"You've been caught off guard, now trapped and squeezed by the tight coils of the Dragon-Naga. You can only watch as he does away with your companion, their body dissapearing between the beast's jaws and becoming merely a series of squirming bulges in his body."
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Another perspective idea, this time involving Ranger's Naga form :3 I liked the idea of a Coiled-Up Perspective, and so I thought I'd add a bit of a vore tease at the same time~
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Another perspective idea, this time involving Ranger's Naga form :3 I liked the idea of a Coiled-Up Perspective, and so I thought I'd add a bit of a vore tease at the same time~
Category Artwork (Traditional) / Vore
Species Western Dragon
Size 1065 x 1280px
File Size 131.6 kB
*Nods* It's kinda a split road when it comes to how to do the bulges for a Naga especially. On one hand many people will do detailed bulges that show off the (almost) exact shape of the critter inside, while others just do the more realistic approach where it's just one big mound.
I thought I'd do a mix here, to kinda show that there's still some bodyshape that the bulge is working around~
I thought I'd do a mix here, to kinda show that there's still some bodyshape that the bulge is working around~
Then the vision of Vampires is reuined forever...Oh wait.
Heh, I do enjoy doing the perpsective pictures. Only challenge about them though is that they're kinda limiting in what you can show. Since the paper is only 2D, you can't add in things that would be within your peripheral vision, so you can only really show things that are immediatley in front of you. This can make it hard because it's difficult to fit everything within that small angle while also keeping everything aligned realistically.
Heh, I do enjoy doing the perpsective pictures. Only challenge about them though is that they're kinda limiting in what you can show. Since the paper is only 2D, you can't add in things that would be within your peripheral vision, so you can only really show things that are immediatley in front of you. This can make it hard because it's difficult to fit everything within that small angle while also keeping everything aligned realistically.
True, but there is a way we were taught how to do 3D images. Try drawing a line right through the center of the page, horizontal or vertical, up to you. If I remember correctly, that'll be your central point of view and everything towards the middle of the line will be further off in the distance. That should help with angling. I haven't used it in quite awhile, but when I did, I was able to create some rather realistic-looking landscape sketches.
Oh, I know, that's Perspective. But think about this...
You're standing in a hallway, there's doors lining along the walls. Perspective would mean those doors get smaller and smaller as they go further into the distance. But now, say you there's a table to your right, but it's on so much of an angle from the rest of the scene that's it's only JUST within view if you tilted our eyes just slightly. You wouldn't be able to fit that table into the 2D image, because the viewer wouldn't be able to see it, or much of it, without moving their eyes. Sometimes in a situation drawn in a perspective, there's some major details that would be hidden because of such an angle. That's what I mean X3
You're standing in a hallway, there's doors lining along the walls. Perspective would mean those doors get smaller and smaller as they go further into the distance. But now, say you there's a table to your right, but it's on so much of an angle from the rest of the scene that's it's only JUST within view if you tilted our eyes just slightly. You wouldn't be able to fit that table into the 2D image, because the viewer wouldn't be able to see it, or much of it, without moving their eyes. Sometimes in a situation drawn in a perspective, there's some major details that would be hidden because of such an angle. That's what I mean X3
Ah yes, so it would be. But then there's where depth-of-field comes in, but that's a bit harder to show in a sketch X3 I've never really tried depth-of-field in colouring, but I assume it can be done with clever blurring. I can see that sort of thing happening with the coil, as it must be either VERY big or slightly angled higher into the viewer's direct vision for it to appear like that. If it's say, shoulder or neck-height, it'd be less visible and more likely to be within the viewer's depth of field.
Ranger, there's a very easy way to make something look three dimensional, and it's called blur. Really, if you know how to use this little tool correctly, you can make a simple drawing seem realistic. Here are some examples:
http://www.furaffinity.net/view/1231312/ (although this might be a little TOO awesome XD) ; http://aryion.com/g3/showitem.php?id=179954 ; http://aryion.com/g3/showitem.php?id=169052 (And those are preddy damn simple)
I don't know if that can be of any interest. Just a suggestion <.<
Oh, sexy drawing by the way! I'm just glad to know there's plenty of room for me C:
http://www.furaffinity.net/view/1231312/ (although this might be a little TOO awesome XD) ; http://aryion.com/g3/showitem.php?id=179954 ; http://aryion.com/g3/showitem.php?id=169052 (And those are preddy damn simple)
I don't know if that can be of any interest. Just a suggestion <.<
Oh, sexy drawing by the way! I'm just glad to know there's plenty of room for me C:
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