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Of Giants
With Giantkin, whole civilizations had to be warned, and rituals had to be concocted to save much larger numbers than what the Hags had to contend with. Hags in general were already innately powerful magic users, and most had fiendish allies to help in their schemes to avoid the fate that the Event had intended to deal them. Skella, a Frost Giantess and powerful cleric of Thrym, was the first to discover something of the Event nearly three hundred years before its fall, though not its nature or when exactly it would befall. The omen was strong enough that she managed to convince the rest of her race, and eventually, most of Giantkind that change was needed. Several breeds of Giant mocked her or dismissed her prophesy as mere ravings. Of these races, including Firbolg, Formian, Mountain, Desert, Jungle, Reef, and Island Giants, Verbeeg, and Voadkyn are all thought to be extinct. Ettins, Cyclops and Ogres were also thought to be extinct, though rumors of Thule-kin (monstrous beings related to the Ram folk of Thulenon) resembling these creatures in behavior, build and arrangement of eyes and limbs have been reported.
In each True Giant’s case, a ritual was concocted through their skalds, clerics and wizards to transmute their entire race into something that both befit their nature and that would survive the Event. While the latter was successful, the vagaries of magic and backlash amongst the least magically talented Giants led to some unexpected results.
After the Event, all of the previous pantheon of Giant Deities went suddenly silent, and their priests and clerics lost all ties to magical abilities, often sending them to despair, suicide, or blind rage. Since then, those few giants that even bother to believe in a higher power chose to worship the extant pantheon of the remaining Inheritance deities.
Hill Giants appear as giant versions of the Sanglier (wild boar folk), 16’ tall, and generally are still considered just as selfish, brutish and stupid as they were before their transformation. Their skin is often much ruddier than the Sanglier they resemble, ranging from a dark maroon to a hellish fiery red, though examples with pink or even black skin have been sighted south of the Giant’s March Mountains in Dorthonnic. Sanglier occasionally will capture and ‘tame’ the Hill Giants, which they dub Riesnschwein.
With Giantkin, whole civilizations had to be warned, and rituals had to be concocted to save much larger numbers than what the Hags had to contend with. Hags in general were already innately powerful magic users, and most had fiendish allies to help in their schemes to avoid the fate that the Event had intended to deal them. Skella, a Frost Giantess and powerful cleric of Thrym, was the first to discover something of the Event nearly three hundred years before its fall, though not its nature or when exactly it would befall. The omen was strong enough that she managed to convince the rest of her race, and eventually, most of Giantkind that change was needed. Several breeds of Giant mocked her or dismissed her prophesy as mere ravings. Of these races, including Firbolg, Formian, Mountain, Desert, Jungle, Reef, and Island Giants, Verbeeg, and Voadkyn are all thought to be extinct. Ettins, Cyclops and Ogres were also thought to be extinct, though rumors of Thule-kin (monstrous beings related to the Ram folk of Thulenon) resembling these creatures in behavior, build and arrangement of eyes and limbs have been reported.
In each True Giant’s case, a ritual was concocted through their skalds, clerics and wizards to transmute their entire race into something that both befit their nature and that would survive the Event. While the latter was successful, the vagaries of magic and backlash amongst the least magically talented Giants led to some unexpected results.
After the Event, all of the previous pantheon of Giant Deities went suddenly silent, and their priests and clerics lost all ties to magical abilities, often sending them to despair, suicide, or blind rage. Since then, those few giants that even bother to believe in a higher power chose to worship the extant pantheon of the remaining Inheritance deities.
Hill Giants appear as giant versions of the Sanglier (wild boar folk), 16’ tall, and generally are still considered just as selfish, brutish and stupid as they were before their transformation. Their skin is often much ruddier than the Sanglier they resemble, ranging from a dark maroon to a hellish fiery red, though examples with pink or even black skin have been sighted south of the Giant’s March Mountains in Dorthonnic. Sanglier occasionally will capture and ‘tame’ the Hill Giants, which they dub Riesnschwein.
Category All / All
Species Unspecified / Any
Size 1021 x 1280px
File Size 167.5 kB
*lol* The Sanglier on which they're modelled are much more intelligent, though they tend to have more viking-like, clannish little kingdoms, compared to their 'domestic' breed cousins, the Gustonase, who rule the largest country in Inheritance, the Imperial Republic of Dorthonnic.
The Reisenschwein (Rise und Shine?) still get the base stats of Hill Giants from the 5E Monster manual though, with a whopping Intelligence of 5! And Chaotic Evil ... and they put just about everything organic into their mouths, alive, cooked, rotten or not. They kinda remind me of of an anthropoid filter feeder ... that can walk around and throw massive rocks!
The Reisenschwein (Rise und Shine?) still get the base stats of Hill Giants from the 5E Monster manual though, with a whopping Intelligence of 5! And Chaotic Evil ... and they put just about everything organic into their mouths, alive, cooked, rotten or not. They kinda remind me of of an anthropoid filter feeder ... that can walk around and throw massive rocks!
Inheritance is my homebrew 5E campaign - All the traditional human/humanoid races of the fantasy world died out from the Event, a massive magical ritual-surge meant to end the constant wars between Light and Darkness (or whatever ideologies you want to label the goblinoids vs the elves, dwarves, and humans).
Basically the result was that any living thing with a 'human-like face' was killed ... The interpretation was broad enough to take out most simians as well as orcs, goblins, hobgoblins, humans, elves, dwarves, and any giants and other monsters with human like faces in existence at that time.
GM's story/brute force fiat to give the world to the 150+ 'furry' races I've fleshed out for the campaign world. Any of the files, maps, etc. you want to see, I can send via discord if you'd like, since its not intended for publication.
Basically the result was that any living thing with a 'human-like face' was killed ... The interpretation was broad enough to take out most simians as well as orcs, goblins, hobgoblins, humans, elves, dwarves, and any giants and other monsters with human like faces in existence at that time.
GM's story/brute force fiat to give the world to the 150+ 'furry' races I've fleshed out for the campaign world. Any of the files, maps, etc. you want to see, I can send via discord if you'd like, since its not intended for publication.
True enough - and undead and constructs weren't 'alive' by the strictures of the spell, so there's plenty of human/elf/dwarf/ etc of those running around ... though 1000 years is enough to grind a lot of those to dust.
Though regarding the outer planes, Inheritance is a little more tricky to get in and out of than other D&D worlds - Interloper races were allowed in, under very weird circumstances, and can't get back to their worlds of origin - A great many arrived at the exact moment they would have been died in their previous homeworld, from across ~time~ in sort of a scattered form of The Rapture. Most of those are long dead now, their descendants integrating into the strange tapestry of Inheritor races.
Though regarding the outer planes, Inheritance is a little more tricky to get in and out of than other D&D worlds - Interloper races were allowed in, under very weird circumstances, and can't get back to their worlds of origin - A great many arrived at the exact moment they would have been died in their previous homeworld, from across ~time~ in sort of a scattered form of The Rapture. Most of those are long dead now, their descendants integrating into the strange tapestry of Inheritor races.
FA+

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