So here's Mama's bio page and in-game sprite. As you can see she's accumulated a somewhat impressive array of skills :V
She's basically a cookin', shootin', fire-startin', ass-kickin' wolf mom XD
She's basically a cookin', shootin', fire-startin', ass-kickin' wolf mom XD
Category All / All
Species Wolf
Size 602 x 503px
File Size 192.7 kB
Hahah ain't that the truth. They're just as likely to go down in a blaze of glory defending their town as they are tripping over their own traps XD
Still though, even as short-lived as the characters can be, I think they're still a great source of inspiration for drawing and story writing X)
Still though, even as short-lived as the characters can be, I think they're still a great source of inspiration for drawing and story writing X)
The game refers to itself as a 'story generator', which I think would be an appropriate way to describe it.
At it's core, Rimworld is a basebuilding / resource management / survival game. The premise revolves around a number of survivors being stranded in one of the galaxy's fringe planets, or "Rimworlds", in a setting inspired by the Firefly/Serenity universe.
The objective of the game is to settle, thrive, survive, and eventually find a way out of the Rimworld, either by evolving your technology and putting together a ship, or journeying across the world to find someone who will take your colonists with them. In the process you'll have to deal with and survive hazards such as illness, starvation, injuries, harsh weather, hostile tribes and space pirates, dangerous wildlife and crazed mechanoids.
Colonists can also fall ill, get hurt, suffer permanent injuries or limb loss, and even die for good. Fortunately, there are chances to recruit new members into your colony, either by rescuing them from hostiles, convincing enemies to join, or even purchasing them from slave traders if your morals allow it.
What makes the game interesting is that each character, whether it's colonists, friends, or foes, is given randomized set of skills, traits, quirks and personalities, as well as needs that need tending to for their mood to stay up. Some characters are better at doing certain jobs, while others are incapable or unwilling to do them. Some are social butterflies and others prefer solitude. This can lead to some intense interactions between them, ranging from falling in love and marrying, to beating the living daylight out of each other.
All in all, it's a "journey-is-better-than-destination" kind of game, one that requires a degree of patience and thought, but is ultimately quite rewarding in it's own way.
I would definitely recommend giving it a try, or at least watching others play it to see if it's your kind of game.
At it's core, Rimworld is a basebuilding / resource management / survival game. The premise revolves around a number of survivors being stranded in one of the galaxy's fringe planets, or "Rimworlds", in a setting inspired by the Firefly/Serenity universe.
The objective of the game is to settle, thrive, survive, and eventually find a way out of the Rimworld, either by evolving your technology and putting together a ship, or journeying across the world to find someone who will take your colonists with them. In the process you'll have to deal with and survive hazards such as illness, starvation, injuries, harsh weather, hostile tribes and space pirates, dangerous wildlife and crazed mechanoids.
Colonists can also fall ill, get hurt, suffer permanent injuries or limb loss, and even die for good. Fortunately, there are chances to recruit new members into your colony, either by rescuing them from hostiles, convincing enemies to join, or even purchasing them from slave traders if your morals allow it.
What makes the game interesting is that each character, whether it's colonists, friends, or foes, is given randomized set of skills, traits, quirks and personalities, as well as needs that need tending to for their mood to stay up. Some characters are better at doing certain jobs, while others are incapable or unwilling to do them. Some are social butterflies and others prefer solitude. This can lead to some intense interactions between them, ranging from falling in love and marrying, to beating the living daylight out of each other.
All in all, it's a "journey-is-better-than-destination" kind of game, one that requires a degree of patience and thought, but is ultimately quite rewarding in it's own way.
I would definitely recommend giving it a try, or at least watching others play it to see if it's your kind of game.
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