After 5 years behind bars our favorite maned wolf finally takes her first steps into a whole new world. She seems nervous and excited but mostly relieved to finally get out of this hole and meet her family again.
Finally done with Cora I can get around to upload the whopping TWO pieces of backlog I got for Gabriella. I still love her and her design to death but sadly the Shadowrun campaign she was part of has been on hiatus for years so there's not that much to commission for her...
Art (C)
Darkomi
Gabriella (C) Me
Finally done with Cora I can get around to upload the whopping TWO pieces of backlog I got for Gabriella. I still love her and her design to death but sadly the Shadowrun campaign she was part of has been on hiatus for years so there's not that much to commission for her...
Art (C)
DarkomiGabriella (C) Me
Category All / All
Species Unspecified / Any
Size 921 x 1280px
File Size 691.4 kB
Listed in Folders
"Corporate thug"? I'm assuming the idea of the archetype you are meaning is basically hand-to-hand specialist, possibly with enhancements built in - biologically, or cybernetically. One which is far more expensive than the other, naturally :)
Then again, I only watch people play Shadowrun and fool around with very simplified versions via the HBS games. I have no clue what's in the rules exactly :)
Then again, I only watch people play Shadowrun and fool around with very simplified versions via the HBS games. I have no clue what's in the rules exactly :)
That sounds like a Solo (CP2020) or Street Samurai, or if she worked (or still works, indentured after her sentence) for a Corporation, then a 'Company Man/Woman' or 'Wage Mage' (could be a Physical Adept, who uses magically-powered body 'enhancements' rather than prosthetics or nanotech enhancements). If she worked for a Corp but got stuck in the slammer for a few years, if she owed them wages (or a Corp Lifetime Contract, which would maintain her indenture indefinitely) I would assume she'd be going more-or-less right back to work, until she had a special 'deal' with a Corp or someone high on the totem pole (or a specialist, with skills that would make her a more valuable 'skill asset' to a Corp and would probably give her more worth in their eyes; special privileges, etc.) or enough to get by on before they pull her markers back in. Of course, she might've gotten sent to jail as a deliberate 'smear' or 'punishment' by her corporate masters, as a method of control or to let her know quite clearly who was doing the decision making (or cover for something she either did on her own volition or for someone in the Corp). If the Corp she works for is closer to a full-on crime syndicate or working below the radar by choice, her incarceration could be a deliberate 'fall guy' act to give what she did some credibility (if we're talking murder, 'hitman' work, Intercorporate assassination, or a 'punishment deal' with another Corporation to ensure their would be no worse retribution against 'her' Corp for the act she committed).
But you know a lot more about her than I do, of course. Did a bit of a brainstorm there, I admit, but that's always fun; I got started in sci-fi fandom with book-and-paper RPGs thirty years ago, and I've never lost my taste for fleshing out a bare-bones character I've newly-created myself, or imaginings about one belonging to someone else that so far seems a lot more bare-bones. ^_^
Lastly: I don't see anywhere near enough lovely Maned Wolf stilt-canine Fursons these days. Good choice there, Coracroma chummer! :)
-2Paw.
But you know a lot more about her than I do, of course. Did a bit of a brainstorm there, I admit, but that's always fun; I got started in sci-fi fandom with book-and-paper RPGs thirty years ago, and I've never lost my taste for fleshing out a bare-bones character I've newly-created myself, or imaginings about one belonging to someone else that so far seems a lot more bare-bones. ^_^
Lastly: I don't see anywhere near enough lovely Maned Wolf stilt-canine Fursons these days. Good choice there, Coracroma chummer! :)
-2Paw.
Oh no. The archetype is literally called "Syndicats Schläger". She is nothing like what you described. More like a lowly thug/brawler that got slapped with a minor crime to get thrown into prison to help with the flow of information. (Sorry that I don't know the Archetypes english term. Shadowrun is my husbands thing and he only owns German copies.)
