Flash submissions are emulated via Ruffle. Ruffle is currently in development and compatibility is not guaranteed. Click here for more info.
fooling around more with the program, sorting out how the hand-drawn animation tools work.
Category Flash / All
Species Dragon (Other)
Size 720 x 540px
File Size 40.8 kB
pooface!
sorry it changes, but i am gonna keep the orange melonface picture ;D
http://www.furaffinity.net/view/1634901/ OLD POOP chelsea looks better now >:C
http://www.phyer.net/user/ritts/doo.....helseasigh.mov most recent ;D
ugh i need to buy toon boom animate and get my shit startedddddddd
sorry it changes, but i am gonna keep the orange melonface picture ;D
http://www.furaffinity.net/view/1634901/ OLD POOP chelsea looks better now >:C
http://www.phyer.net/user/ritts/doo.....helseasigh.mov most recent ;D
ugh i need to buy toon boom animate and get my shit startedddddddd
Aha awesome but dont think we cant see you cheating moving the same head back and forth :P It's very nice though i'd like to point out your legs are shrinking and streaching, and also your missing the last frame to link the cycle though that might of been cut off while exporting if you did do it. its a nice test but with tailed creatures you cant get away with tracing the left leg to do the same as the right, it makes the whole body lack the slight twist you get whilst walking and without that twist that can be exaturated with expression and emotion, you can end up sucking out all the character.
Also, balls!
Also, balls!
I didnt trace the legs, though I did copy the head. It was more important to me that the walking was functional, since this is a test, not a finished animation. If I wanted to add some life into the character I could take the time to make changes and adjustments later.
And its not balls.
And its not balls.
FA+

Comments