Another 3-4 hour project, though posing this one was a big more drastic and the bad topology meant things kind of broke a little bit unfortunately. Shoulders on the upper arms are an obvious culprit. Not to mention there's some shading artifacts. No idea how that happened. The female form is a little harder to get right too. I started with a more exaggerated muscle structure then softened it out, but that softening process...ugh. Now it just looks featureless. I guess that's what texturing and pores are for.
Category Sculpting / Portraits
Species Human
Size 1280 x 1280px
File Size 105 kB
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