But yeah. I never played earlier versions of SR (started with 3) and there never was a deadset class like in DnD. I mean I played a genetic chimera at one point! What archetype do you fit that into? Like literal lab experiment, just slap every animal together, biotech up the wazoo. Poor thing couldn't even talk. (Still my favorite SR character to this day * _ * Especially for the headache she caused our GM)
But yeah. I never played earlier versions of SR (started with 3) and there never was a deadset class like in DnD. I mean I played a genetic chimera at one point! What archetype do you fit that into? Like literal lab experiment, just slap every animal together, biotech up the wazoo. Poor thing couldn't even talk. (Still my favorite SR character to this day * _ * Especially for the headache she caused our GM)
O aye! I understand now, and I'm sorry I went off on a bit of a tangent there. So she was deliberately 'assigned' to have committed a crime, or registered as having committed one officially, as a specific go-between and information and data-transfer agent with and for incarcerated agents or criminal authorities on the 'inside' of that prison, and her criminal syndicate employers? I see! I'm not very fluent in German, but from your concise description I've got a good idea of what your maned-wolf-woman does for a living, or did while serving her sentence (and where I assume would not have been the only prison she was 'assigned' to do so).
I am not familiar with Archetypes that might be specific to the German version of Shadowrun; I do have an English-translation copy of the 2nd Edition 'Germany Sourcebook', which is not at all in tone like most of FASA's Shadowrun work here local to North America, and has to be one of the most convincing, realistic 'what-if?' explanations as to how the Real World of the 2050s would change, adapt and revise itself because of both cybertechnology becoming standard issue, along with the Awakening itself. I have never, ever seen any other sourcebook of its kind discuss the realistic implications of things like religion and belief in God (or gods, depending on who in the future you'd be talking to) or the lack of it, and how it would change because of the revelation that there were, in fact, actual multipantheonic gods and goddesses, and in that future, still no more of strong proof beyond Faith and Belief that there was in fact 'a' God, Christian or otherwise. It didn't read like a fantasy novel, oftentimes more the tone of Shadowrun; it was like reading William Gibson's, Bruce Sterling's or Rudy Rucker's best work, suspension of disbelief built in. :)
As for a chimera, I consider in that vein Cyberpunk 2020's 'Exotics' (humans with animalistic bodymods (body-mod 'Furries', if simplification can apply), oftentimes on a specific theme), although a Chimera as I understand the term in genetics and Qabbalic terminology both, such a beast would be born that way, either of a natural womb or tank-grown and start out with its unique (and possibly sterile) genetic and physical construction, as opposed to a human with modified features and parts and appearance, but still biologically and genetically a modified human primate. I know in Rifts (Palladium Books), if you had a Dog Boy or other erect, genetically-modified non-human animal, it would count as an R.C.C. (Racial Character Class) and not a P.C.C. (Player Character Class), because you weren't talking about a selected 'class' or form of employment or training in-game (say for a human becoming a Coalition soldier, or a magic-user or a cybernetics specialist or doctor, or a powered armour pilot, or even a class like the Cyber-Knight with their deliberate, permanent cybernetic enhancements, but would still have in most cases started out as a normal human (or another compatible S.D.C./normal, non-superhuman species), and not started out born or tank-grown as a mutant or genetic construct.
My Shadowrun interest started with the 1st Edition in 1989, and my first owned copy for use and play was the 2nd Edition FASA corebook in 1992 or 1993 (would have to check the date in the index page). Oddly enough, even though in Shadowrun there was more emphasis on non-human races (including the core post-human 'races' and 'species' like the Dwarf, Ork, Elf and Troll) being entirely straightforward and commonplace, there was also a certain emphasis on deliberately not straying from the human (or meta-human core races) biological form. Cybernetic augmentation was totally acceptable, but the idea of taking vat-grown, non-primate parts and implants and sticking them into you as part of your appearance or biological state was heavily frowned upon. Cyberpunk 2.0.2.0. (regarding the 'Exotic' bodymods, for one of them), despite the fact that its world was considerably more grounded in a future of genetics, nanotechnology and cybernetic-prosthetics and implant-enhancement that had a much greater chance of being sometime in the future (or 'a' possible future), without the fantasy & magic aspects integral to Shadowrun's Awakened World, had whole boostergangs and poserthemes that were deliberately adopting the look created by bodymods that more or less made their members and grafting-aficionados look like humanoid animals, something that would be kept at arm's length and discouraged in Shadowrun's plain vanilla game world.
