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[Quick reupload, something was bugged with the last upload sorry about that]
Obelisks are compressed pulse resonance, IE the magic that warps reality. They were squeezed into being by the sheer force of the Pulse that ripped through the Americas 3000 years prior, each obelisk has it's own random reality warping effects that vary wildly, from the Milwaukee shrine that preserved the city of milwaukee by turning it into pure glass to the warming spire and it's ambient temperature of a constant 83 degrees fahrenheit. Some obelisks are smaller however, and while that doesn't necessarily change the randomness of their effects it does make them more "ownable" by various tribes.
The Ashweaver is an obelisk owned and shared by the Seattlan tribes of northern washington. It's only affect is that it produces a carbon powder, ash basically. it can produce upwards of 16 pounds of ash with that ash slowly dissipating from reality. After years of trying the drekir of the Seattlan had managed to tie a string around it (it's harder than it sounds) and when swung the ashweaver can roar up a small cloud.
The Seattlan believe it to be a censer and symbolic of their god of peace. As such it is often given to two tribes who are at war and wish to make peace, a specialist peace shaman (known as a hipper) will dance with the obelisk, stomping the ashes into the ground symbolizing a "bury the hatchet" type thing (stomping the ashes of war into the dirt). These ritualistic dances help symbolically end negotiations between tribes for a more peaceful tomorrow.
Small obelisks like these tend to not be incredibly powerful, with many of their abilities being random yet mundane, however that does not stop the drekir from asserting value onto them.
Obelisks are compressed pulse resonance, IE the magic that warps reality. They were squeezed into being by the sheer force of the Pulse that ripped through the Americas 3000 years prior, each obelisk has it's own random reality warping effects that vary wildly, from the Milwaukee shrine that preserved the city of milwaukee by turning it into pure glass to the warming spire and it's ambient temperature of a constant 83 degrees fahrenheit. Some obelisks are smaller however, and while that doesn't necessarily change the randomness of their effects it does make them more "ownable" by various tribes.
The Ashweaver is an obelisk owned and shared by the Seattlan tribes of northern washington. It's only affect is that it produces a carbon powder, ash basically. it can produce upwards of 16 pounds of ash with that ash slowly dissipating from reality. After years of trying the drekir of the Seattlan had managed to tie a string around it (it's harder than it sounds) and when swung the ashweaver can roar up a small cloud.
The Seattlan believe it to be a censer and symbolic of their god of peace. As such it is often given to two tribes who are at war and wish to make peace, a specialist peace shaman (known as a hipper) will dance with the obelisk, stomping the ashes into the ground symbolizing a "bury the hatchet" type thing (stomping the ashes of war into the dirt). These ritualistic dances help symbolically end negotiations between tribes for a more peaceful tomorrow.
Small obelisks like these tend to not be incredibly powerful, with many of their abilities being random yet mundane, however that does not stop the drekir from asserting value onto them.
Category Artwork (Digital) / Doodle
Species Unspecified / Any
Size 1280 x 705px
File Size 159.7 kB
I love how words and traditions got warped and twisted over time in your dragonverse! I assume hipper is derived from hippie, correct? Also are there dead people, untransformed in the glass encasing Milwaukee or were they all ported outside of the city limits 3000 years later like the people who were on planes who suddenly found themselves on the ground below?
Close! It is derived from Hipster funny enough since it turns out that hipsters still exist in washington!
Yeah so those who were dead before the pulse were obviously changed to glass by the influence of the Shrine just as the city was though it is harmless to the living so they usually just wake up within the milwaukee shrine unharmed.
also for some extra info here is an older drawing from a tweet: https://twitter.com/ThePatchyDragon.....64767563010049
Yeah so those who were dead before the pulse were obviously changed to glass by the influence of the Shrine just as the city was though it is harmless to the living so they usually just wake up within the milwaukee shrine unharmed.
also for some extra info here is an older drawing from a tweet: https://twitter.com/ThePatchyDragon.....64767563010049
I had an idea that instead of it being one person, it could be a mother to two young children who had just lost her spouse in a traffic accident and didn't want to force another traumatic change on her kids (when really they are adjusting better to the situation than she is giving them credit for).
My only problem there is that these cultures take decades to form, this would be long after dens and such had restructured a lot of your typical drek's social group, long after the mothers kids had grown up. These tribes don't form immediately and arguably are only recognizably a distinct cultural group at least 20 or so years after the awakening.
I don't think a story with those specifics is in the time frame unfortuneately
I don't think a story with those specifics is in the time frame unfortuneately
That just gave me another idea! How about a child of a single parent that chose to go with this forming culture as the parent stayed behind becoming a scavenger in their old home near the border of Milwaukee and what used to be other towns/cities and then like ten or twenty years later the kid comes back a grown adult and tries to convince their parent to abandon their old home for the forming tribe because the parent isn't as spry as they used to be, but is very stubborn and doesn't want to admit that they need a community, and can't make it on their own anymore?
Well that wouldn't work either but that's more to drekir social behavior.
Drekir don't bond with their parents nor their kids and build social groups known as "dens" which are generational rather than genetic (like a family). It is typical for drekir over time to drift apart from their parents and it is typical for parents to drift apart from their kids.
If you have a discord I could always bring htis up in more detail with you!
Drekir don't bond with their parents nor their kids and build social groups known as "dens" which are generational rather than genetic (like a family). It is typical for drekir over time to drift apart from their parents and it is typical for parents to drift apart from their kids.
If you have a discord I could always bring htis up in more detail with you!
I don't understand why you don't think that story idea adheres to the rules of your dragonscape. The child would leave the parent for a den, like you established in many of your illustrations and comics, and after the child grows up in a den and established their new identity as a Drekir, they go back much later and try to get their parent to come with them to their den, not necessarily because they care for them as a parent, but as fellow living being that deserves companionship. If it's impossible for Drekir's to occasionally live a solitary life, exceptions to these social norms and behaviors, than the parent could have lived with a smaller den of Milwaukee based scavengers that, for whatever reason, fell apart. That den in the glassified Milwaukee falling apart or dying off would be the thing to make the child try to contact their parent in the first place, because the child wouldn't want to see someone from their past die alone without a family community.
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