So, I dumped the Calua battle model, a couple of the cat gang models, Gren Sacher, the mob, Red Savarin, the train, and some other models. I will release when, I finish rigging the models.
I'm still looking for other 3d character models.
I'm still looking for other 3d character models.
Category All / All
Species Unspecified / Any
Size 1280 x 960px
File Size 1023.2 kB
This is cool.
I haven't played Solatorobo yet, so I didn't know that the Black Cats Gang were here as well ^^
I wonder if it would be possible to rip the models from the first game "Tail Concerto"?
I was able to see the textures of the character models but my PC's not good enough for the models themselfs ;3
I haven't played Solatorobo yet, so I didn't know that the Black Cats Gang were here as well ^^
I wonder if it would be possible to rip the models from the first game "Tail Concerto"?
I was able to see the textures of the character models but my PC's not good enough for the models themselfs ;3
ps1 games are not possible to rip models from . Since, the ps1 doesnt really have a z axis per say. It's not like ps2 model ripping threw a custom pcx2 and using plugins to fix a obj than fix that obj in a cad. Which, I no longer own the trial version.
As far as I can tell. Ps1 games use direct x 7 and ninja ripper / 3d ripper only supports direct x 9 and higher . So, ripping tail concerto models is impossible. However, psx prev can rip the tim image files. But, as far as I can find. I would need a physical copy of the disc since, not all roms are the same for model ripping .
So, different types of isos give different types of results. For example a img iso can work but, a iso with a img and cue gets better results. Which is how I was able to extract to ok results the kingsleys adventure midis .
But, since, I'm running a 2013 Dell hp i15 I can't run most of the newer cmd model ripping programs . Since, some model ripping software just doesnt support my computers grapghic shader . So, right now Tail concerto model extraction just isnt possible. Unless, you convert the iso to a exe and rip the models that way .
But, I don't know how to reverse engineer a ps1 game to do that :(
As far as I can tell. Ps1 games use direct x 7 and ninja ripper / 3d ripper only supports direct x 9 and higher . So, ripping tail concerto models is impossible. However, psx prev can rip the tim image files. But, as far as I can find. I would need a physical copy of the disc since, not all roms are the same for model ripping .
So, different types of isos give different types of results. For example a img iso can work but, a iso with a img and cue gets better results. Which is how I was able to extract to ok results the kingsleys adventure midis .
But, since, I'm running a 2013 Dell hp i15 I can't run most of the newer cmd model ripping programs . Since, some model ripping software just doesnt support my computers grapghic shader . So, right now Tail concerto model extraction just isnt possible. Unless, you convert the iso to a exe and rip the models that way .
But, I don't know how to reverse engineer a ps1 game to do that :(
If you can dump the iso threw some programs using your computer's dvd drive or a homebrewed ps3-5 you could mount a copy of the iso onto a sd card but, thats alot of work for 1 game XD
An no worries . :) if you need help with ripping models from other games . Feel free to ask .
An no worries . :) if you need help with ripping models from other games . Feel free to ask .
Oh yeah, you did say an Iso with Img and Cue files had better results, I do have that type of Tail Concerto on my PC.
But obviously, if it's too much work for one game then I'm good.
I *was* however interested in translating this game to my own language.
I do understand how to *modify" the texts texture, all I had to do was change the letter "X" to "Ä" and it's ready to go.
The only obvious problem is that I don't know anything about coding.
I completely understand the process, get the programs made for it and debug it translate the code and replace with yours and turn it back to its code form (or whatever you call it)
But if that type of thing isn't your strongest part, then do you know how to at least replace the sound files?
I was thinking of making a "Dub" one day for fun. ^^
But obviously, if it's too much work for one game then I'm good.
I *was* however interested in translating this game to my own language.
I do understand how to *modify" the texts texture, all I had to do was change the letter "X" to "Ä" and it's ready to go.
The only obvious problem is that I don't know anything about coding.
I completely understand the process, get the programs made for it and debug it translate the code and replace with yours and turn it back to its code form (or whatever you call it)
But if that type of thing isn't your strongest part, then do you know how to at least replace the sound files?
I was thinking of making a "Dub" one day for fun. ^^
Have you looked up ps1 rom editing tools for editing the text ? Sites like this https://www.romhacking.net/hacks/ Will, very helpful depending on what kind of text and dubbing you may wanna do . I know theres some games you can swap out the audio using sony conversion tools.
Depedning on Tail concerto's audio format may vary if it's possible to edit. Since, cc2 codes are done in house with there own engines . So, it may not be possible to dub the lines without getting help from the game hacking scene.
I think people from the model-resources might beable to help . But, you would be better finding someone who done ps1 / pc audio editing . Since, some games require a base understanding of hex editors to reinsert files .
An that's beyound what I know what to do. So, I can't help much there .
Depedning on Tail concerto's audio format may vary if it's possible to edit. Since, cc2 codes are done in house with there own engines . So, it may not be possible to dub the lines without getting help from the game hacking scene.
I think people from the model-resources might beable to help . But, you would be better finding someone who done ps1 / pc audio editing . Since, some games require a base understanding of hex editors to reinsert files .
An that's beyound what I know what to do. So, I can't help much there .
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