More QoL and bug fixes. A big thanks to Yamhead over on Weight Gaming for most of these, I keep forgetting that not everything I've memorized may be intuitive.
Link to download
- player weight now degrades slowly over time
- continuing from the title screen will now properly load player attributes
- updated some textures
- including a light coming from interior doors so you can tell where they are
- fixed not being able to interact with things from the side at higher weights
- picking up items is now bound to the interact key instead of only E
- control settings are now saved
- NPCs no longer move while you are choosing gifts for them
- selected crops are now highlighted on the bottom of the screen in planting mode
Link to download
- player weight now degrades slowly over time
- continuing from the title screen will now properly load player attributes
- updated some textures
- including a light coming from interior doors so you can tell where they are
- fixed not being able to interact with things from the side at higher weights
- picking up items is now bound to the interact key instead of only E
- control settings are now saved
- NPCs no longer move while you are choosing gifts for them
- selected crops are now highlighted on the bottom of the screen in planting mode
Category Artwork (Digital) / Fat Furs
Species Unspecified / Any
Size 84 x 110px
File Size 21.4 kB
Listed in Folders
I added it because I wanted to create a more interesting choice of which crops you want to use for what, such as balancing cheaper for eating and higher value crops for selling. I also wanted to make a reason to continue eating after you've reached the max weight, and make more engagement so that it's not just a cycle of "plant crop, leave the game running in the background for a while, harvest, repeat". I think these are good reasons to add the mechanic to the game, and while I'm definitely going to tweak the values I'm not getting rid of it without some more concrete feedback from playtesting. And considering it takes two days (48 minutes) of not eating at all to drop from the second weight level to the first, I am led to believe that your request is not based on the actual experience considering your first comment was only half an hour after I uploaded this.
The QoL stuff especially highlighting the selected crop is great, is there any way to increase the amount of something selected to sell by more than 1 at a time? ended up getting like 40 rotatos and mashing W to get it up to that amount to sell
Also I saved before harvesting some crops and then reloaded while they were on the ground and they were both on the ground and still planted?
Also I saved before harvesting some crops and then reloaded while they were on the ground and they were both on the ground and still planted?
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