced coordination. The classic zombie's animation is usually one of endless endurance, not boundless strength of physical control. A zombie would only has very limited capacity to auto-correct their balance. So a good shove, as long as they haven't grabbed hold of the pusher, could easily send them sprawling.
As for horizontal vs vertical vs diagonal swings.. Horizontal is good for soft tissue and some bone damage against resisting humans. Against a zombie who won't instinctively fight impacts they'll more likely fall over from the force of the impact (even from most easy-to-obtain blades*). Vertical strikes allow for more body-weight to be applied to a strike, coupled with a greater degree of physical resistance on the part of the target. Diagonal strikes employ the best and worst of both worlds.
The stabbing I was referring to was all intended to inflict sufficient trauma to the brain as to render a zombie inanimate (This is all, of course, assuming that the zombies will be destroyed by disabling the brain).
Also something to consider: Close proximity cutting runs the risk of cutting yourself along with the zombie, opening yourself up for getting a zombie's blood into an open wound, resulting in infection. Then there's the risk associated with getting a zombie's congealed blood on you, and potentially -in- you by any number of vectors (eyes, mouth, mucus membranes in the nose, and even ears).
*Easy-to-obtain blades are along the lines of hardware store machetes and department store knives. Even most army surplus blades aren't sharp enough to cut effectively through skull bone with enough ease to be used in combat. And most ETO swords are show pieces. And most "fully functional" swords are made for practice cuts and not actual combat. There are specialty brands like Cold Steel, but even then, making the cuts that they do in their demo videos take allot of practice--not the sort of thing most of us would actually have, or gain on the fly in the event of a zombie outbreak. So coupled with the facts that blades that can slice through bone aren't readily available, and most people aren't well versed in making bone-slicing strokes with said blades.. Unless you have both blade and experience already, you're not likely going to gain either easily during a disaster.
Well, when I was saying horizontal cuts, I was thinking more along the lines of 'strike the skull at the temple and open the brainpan' type of thing. Also, if disabling the brain will stop a zombie by cutting off it's motor skills, then a good shot to the back of the neck with a machete (at least a well sharpened, possibly weighted one) would sever the spinal cord, which could do the same thing.
On the idea of downward cuts, I was thinking about having been grabbed, and literally trying to sever the limb holding on to you. If a zombie grabs your arm, you lower it, then chop down HARD with the blade; considering the amount of adrenaline and fear pushing you, and the feats of strength people perform in that state, I can easily see someone removing a undead's arm with a single stroke, or at least cutting it badly enough to rip it free and get some distance. With a skilled strike, the person could hit at joints, cutting there to remove the limb and escape.
In any concept though, I consider melee weapons against zombies to be a last ditch sort of thing. If you're close enough to one to have to chop it, you're WAY too close!
On the idea of downward cuts, I was thinking about having been grabbed, and literally trying to sever the limb holding on to you. If a zombie grabs your arm, you lower it, then chop down HARD with the blade; considering the amount of adrenaline and fear pushing you, and the feats of strength people perform in that state, I can easily see someone removing a undead's arm with a single stroke, or at least cutting it badly enough to rip it free and get some distance. With a skilled strike, the person could hit at joints, cutting there to remove the limb and escape.
In any concept though, I consider melee weapons against zombies to be a last ditch sort of thing. If you're close enough to one to have to chop it, you're WAY too close!
GAS MASK. Damnit, Karno, you'd better have one of those at the ready!
Not to mention plenty of medical supplies. Just because you manage to not get infected with the zombie virus doesn't mean you won't get infected from some other disease just from all of the rotting (and sometimes walking) caracasses strewn left and right.
Also, while I applaud the inclusion of valuable melee weapons/tools (because they don't run out of ammo! Yeehaw!) I sure hope you've got some manner of improvised armor at the ready. Take me word on this, the loss in mobility and discomfort from putting on two layers of leather jacket with sports pads and trashcan lids taped on will be well worth it when the zombies are struggling in vain to get their teeth and claws anywhere near your skin. Who exactly can bite through two leather jackets, I ask you?
Not to mention plenty of medical supplies. Just because you manage to not get infected with the zombie virus doesn't mean you won't get infected from some other disease just from all of the rotting (and sometimes walking) caracasses strewn left and right.
Also, while I applaud the inclusion of valuable melee weapons/tools (because they don't run out of ammo! Yeehaw!) I sure hope you've got some manner of improvised armor at the ready. Take me word on this, the loss in mobility and discomfort from putting on two layers of leather jacket with sports pads and trashcan lids taped on will be well worth it when the zombies are struggling in vain to get their teeth and claws anywhere near your skin. Who exactly can bite through two leather jackets, I ask you?
