model release : http://j.gs/EbvT
You need to wait for the skip ad button on the right side of the screen to go from 5 sec ad to say skip ad to access the download link .
Model ripping commissions are still open .
You need to wait for the skip ad button on the right side of the screen to go from 5 sec ad to say skip ad to access the download link .
Model ripping commissions are still open .
Category All / All
Species Unspecified / Any
Size 572 x 550px
File Size 141.2 kB
The file name is called Lorex in the fortnite v4.26 unreal engine files. For some reason Fortnite calls aqua man Sand castle, and wolverine wasabi . Why they call them those things. Instead of there english names is beyound me. Tho the devs name the characters after, random things. Even , the japanese counter part of the english names.
Yeah most games studios make sense with how they lable stuff. Heck Rocket Raccon which you would think would be either a player was a un-caged pet labled M_MED_HighTower_Radish_Pet which how to bloody f@k is that a obvious name . If a dev would have to fix something without a spread sheet XD
This is why I ask for donations why ripping stuff. Cause, for games like fortnite. When unreal 4 aes encryption keys get updates anywhere from ue4.12-4.26 its a pain to do hex editing crap to keep being able to unlock the game's assets.
Which people may not know that unlike unity games. Ue4 games made by bigger devs tend to use longer keys with each update .
This is why I ask for donations why ripping stuff. Cause, for games like fortnite. When unreal 4 aes encryption keys get updates anywhere from ue4.12-4.26 its a pain to do hex editing crap to keep being able to unlock the game's assets.
Which people may not know that unlike unity games. Ue4 games made by bigger devs tend to use longer keys with each update .
I could honestly never do anything like that. The only reason why I know anything about even the examples I gave was because BFBB/TSSM has a pretty big modding community and they disassembled the code long ago. I couldn't even figure out how to install a mod :p
Well modding essentially you need a games models from a character and re rigg the new model to a skeletal rig and re compress it as a asset file for unity, bcrstm for 3ds, brres for most wii/ game cube games, pak for un real engine games. Tho there is a ton of other formats like fa which level 5 uses for the proffessor layton and yokai watch series. An there is a ton of other compression file systems thats a pain to re compress to without doing hex editing research .
I know for some games like the legend of zelda series you can re zip a file and have the extion as zar or something like that. As long as the name matches the origional the iso would work with dolphin. But, modding is a bit complex since, most sites only make paid users or devs able to see some of the guides.
I was actually gonna try to do a .hack// last recode mode in sword art on line just to troll the sao fans XD
I know for some games like the legend of zelda series you can re zip a file and have the extion as zar or something like that. As long as the name matches the origional the iso would work with dolphin. But, modding is a bit complex since, most sites only make paid users or devs able to see some of the guides.
I was actually gonna try to do a .hack// last recode mode in sword art on line just to troll the sao fans XD
Its actually pretty common for the fortnite devs to do that. Since, Wolverine is called wasabi, aquaman is called sand castle, dj marsh mellow is named something else in the games files, and most characters that get added in. Get really random folder names . Even, tho it would be a pain for them to fix if there was bugs.
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