My attempt at drawing a wolf. Took me 15 minutes to get it like this, after many a redo. Need work with hands...and I need to try making the feet look more human-like.
Comments welcome...MAJORLY.
Comments welcome...MAJORLY.
Category All / Doodle
Species Vulpine (Other)
Size 682 x 1280px
File Size 494.5 kB
Listed in Folders
You're lines are too thick, try to do it softer. The tail would probably be lower, the forearm need to be longer since it is the same size as the feet, larger ears and moved closer to the front, the mouth probably shouldn't be so straight, the back part of the head where the it meets with the neck is too defined, the forearm also thins as it nears the hand, the tail would probably be larger and longer. Sorry if it sounds mean, just some of the stuff i noticed, oh and the eyes, i learned to do them by looking at anime because it helps with this sort of style and Damn THis IS long! also the arm probably should be closer to the back...
Sup Benchilla
So let's see heeah. I'm going to break this into parts for ease of reading.
LINEWORK
Your lines seem to be shaky, as if you're not confident in your abilities enough to make the strokes faster and naturally. Did you draw any construction guides for this? it looks to me like you just started drawing the outline of the character as best you could and hoped it would turn out well. This leads into the next section,
ANATOMY
Yep, this is the big one. I suppose I could break it down to sub-sections for even more organization. But the big general thing is that you should be drawing construction lines. This includes at least a stick figure and a few features. You always want to start with a stick figure. This still give you an easily editable skeleton that will help you with proportions later. So draw a line for the spine (learn how this connects to the neck/head and hips!), draw lines for the arms and legs, circles for elbow joints, knee joints, shoulders, hands, etc. This is not just a beginner thing. Almost every professional artist will be doing this when they start a drawing.
THE TORSO
Close, but no cigar. When you draw your stick figure, draw the line for the spine (it should be almost an s-curve - look at how your own spine is shaped in the mirror) and then sketch out where the ribcage is. After doing these, filling in the torso form should be easier.
ARMS AND SHOULDERS
Eh, you had the right idea with drawing a circle for the shoulder muscle, but it's way too pronounced. Study lots of references to see how this should look. You don't seem to know where the arm muscles go, and you should definitely learn this. Upper arm reaches to the navel, wrist should reach to the upper thigh. Forearm should be approximately twice the size of the entire hand. The hand here is not good, but hands are hard. I still cannot draw hands for the life of me. Look at lots of refs, try seeing how the palm connects to the wrist, the fingers to the palm, etc.
PELVIS
Scrap this entire section. The butt definitely looks unnatural. The front of the hips would look more natural if the torso were more naturally shaped. The tail would not work as it does here - keep in mind that it's an extension of the spine, so it coming at a 90° angle off the back would mean that it's broken. It should flow off the bottom of the spine and gently curve outwards.
LEGS
The front thigh is very badly shaped. Think of the thigh shape as a cylinder, slightly thicker at the top than at the base. It should not bulge as much as you show it. The length of the entire leg should be equal to the length of the rest of the body (including the head). Define your lower leg muscles more - they should flow powerfully.
HEAD
Looks like you tried starting with a sphere, which is good. When you make your construction lines, you should put a sphere in for the head and then add a blocky shape for the muzzle. Rememeber to think in 3D space here. Look at refs for canine head proportions. Ears and nose should be bigger. Eyes are a whole beast unto themselves, and I can't really type enough about them here. Suffice to say that refs are also a very good thing for eyes.
One last thing - blue notebook lines are easily removed in programs such as Photoshop or GIMP. Go grab GIMP now - it's free! No excuse for not playing around with it at least. Skills for the future and such.
So keep at it! This is just a basic springboard to hopefully jumpstart improvement. References are a good thing (but NEVER TRACE. Tracing is one of the absolute worst things you can do as an artist)
So let's see heeah. I'm going to break this into parts for ease of reading.