Because you never know when one might mutate into some sort of poisonous gas billowing zombie. Duh! :I
But really, when do you not need a gas mask during any kind of apocalypse, zombie included? There could be all manner of instances of less-than-healthy air as the world crumbles around you.
But really, when do you not need a gas mask during any kind of apocalypse, zombie included? There could be all manner of instances of less-than-healthy air as the world crumbles around you.
It's one of the varying factors of Zombie-Creation, air-borne pathogens. Think of it like a cold, and you would go to any length to avoid it (Like frequent hand-washing, showers, hair-cutting [bald it best, nothing to get grabbed by], and any sort of sanitizer along with outright avoidance of the source.
I *suppose*. But then all the concepts of zombies mutating into weird super zombies is more video game ideas to keep things interesting than anything else, I think.
Besides, if the thing making zombies was an airborne pathogen... would you even know when to put on your mask before you breathed in and infected yourself?
Besides, if the thing making zombies was an airborne pathogen... would you even know when to put on your mask before you breathed in and infected yourself?
I've alqways wondered why swords in zombie games/movies. in most of movies/games, zombiety is contagious via blood/other bodyly fluids. If thats the case, shouldnt one avoid bloshedding at all in a zombie situation? Or if you have to blodshed, do it from afar (bows and guns come in handy) but hats just me, I guess...
true in all points,
but blades dont run out of ammunition and draw a lot less attention than a gunshot
probably good as a mid-to-last resort and you could always wear gloves of some kind
(plus small blades like daggers dont have much splatter if stabbed instead of sliced)
but blades dont run out of ammunition and draw a lot less attention than a gunshot
probably good as a mid-to-last resort and you could always wear gloves of some kind
(plus small blades like daggers dont have much splatter if stabbed instead of sliced)
Water is #1. Then communications gear that's independent of the grid, so you can call for help/get news/etc. Basic medical kit. Food. Maps. And yes, a couple weapons. Usually, people help each other in disasters, but there's always the asshole who thinks he's God when there's no cops around to bust his bubble.
All I can say is consider lightening your load. If you find yourself needing to move, you're gonna want to do it in a hurry, and all that metal would weigh you down considerably. Long range guns make for good zombie killers... but if you're a smart person during a zombie apocalypse, you're NOT going to be fighting them, only AVOIDING them.
If I were to have something I would consider a perfect zombie invasion possession it would be a house, raised up high off the ground (like those stilted homes you see sometimes) with a source of water, preferably inside. Zombies (at leas the classic ones) aren't known for their climbing skills, and if you had such a place you'd be pretty much safe from them getting inside.
If I had to choose weapons though, I'd go for long range ones: rifle, magnum or other powerful handgun. Close range would be a machete, or other chopping type weapon; it would be best for removing limbs or cutting through necks without getting stuck, and wouldn't really need much skill. Nothing like an axe though; the handle would either be too long or too short, and the weight would be prohibitive in either case.
Other supplies would be food of course, drinking water, leather jacket/pants (maybe even chaps), gloves (close fitting but not thin), helmet (motorcycle type that covers your whole head and has a visor), scarf or other thing to wrap my neck with (how many times have you seen a zombie hobble up out of nowhere and bite someone right in the neck?), hiking boots, a crowbar (one of those multi types would be awesome), maglight (the four battery one so it could double as a bludgeon), another crank type flashlight (in case I can't get batteries), a small, crank type radio (never know if someone else is still alive and broadcasting), backpack and carpenters belt (so I can carry this stuff and keep it all handy).
If I were to have something I would consider a perfect zombie invasion possession it would be a house, raised up high off the ground (like those stilted homes you see sometimes) with a source of water, preferably inside. Zombies (at leas the classic ones) aren't known for their climbing skills, and if you had such a place you'd be pretty much safe from them getting inside.
If I had to choose weapons though, I'd go for long range ones: rifle, magnum or other powerful handgun. Close range would be a machete, or other chopping type weapon; it would be best for removing limbs or cutting through necks without getting stuck, and wouldn't really need much skill. Nothing like an axe though; the handle would either be too long or too short, and the weight would be prohibitive in either case.
Other supplies would be food of course, drinking water, leather jacket/pants (maybe even chaps), gloves (close fitting but not thin), helmet (motorcycle type that covers your whole head and has a visor), scarf or other thing to wrap my neck with (how many times have you seen a zombie hobble up out of nowhere and bite someone right in the neck?), hiking boots, a crowbar (one of those multi types would be awesome), maglight (the four battery one so it could double as a bludgeon), another crank type flashlight (in case I can't get batteries), a small, crank type radio (never know if someone else is still alive and broadcasting), backpack and carpenters belt (so I can carry this stuff and keep it all handy).