-2Paw.
I am not familiar with Archetypes that might be specific to the German version of Shadowrun; I do have an English-translation copy of the 2nd Edition 'Germany Sourcebook', which is not at all in tone like most of FASA's Shadowrun work here local to North America, and has to be one of the most convincing, realistic 'what-if?' explanations as to how the Real World of the 2050s would change, adapt and revise itself because of both cybertechnology becoming standard issue, along with the Awakening itself. I have never, ever seen any other sourcebook of its kind discuss the realistic implications of things like religion and belief in God (or gods, depending on who in the future you'd be talking to) or the lack of it, and how it would change because of the revelation that there were, in fact, actual multipantheonic gods and goddesses, and in that future, still no more of strong proof beyond Faith and Belief that there was in fact 'a' God, Christian or otherwise. It didn't read like a fantasy novel, oftentimes more the tone of Shadowrun; it was like reading William Gibson's, Bruce Sterling's or Rudy Rucker's best work, suspension of disbelief built in. :)
As for a chimera, I consider in that vein Cyberpunk 2020's 'Exotics' (humans with animalistic bodymods (body-mod 'Furries', if simplification can apply), oftentimes on a specific theme), although a Chimera as I understand the term in genetics and Qabbalic terminology both, such a beast would be born that way, either of a natural womb or tank-grown and start out with its unique (and possibly sterile) genetic and physical construction, as opposed to a human with modified features and parts and appearance, but still biologically and genetically a modified human primate. I know in Rifts (Palladium Books), if you had a Dog Boy or other erect, genetically-modified non-human animal, it would count as an R.C.C. (Racial Character Class) and not a P.C.C. (Player Character Class), because you weren't talking about a selected 'class' or form of employment or training in-game (say for a human becoming a Coalition soldier, or a magic-user or a cybernetics specialist or doctor, or a powered armour pilot, or even a class like the Cyber-Knight with their deliberate, permanent cybernetic enhancements, but would still have in most cases started out as a normal human (or another compatible S.D.C./normal, non-superhuman species), and not started out born or tank-grown as a mutant or genetic construct.
My Shadowrun interest started with the 1st Edition in 1989, and my first owned copy for use and play was the 2nd Edition FASA corebook in 1992 or 1993 (would have to check the date in the index page). Oddly enough, even though in Shadowrun there was more emphasis on non-human races (including the core post-human 'races' and 'species' like the Dwarf, Ork, Elf and Troll) being entirely straightforward and commonplace, there was also a certain emphasis on deliberately not straying from the human (or meta-human core races) biological form. Cybernetic augmentation was totally acceptable, but the idea of taking vat-grown, non-primate parts and implants and sticking them into you as part of your appearance or biological state was heavily frowned upon. Cyberpunk 2.0.2.0. (regarding the 'Exotic' bodymods, for one of them), despite the fact that its world was considerably more grounded in a future of genetics, nanotechnology and cybernetic-prosthetics and implant-enhancement that had a much greater chance of being sometime in the future (or 'a' possible future), without the fantasy & magic aspects integral to Shadowrun's Awakened World, had whole boostergangs and poserthemes that were deliberately adopting the look created by bodymods that more or less made their members and grafting-aficionados look like humanoid animals, something that would be kept at arm's length and discouraged in Shadowrun's plain vanilla game world.
-2Paw.
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