LINEWORK
Your lines seem to be shaky, as if you're not confident in your abilities enough to make the strokes faster and naturally. Did you draw any construction guides for this? it looks to me like you just started drawing the outline of the character as best you could and hoped it would turn out well. This leads into the next section,
ANATOMY
Yep, this is the big one. I suppose I could break it down to sub-sections for even more organization. But the big general thing is that you should be drawing construction lines. This includes at least a stick figure and a few features. You always want to start with a stick figure. This still give you an easily editable skeleton that will help you with proportions later. So draw a line for the spine (learn how this connects to the neck/head and hips!), draw lines for the arms and legs, circles for elbow joints, knee joints, shoulders, hands, etc. This is not just a beginner thing. Almost every professional artist will be doing this when they start a drawing.
THE TORSO
Close, but no cigar. When you draw your stick figure, draw the line for the spine (it should be almost an s-curve - look at how your own spine is shaped in the mirror) and then sketch out where the ribcage is. After doing these, filling in the torso form should be easier.
ARMS AND SHOULDERS
Eh, you had the right idea with drawing a circle for the shoulder muscle, but it's way too pronounced. Study lots of references to see how this should look. You don't seem to know where the arm muscles go, and you should definitely learn this. Upper arm reaches to the navel, wrist should reach to the upper thigh. Forearm should be approximately twice the size of the entire hand. The hand here is not good, but hands are hard. I still cannot draw hands for the life of me. Look at lots of refs, try seeing how the palm connects to the wrist, the fingers to the palm, etc.
PELVIS
Scrap this entire section. The butt definitely looks unnatural. The front of the hips would look more natural if the torso were more naturally shaped. The tail would not work as it does here - keep in mind that it's an extension of the spine, so it coming at a 90° angle off the back would mean that it's broken. It should flow off the bottom of the spine and gently curve outwards.
LEGS
The front thigh is very badly shaped. Think of the thigh shape as a cylinder, slightly thicker at the top than at the base. It should not bulge as much as you show it. The length of the entire leg should be equal to the length of the rest of the body (including the head). Define your lower leg muscles more - they should flow powerfully.
HEAD
Looks like you tried starting with a sphere, which is good. When you make your construction lines, you should put a sphere in for the head and then add a blocky shape for the muzzle. Rememeber to think in 3D space here. Look at refs for canine head proportions. Ears and nose should be bigger. Eyes are a whole beast unto themselves, and I can't really type enough about them here. Suffice to say that refs are also a very good thing for eyes.
One last thing - blue notebook lines are easily removed in programs such as Photoshop or GIMP. Go grab GIMP now - it's free! No excuse for not playing around with it at least. Skills for the future and such.
So keep at it! This is just a basic springboard to hopefully jumpstart improvement. References are a good thing (but NEVER TRACE. Tracing is one of the absolute worst things you can do as an artist)
exactly why i didnt write it all, SOOO LONG!!! and boring, i noticed the shaky lines too but just thought he/she (gonna guess he here) drew it slowly, construction lines are nice but drawing "freehand" isnt bad either, if you can do it. sticks are fun but no ALWAYS necessary, maybe for some sort of sketch work but i find it makes things look cartoonish, probably because i learned doing "freehand". spheres are good but also drawing lines within them for placement with the eyes and, muzzle is it called? eyes also reflect things like light so you also need to place your "sun" for shading, but thats other stuff. im bored so im typing pointlessly...
Shading crit isn't really applicable here. :P
And while a stick figure isn't always necessary, it's good practice, especially for an artist just starting out. Unless you can draw correct proportions and natural poses in your sleep, you should be drawing a stick figure before each of your figures.
And while a stick figure isn't always necessary, it's good practice, especially for an artist just starting out. Unless you can draw correct proportions and natural poses in your sleep, you should be drawing a stick figure before each of your figures.
i kinda noticed that shading thing, hence "thats other stuff", and the pupil is too small, it should probably be closer to the top and bigger? not sure on bigger and meybe drawing the lower "eyelash" thing could help replace the circular shape under the top "eyelash", not sure what to call it, ears less spaced, looks like theres a dent in the elbow and you dont need to draw it in you sleep, just good enough or make it appear as such, and it doesnt have to look like a stick figure, maybe a general outline resembling something i dont kno, human? like a circle head, some sort of curved torso with the back thing, just dont want to rule out "freehand" and get stuck with stick figures unable to draw without them. am i sounding like a douche here, cus i think so i want it bad your bad romance
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