Alrighty, here’s the new build, put a couple new features in this one and tweaked some of the tilesets to make them easier to work with so I can make new areas faster.
- added the gifting mechanic (close the inventory with i to give the selected gift)
- added Beatrice and her farm
- changed the color selector to provide better visualization
- changed the bumpkin sprite a bit
- you no longer gain weight alongside Sal
- fixed Frank’s dialogue
Download
- added the gifting mechanic (close the inventory with i to give the selected gift)
- added Beatrice and her farm
- changed the color selector to provide better visualization
- changed the bumpkin sprite a bit
- you no longer gain weight alongside Sal
- fixed Frank’s dialogue
Download
Category Artwork (Digital) / Fat Furs
Species Unspecified / Any
Size 84 x 110px
File Size 21.4 kB
Listed in Folders
I don't know why but every time i use too much the thing to gain weight my game crash with this error
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: Room Start
for object appearance_manager:
Variable obj_player.w11(100205, -2147483648) not set before reading it.
at gml_Object_appearance_manager_Other_4
############################################################################################
stack frame is
gml_Object_appearance_manager_Other_4 (line -1)
what i have to do?
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: Room Start
for object appearance_manager:
Variable obj_player.w11(100205, -2147483648) not set before reading it.
at gml_Object_appearance_manager_Other_4
############################################################################################
stack frame is
gml_Object_appearance_manager_Other_4 (line -1)
what i have to do?
Suggestions for your game,
1.Game vendors should give you a 2% discount per weight level they get (from your character of course.)
2.Be able to offer other NPC farmers a plot of your land for a limited time, in exchange for a tiny rent and you being unable to use that plot for awhile. (maybe 15$ per day.)
I don't expect you to add these features anytime soon but they're just suggestions, especially for when the game is more built on.
1.Game vendors should give you a 2% discount per weight level they get (from your character of course.)
2.Be able to offer other NPC farmers a plot of your land for a limited time, in exchange for a tiny rent and you being unable to use that plot for awhile. (maybe 15$ per day.)
I don't expect you to add these features anytime soon but they're just suggestions, especially for when the game is more built on.
Bug:When 'selling' the sell only accounts for the first item and only counts for that many.
Say i have 100 rotatos, selling 100 won't work, i have to sell 50 first, then sell another 50.
Also if i have 7 rotatos first but 50 rotatos after it, i can try to sell 50 but it won't work, i have to sell the 7 first.
Say i have 100 rotatos, selling 100 won't work, i have to sell 50 first, then sell another 50.
Also if i have 7 rotatos first but 50 rotatos after it, i can try to sell 50 but it won't work, i have to sell the 7 first.
Alright! Sounds good.
So do you possibly read suggestions and consider adding them? If so, you should make a suggestions section.
I was gonna suggest a weather system that might make certain crops grow faster and others slower if possible.
And maybe certain NPCs would only appear during some weather conditions.
So do you possibly read suggestions and consider adding them? If so, you should make a suggestions section.
I was gonna suggest a weather system that might make certain crops grow faster and others slower if possible.
And maybe certain NPCs would only appear during some weather conditions.
I dunno about a suggestions section, I think comments work fine since I write down all the ideas to explore in a notebook. I also thought about doing something along the lines of a sprinkler that would make crops grow faster, but the way I have them set up right now would make very difficult to implement anything like that unfortunately. I don't want to redesign the whole crop system either. Honestly at this point I think I need to put new mechanics on hold and just focus on assets/content so there's more to actually do while you wait for crops to grow.
FA+

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