For layout, this was possibly my favourite page, though the final page is a close second.
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There is an interesting device that is part ruler and part rolling pin. You draw a line,then roll the ruler down to where you want it, and draw a perfectly parallel line. I don't use it often though. I can usually draw lines that are very nearly perfectly parallel, or at right angles, by eye.
I used one of those for a while. It was called a "rolling ruler". I found that if you aren't careful. the grooved caps on each end of the roller could shift as you moved the ruler, and the next line you drew wouldn't be perfectly parallel to the last one.
I resorted to using a small 90-degree angled ruler as a T-square to get panels acceptably square when I had to draw them. Otherwise I would just rough them out in pencil, then make the actual panel borders digitally, since the page was going to be colored digitally anyway.
I resorted to using a small 90-degree angled ruler as a T-square to get panels acceptably square when I had to draw them. Otherwise I would just rough them out in pencil, then make the actual panel borders digitally, since the page was going to be colored digitally anyway.
Back in the day (1970s-80s) when I was a manual draftsman, we had sliding bars on the drafting tables, running up and down on cords. I don't suppose it occurred to me at the time to try using it to draw vertical lines, though; I still have the more portable version (t-squares) on hand, though scanning and tinkering with straight lines on a computer seems to have taken its place for such purposes.
Well it was hospital simulation game with a rather "unique" idea. While the financial part was rather cruel and kinda realistic, the actual personal was everything else. Nurses were hired not because their knowledge in medicine but because of their bust size, the doctor's were the worst quacks you could find in a padded cell and the method to get patients was odd to. You could run commercials, street signs and what not, or you could hire some punks to beat up people, so they have to get to your hospital. You see a rather odd game, but your comic reminded me of it because they had one thing in common. In both cases you're wondering who is the actual patient, the patient or the doctor who escaped from the funny farm.
Oh and don't worry not all top sellers are actually good games, in fact some of them are pretty flat and boring.
Oh and don't worry not all top sellers are actually good games, in fact some of them are pretty flat and boring.
I tended to like those involving puzzle-solving and imaginative backgrounds. My absolute favourite was The Neverhood. I also managed to get through something called "The Circle of Blood" about murderous clowns in Paris, Templars in Scotland,rug merchants in the Middle East and all sort of other peculiar stuff. There was a sequel that I didn't have the opportunity to finish. The final game I've played was ToonStruck. But I got stuck about 60% th5ough, then upgraded my system so I couldn't play the old game any more.
I have a copy of The Incredibles that I bought for about $5 once. Never loaded it and have no idea what it's like.
I have a copy of The Incredibles that I bought for about $5 once. Never loaded it and have no idea what it's like.
I am ashamed to confess I do not know "the circle of blood" nor "the neverhood", but psst, don't let my co-workers know, they think I know every game that existed. "Toonstruck" as whacked as it was, was one hell of a funny game. A shame that some of the good old stuff will never work on the newer systems, without the usage of emulations or alike. In the good old days a game was something that you could enjoy for months and even after beating it you think fondly of it. But games nowadays are more like junk food. Sure they can entertain sometimes, but you'll be never really satisfied with them and once you're through you realize you wasted your time because the ending sucks or the final conflict was no challenge at all.
I'm aware that emulators exist for Toonstruck, but I'm not knowledgeable enough about computers to deal with the instabillity and unpredictable snags that turn up when you use aps like that. Besides... I was stuck. I really couldn't think of a way past the shower on the third floor. My mentor was also stuck at about the same point.
The Neverhood was brilliant. It was mostly stop-motion claymation, and shot on a huge clay set -- I think they used three tons of the stuff. It's goofy, sinister, mysterious, and strangely evocative. Think Fleischer Brothers on acid.
The Neverhood was brilliant. It was mostly stop-motion claymation, and shot on a huge clay set -- I think they used three tons of the stuff. It's goofy, sinister, mysterious, and strangely evocative. Think Fleischer Brothers on acid.
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