Running a macro themed Tabletop campaign atm and Qoz has played a large role "worldshaping" and reforming the land to her liking.
Of course when she first "touched down" on the material plane she made a bit of a mess of it with the first step, but she became s l i g h t l y more careful as she began to understand how small and fragile everything really was.
No matter that she had created the largest, deepest valley in the known world with one dainty step -there was work to be done!
---Did this mostly to try and figure out how feet work, as well as practicing mega-sized land crunching effects.
---If anyone has some tips regarding macro rendering especially, feel free to let me know: I'd be happy to get some advice!
Of course when she first "touched down" on the material plane she made a bit of a mess of it with the first step, but she became s l i g h t l y more careful as she began to understand how small and fragile everything really was.
No matter that she had created the largest, deepest valley in the known world with one dainty step -there was work to be done!
---Did this mostly to try and figure out how feet work, as well as practicing mega-sized land crunching effects.
---If anyone has some tips regarding macro rendering especially, feel free to let me know: I'd be happy to get some advice!
Category Artwork (Digital) / Macro / Micro
Species Unspecified / Any
Size 3508 x 2480px
File Size 1.49 MB
FA+

Comments