Even MORE QoL updates and bug fixes, as well as refining player weight loss.
Link to Download
- player gets hungry faster at higher weights
- player weight degradation actually works
- player weight degradation is faster at higher weights
- player calories (hidden variable that determines when you gain/lose weight) now capped, but with enough buffer to be able to prevent weight degradation
- lowered base weight degradation amount
- items on ground now destroyed when loading
- quantity selection in shops now increments/decrements automatically after holding the button for half a second
- quantity selection in shops now automatically caps at the amount of money/product the player has
- shops now adhere to maximum stack sizes when the player is buying from them
- added a sound to indicate a successful save
- pausing now pauses dialogue and disables inventory
- interact and inventory keys now display properly in control settings
- neither player nor NPCs can move when talking
Link to Download
- player gets hungry faster at higher weights
- player weight degradation actually works
- player weight degradation is faster at higher weights
- player calories (hidden variable that determines when you gain/lose weight) now capped, but with enough buffer to be able to prevent weight degradation
- lowered base weight degradation amount
- items on ground now destroyed when loading
- quantity selection in shops now increments/decrements automatically after holding the button for half a second
- quantity selection in shops now automatically caps at the amount of money/product the player has
- shops now adhere to maximum stack sizes when the player is buying from them
- added a sound to indicate a successful save
- pausing now pauses dialogue and disables inventory
- interact and inventory keys now display properly in control settings
- neither player nor NPCs can move when talking
Category Artwork (Digital) / Fat Furs
Species Unspecified / Any
Size 84 x 110px
File Size 21.4 kB
Listed in Folders
We'll see if all the issues are gone, I thought I was free of them two updates ago but people keep finding ones I miss! But yes, the plan is to keep adding more dialogue, events, and things to do in general to the game. Ironically enough I've probably worked so much on this recently because there were so many programming things to do since I have a much easier time with that than writing.
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