From early in the day as part of a fursuiting in Vegas trip. The Orleans is a hotel about one and a half miles west of the strip and contains two arcades, a bowling alley, and a movie theater all right above the casino floor. (So much potential in such a tiny radius!) Between these last two photos, I really need to find a better hobby then playing in the middle of the road though. o.o'
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Photo by glyph
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Photo by glyph
Category Photography / Fursuit
Species Unspecified / Any
Size 500 x 752px
File Size 269.8 kB
I did make it out to GDC in between visiting again this time. I highly recommend the conferences as a great place to start, both as they provide a lot of very informative panels, and also as they allow you to snag actual face time with a great many studios while making contacts to boot. GDC SF is the larger of the lot, though they do hold conferences internationally and in other corners of the country as well: http://www.gdconf.com/
Just get plotting and you should be able to make it for next time! Looking towards a code related position I'm amusing? :o
Just get plotting and you should be able to make it for next time! Looking towards a code related position I'm amusing? :o
Well, in the long term I'd like to be a game designer but so would everybody. Coding would be the logical place for me to start and work my way up from. However, if I'm super lucky with sales I might not need to work for someone else; I'll run my own indie game company if possible.
Also yes you are amusing, though I'm assuming you meant to say "assuming" :P
Also yes you are amusing, though I'm assuming you meant to say "assuming" :P
Yes, yes.. but if I'm amusing, that's a bonus too!
A pretty coveted position though, and not a job that's usually so clear cut in terms of what one would actually do on a project. If you have a backlog of experience, coding would indeed be a good place to start from as well, but you could also spread out towards the other end of the spectrum and dabble with fields like level design, gameplay scripting, technical design, or some of those other areas that are more involved with the design aspects of a project. Getting into those usually moves towards getting a design lead position, and perhaps further alongside the game designer career path.
Of course, if you go indie, all that goes to the wind and you just need to put a project under your wing with a market in sight to get things rolling! Much more risk involved with that one, and you won't see any return at first.. but if you make the push and do it well, you'll be fairly set to continue on that path. Often enough governments/film boards even offer grants for upstart developers, so there could even be potential to snag a bit of extra funding that way.
I still dabble in both fields, one of these days I hope to see a marketable independent project all the way through, but for now I'm pushing ahead doing design work for a studio. *slaves away*
A pretty coveted position though, and not a job that's usually so clear cut in terms of what one would actually do on a project. If you have a backlog of experience, coding would indeed be a good place to start from as well, but you could also spread out towards the other end of the spectrum and dabble with fields like level design, gameplay scripting, technical design, or some of those other areas that are more involved with the design aspects of a project. Getting into those usually moves towards getting a design lead position, and perhaps further alongside the game designer career path.
Of course, if you go indie, all that goes to the wind and you just need to put a project under your wing with a market in sight to get things rolling! Much more risk involved with that one, and you won't see any return at first.. but if you make the push and do it well, you'll be fairly set to continue on that path. Often enough governments/film boards even offer grants for upstart developers, so there could even be potential to snag a bit of extra funding that way.
I still dabble in both fields, one of these days I hope to see a marketable independent project all the way through, but for now I'm pushing ahead doing design work for a studio. *slaves away*
Well, I've been working on my own indie game for the last 8 months, either to be the first title from my own company or to be a portfolio piece to help me get a job. I'll try to sell it and the sales numbers will tell me which path to take :P
I do have someone else doing 3D models/textures and possibly someone else doing AI, but I'm still guiding them on exactly what I want so... I think it's fair to say this is a good test of a role as a lead designer among other things.
I do have someone else doing 3D models/textures and possibly someone else doing AI, but I'm still guiding them on exactly what I want so... I think it's fair to say this is a good test of a role as a lead designer among other things.
Sounds like you have a heck of a start there, and very true. No matter the result of that project in the end, it still makes great material to show off your skills to any potential employer. If you have a snazzy product with demand going for it, just be sure to really hit that marketing nail on the head and you should be set! It's good that you have that team leadership under your belt as well, another useful selling point you can take away from your current work and apply to the field.
Maybe I'll be able to catch you at next GDC? *Bugs you not to miss out on it*
Maybe I'll be able to catch you at next GDC? *Bugs you not to miss out on it*
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