Oh and if I could have any one single thing for this? It would be this:
http://en.wikipedia.org/wiki/Atchis.....ssault_Shotgun
http://www.youtube.com/watch?v=siOEEOTjGqM&feature=related - Showing how easy it is to fire
http://www.youtube.com/watch?v=g77sLmw-UcY&feature=related - Showing the frag ammo being fired
....FUCK a zombie~ xD They'd never get close enough to do any damage.
http://en.wikipedia.org/wiki/Atchis.....ssault_Shotgun
http://www.youtube.com/watch?v=siOEEOTjGqM&feature=related - Showing how easy it is to fire
http://www.youtube.com/watch?v=g77sLmw-UcY&feature=related - Showing the frag ammo being fired
....FUCK a zombie~ xD They'd never get close enough to do any damage.
Also, for those looking for a 72 hour food kit, I've been finding these:
http://www.costco.com/Browse/Product.aspx?Prodid=11232948&Ne=4000000&eCat=BC|3605|75277&N=4040913&Mo=25&No=7&Nr=P_CatalogName:BC&cat=75277&Ns=P_Price|1||P_SignDesc1&lang=en-US&Sp=C#
(pardon the ugly link) ^^;
http://www.costco.com/Browse/Product.aspx?Prodid=11232948&Ne=4000000&eCat=BC|3605|75277&N=4040913&Mo=25&No=7&Nr=P_CatalogName:BC&cat=75277&Ns=P_Price|1||P_SignDesc1&lang=en-US&Sp=C#
(pardon the ugly link) ^^;
What, no toilet tank lid? Though, kinda hard to carry.
Now one thing that this one book about how to survive a Zombie Apocolypse said "don't use vehicles to get out of town" or something. "Your vehicle can run out of gas or become high centered on a pile of corpses"
Naw, at least it can getcha outta town. Ol' Yeller can get the job done. 3 gas tanks and plenny of ground clearance.
MY kit, two Japanese hook swords, a good, simple, and reliable gun (For hunting, not zombie killing.), my katanas, plenty of blunt things like my telescopic batons, a bat, a rather large thing of black powder (Good for starting fires), and a 55 gallon drum of Jergens because in a zombie apocolypse I aint trusting no girls...
Now one thing that this one book about how to survive a Zombie Apocolypse said "don't use vehicles to get out of town" or something. "Your vehicle can run out of gas or become high centered on a pile of corpses"
Naw, at least it can getcha outta town. Ol' Yeller can get the job done. 3 gas tanks and plenny of ground clearance.
MY kit, two Japanese hook swords, a good, simple, and reliable gun (For hunting, not zombie killing.), my katanas, plenty of blunt things like my telescopic batons, a bat, a rather large thing of black powder (Good for starting fires), and a 55 gallon drum of Jergens because in a zombie apocolypse I aint trusting no girls...
Too heavy. This is a good stockpile for a base or defensible position, but definitely not mobile.
Bat isn't very good for zombies. Takes strength and a full swing to pulp a skull. Crossbow is not ideal, but works in a pinch, better in fixed position, and ammo would be chancy. Rifle is best when you can settle in and take proper aim from a supported position. ...Plunger?!
I'd have an assault pack/rucksack/backpack (whichever I can find, in that order) filled with shotgun shells, water, and MRE's. MRE's are perfect food on the run, doesn't need any cooking or preparation.
I'd have a pump-action shotgun with as much ammo as I can carry, and either a medium-length sword (preferably European type, I think katana takes more training to use effectively. European is good for hacking away.), a long sturdy machete, axe, or a long-handled sledgehammer. A pistol for a little range, and a flashlight for dark spaces, would top off mobile gear.
I've had fun putting thought into this kind of stuff. :D
You put the plunger there for all the WTF reactions, didn't you?
Bat isn't very good for zombies. Takes strength and a full swing to pulp a skull. Crossbow is not ideal, but works in a pinch, better in fixed position, and ammo would be chancy. Rifle is best when you can settle in and take proper aim from a supported position. ...Plunger?!
I'd have an assault pack/rucksack/backpack (whichever I can find, in that order) filled with shotgun shells, water, and MRE's. MRE's are perfect food on the run, doesn't need any cooking or preparation.
I'd have a pump-action shotgun with as much ammo as I can carry, and either a medium-length sword (preferably European type, I think katana takes more training to use effectively. European is good for hacking away.), a long sturdy machete, axe, or a long-handled sledgehammer. A pistol for a little range, and a flashlight for dark spaces, would top off mobile gear.
I've had fun putting thought into this kind of stuff. :D
You put the plunger there for all the WTF reactions, didn't you?
Crowbar. Heavy enough to break skulls, and you can still hold it one-handed. Just ask Max Brooks or Gordon Freeman. Of course, the greatest weapon in an anti-zombie arsenal is community organization. Share information and work together to take the ****ers out before it goes epidemic. It's when everybody's in small, easy-to-pick-off pockets or panicking without any organization that everybody always ends up food for Zack.
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