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Let's say you started a project like a book, or a movie, or a videogame, to share one of your favorite ideas with others in hopes that they would be inspired to make more, or share more, or consume more, or do more like it. To plant a conceptual seed and watch it grow and twist and turn every which way.
There's ways to encourage that growth and development in specific directions. And if the goal is to get the _most_ growth, then aiming for mass appeal even at cost of the core idea makes plenty of practical sense. But then the idea behind the project is likely to become weaker and weaker to appeal to more and more people.
However, if the purpose of that project is razor sharp, specific to a point, and very particular in scope, getting other people to engauge with the ideas much at all becomes harder. In which case, it seems like simply making more, and more, and more of it, and constantly putting it out in front of newer people so that the relevant people see it is more important than making it be relevant to people who it otherwise wouldn't?
I dunno.
So if that project were instead, an attempt to build a social gathering, a convention, or even a settlement. Eventually choice is going to have to be made if it's more vital to seek to invite specific people to who the values are already relevant, or favor inviting as many people as possible by buring those values with more common or popular values, then gradually introducing the core concepts to acclimate people, or to otherwise change their minds.
What happens when someone builds what they love, but attracts people who threaten to destroy what those projects were made for to begin with?
Where are all the videogames about that kind of thing?
Posted using PostyBirb
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Let's say you started a project like a book, or a movie, or a videogame, to share one of your favorite ideas with others in hopes that they would be inspired to make more, or share more, or consume more, or do more like it. To plant a conceptual seed and watch it grow and twist and turn every which way.
There's ways to encourage that growth and development in specific directions. And if the goal is to get the _most_ growth, then aiming for mass appeal even at cost of the core idea makes plenty of practical sense. But then the idea behind the project is likely to become weaker and weaker to appeal to more and more people.
However, if the purpose of that project is razor sharp, specific to a point, and very particular in scope, getting other people to engauge with the ideas much at all becomes harder. In which case, it seems like simply making more, and more, and more of it, and constantly putting it out in front of newer people so that the relevant people see it is more important than making it be relevant to people who it otherwise wouldn't?
I dunno.
So if that project were instead, an attempt to build a social gathering, a convention, or even a settlement. Eventually choice is going to have to be made if it's more vital to seek to invite specific people to who the values are already relevant, or favor inviting as many people as possible by buring those values with more common or popular values, then gradually introducing the core concepts to acclimate people, or to otherwise change their minds.
What happens when someone builds what they love, but attracts people who threaten to destroy what those projects were made for to begin with?
Where are all the videogames about that kind of thing?
Posted using PostyBirb
Category Artwork (Digital) / Fetish Other
Species Housecat
Size 780 x 843px
File Size 433.7 kB
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