Kaneeka & Ekhomseh: Class Introduction
First class Introduction for the game I've been developing on and off for while now. I em working on a Tabletop version first to flesh out the lore, game mechanics, and general world building. Meanwhile I em generating enough art to one day do a game in RPG maker with theses concepts.
The Tabletop version is in an Alpha state atm. I wanted to get a wider variety of classes made to test it out with before I release a beta rule set. Just to stress the system in multiple ways and see it from multiple viewpoints. I plan on releasing tons of classes based on different species and mythical creatures but it will be a ongoing type of project. Currently the plan is to make a core of classes all based on different species and have that as a starting base, then add classes in singles or bunches further down the line. This class here was developed from Rosa and I x3
This all being said, everything is subject to change obviously.
Class and Race Break down:
(Coming very soon... once I get a chance to type it all out ^^; lol )
Feel free to ask questions. I em curious what everyone would like to see. I have a good bit of classes in different degrees of development all made up of different species.
Next class introduction will be of a raccoon rogue. X3
(P.S. Im sorry for grammar or spelling errors that are most likely somewhere <_<....)
The Tabletop version is in an Alpha state atm. I wanted to get a wider variety of classes made to test it out with before I release a beta rule set. Just to stress the system in multiple ways and see it from multiple viewpoints. I plan on releasing tons of classes based on different species and mythical creatures but it will be a ongoing type of project. Currently the plan is to make a core of classes all based on different species and have that as a starting base, then add classes in singles or bunches further down the line. This class here was developed from Rosa and I x3
This all being said, everything is subject to change obviously.
Class and Race Break down:
(Coming very soon... once I get a chance to type it all out ^^; lol )
Feel free to ask questions. I em curious what everyone would like to see. I have a good bit of classes in different degrees of development all made up of different species.
Next class introduction will be of a raccoon rogue. X3
(P.S. Im sorry for grammar or spelling errors that are most likely somewhere <_<....)
Category All / Vore
Species Cheetah
Size 1600 x 1113px
File Size 1.47 MB
Listed in Folders
That's not an easy question to answer lol. I'm planning on having as many as I can. I can say the next couple of classes will be a raccoon rogue, a shark barserker, a aoe squirrel mage, a slime necro rat, a wildebeest tank and a fox sword dancer just to name a couple. ^^
Chaos and dragons sounds fun to me. As for Tieflings they are just half demons that are known for being fairly charming. Either way can't wait to see more and if you need help with any mechanical stuff for the characters I play hours of DnD and other table top RPG's and have made my own rules and classes for WG based game play, so feel free to message me if you want any pre reading or constructive help.
Interesting. I do have a demon lore that I'm still building so inspiration is welcomed. I have done some concept of the chaos Dragon race. Atm the look a little crazy and have two heads, one in the normal spot and one on the tail. I havent got specifics on the spells and abilities but I know I want some random effects with them making the player adjust to the hand they are given at that particular time. Differently a keep ya on your toes, wildcard, and spontaneous play style. At least that's the plan. I know some people hate random but this class isnt for them but for the player that just wants to make funny and/or adapt.
Atm the system is based off a D10 with a value system. In simple terms you are rolling for a number of successes but the opposing entity is rolling off against your successes. Theres more to it but thats the basics premise.
Atm the system is based off a D10 with a value system. In simple terms you are rolling for a number of successes but the opposing entity is rolling off against your successes. Theres more to it but thats the basics premise.
Yeah demons happen to be something that I seem to always find my way back to and I mean with the fact that most of the circles of hell can be bent into a way to make for weight gain makes them a easy target for my games. The dragon sounds so fun as well with the idea of basically wild magic occurring as just the normal use of spells and having to adapt to the cards you have been dealt is just super fun ( I have a love for random chaos and even made a small WG based wild magic chart).
As for the d10 system that sounds neat I might suggest to take a look into a system called "Savage Worlds" it is a d6 system that has a large amount openness for character creation and borrowing some ideas from there might make your life a tad bit easier at least from a mechanics end.
As for the d10 system that sounds neat I might suggest to take a look into a system called "Savage Worlds" it is a d6 system that has a large amount openness for character creation and borrowing some ideas from there might make your life a tad bit easier at least from a mechanics end.
I haven't heard of it but I'll take a look. Another perspective is always good.
I'm still developing the lore of the otherside where the demons types come from. I will say it's not a very tasty place compared to the normal plane so most try to get over in many different ways.
I'm still developing the lore of the otherside where the demons types come from. I will say it's not a very tasty place compared to the normal plane so most try to get over in many different ways.
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