Flying Monkey - fun with 3D 2... cross yer eyes.
And dotcher tees. . More fun with 3-D
Category Artwork (Traditional) / General Furry Art
Species Monkey
Size 720 x 466px
File Size 482.6 kB
I followed the instructions/advice in the file, 3D_displace.pdf by Charles Barnard which you can find for download here: http://www.cascade3d.org/Resources/.....downloads.html
It's a little rough and some of what should be subtle depth differences are exaggerated, but the main effect is there.
One of the main things I did was kinda create a set of imaginary "slices" of depth (front foot, fist, back foot, butt, etc.) going into the picture and then blended those as needed (like along the leg length). I'll upload the depth map under scraps for reference.
S.
It's a little rough and some of what should be subtle depth differences are exaggerated, but the main effect is there.
One of the main things I did was kinda create a set of imaginary "slices" of depth (front foot, fist, back foot, butt, etc.) going into the picture and then blended those as needed (like along the leg length). I'll upload the depth map under scraps for reference.
S.
Did you try it with the full-sized version? For some reason it doesn't really work with the small version. The di-chromatic 3-D, if you have the glasses, is easier to see, as well. But, yes, drawing from two angles gives a more "real" result, as does drawing the background separately. The problem with drawing separately is that you have to match up paint/pencil/pen strokes or, again, you lose the effect, unless you're doing everything digitally. I did this mostly as an experiment/ Proof-of-concept to see how displacement maps worked.
Probably the most effective way to do it with traditional media is to plan to do certain things in separate layers (animation style) that can then be composited separately in image editing software. You still have to do displacement maps on each layer for fine detail, but you maintain the textural integrity of the traditional media (paint/pencil/pen) rendering as well.
So, for instance, if I were to redo this, with a 3-D plan from the beginning, I would have separated background, head and wings, shoulder through knees, and then the feet and adjusted their displacements physically, adding the displacement map to each layer separately for "fine control" as per the 3D_displace.pdf instructions.
Probably the most effective way to do it with traditional media is to plan to do certain things in separate layers (animation style) that can then be composited separately in image editing software. You still have to do displacement maps on each layer for fine detail, but you maintain the textural integrity of the traditional media (paint/pencil/pen) rendering as well.
So, for instance, if I were to redo this, with a 3-D plan from the beginning, I would have separated background, head and wings, shoulder through knees, and then the feet and adjusted their displacements physically, adding the displacement map to each layer separately for "fine control" as per the 3D_displace.pdf instructions.
Actually I used this full veiw version and converged them using my eyes. one of my talents. im able to veiw 3d photos that way as well. and its just not popping out at me like it should. now i like the picture but you really do have to draw tw versions of this picture to make it work right I think.
Hey, shineman! You should definitely check my work. I have created two stereograms- like yours here, but with all the improvements you are mentioning above (separate layers, shift etc.) You know, it is not very difficult to separate layers from a 2D image. I have converted two images, one from Shinigami Girl. In each I have separated out the layers and applied displacement individually. When you are cutting up the image it is important to try and recreate bottom layers, so that you avoid smudged edges and other artefacts.
With those improvements you could displace the foot to a larger degree and get real kick-ass effect.
With those improvements you could displace the foot to a larger degree and get real kick-ass effect.
FA+

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