A new character, for a new D&D campaign!
His design is heavily based off of Sungazer lizards... and also this being me, I made him chunky and hefty. And more "Feral" looking than standard anthro iguanas that make up most of the Lizardfolk race. Its rare to have desert lizards be made into Lizardfolk.
Iwiekir has an adaptation that allows him to shift his scale pigmentation to match the surroundings. Over time, he's learned to conceal himself in the forests far from his homelands. But they will still change to suit the surroundings. They get darker at night, brown/murky green in swampland, and back to sandy in arid environments.
Iwiekir in Draconic literally translates as "fat one". His favoured enemy are beasts. He certainly gets more than enough cooked meat to sustain himself.
His bow is made from the horns of some animal or another, while his swords (Model is innaccurate) are twin Mambelle sickle-swords
His design is heavily based off of Sungazer lizards... and also this being me, I made him chunky and hefty. And more "Feral" looking than standard anthro iguanas that make up most of the Lizardfolk race. Its rare to have desert lizards be made into Lizardfolk.
Iwiekir has an adaptation that allows him to shift his scale pigmentation to match the surroundings. Over time, he's learned to conceal himself in the forests far from his homelands. But they will still change to suit the surroundings. They get darker at night, brown/murky green in swampland, and back to sandy in arid environments.
Iwiekir in Draconic literally translates as "fat one". His favoured enemy are beasts. He certainly gets more than enough cooked meat to sustain himself.
His bow is made from the horns of some animal or another, while his swords (Model is innaccurate) are twin Mambelle sickle-swords
Category Artwork (Digital) / Fat Furs
Species Lizard
Size 2220 x 1024px
File Size 1.78 MB
It certainly helps when he's so large. Standing 7ft 7in isn't the definition of stealthy.
The colour change also allows me to not decide on a single colour because he looks so good in various shades of yellow brown and green.
He should be! I plan to play him like a slasher and an archer. Aim to go dual weapon on the ranger perk then Dual weapon fighting feat so I can wield heavier dex based weapons which are just reskins of rapiers
The colour change also allows me to not decide on a single colour because he looks so good in various shades of yellow brown and green.
He should be! I plan to play him like a slasher and an archer. Aim to go dual weapon on the ranger perk then Dual weapon fighting feat so I can wield heavier dex based weapons which are just reskins of rapiers
Just wanted to comment on a few neat things here and there. The decision to change up the stance and body shape really allows for a strong silhouette in this case, and makes me wonder why I haven’t seen other people change up the appearance of Lizardfolk like this before.
I also really like the concept of having Sungazer lizards as an inspiration choice. You can really see the similarities what with their imposing head/back spikes, their lower jaw structure and the way their neck smoothly transitions into an underbelly.
Changing the eye shape into a sharper pupil is also rather fitting, alongside other small changes to the head area. Again, I really wonder why more people haven’t chosen desert themed Lizardfolk types before.
The only, small gripe I seem to have is the character’s lack of wearable equipment. I get that what with Iwiekir’s pigment changing ability it would make sense for them to lack any cool clothing choices (cloaks, masks, etc.) due to this actually impeding their camouflaging.
At the same time, however, I reckon it makes more sense for a ranger to have extra equipment such as a satchel for foraging and spell components, a frontal bandolier or two for holding possessions or even a couple of holsters to contain their swords. That being said, I really do like the idea of them storing a makeshift plethora of arrows around their body – I’m not quite sure a quiver would sit well among those back spikes, after all!
Lastly, and this is really where the writer part of me comes to shine, I just wanted to comment on Iwiekir’s personality potential. It would make sense that they would be rather introverted considering their love of crafting makeshift weaponry and hunting, as these two things can arguably require quite a bit of alone time, but at the same time they could posses the feeling trait for added group interaction/cohesion.
That is unless, of course, you wanted to make them appear quite stuck-up in comparison to those non ‘living-off-the-land/roughing-it’ types – quite a common trait among fellow rangers.
Originally, I was only intending to make a note or two about this lil guy’s appearance. Then the writing spree suddenly came on and look where that got me.
Anywho, I do hope some of this was at least somewhat helpful.
I also really like the concept of having Sungazer lizards as an inspiration choice. You can really see the similarities what with their imposing head/back spikes, their lower jaw structure and the way their neck smoothly transitions into an underbelly.
Changing the eye shape into a sharper pupil is also rather fitting, alongside other small changes to the head area. Again, I really wonder why more people haven’t chosen desert themed Lizardfolk types before.
The only, small gripe I seem to have is the character’s lack of wearable equipment. I get that what with Iwiekir’s pigment changing ability it would make sense for them to lack any cool clothing choices (cloaks, masks, etc.) due to this actually impeding their camouflaging.
At the same time, however, I reckon it makes more sense for a ranger to have extra equipment such as a satchel for foraging and spell components, a frontal bandolier or two for holding possessions or even a couple of holsters to contain their swords. That being said, I really do like the idea of them storing a makeshift plethora of arrows around their body – I’m not quite sure a quiver would sit well among those back spikes, after all!
Lastly, and this is really where the writer part of me comes to shine, I just wanted to comment on Iwiekir’s personality potential. It would make sense that they would be rather introverted considering their love of crafting makeshift weaponry and hunting, as these two things can arguably require quite a bit of alone time, but at the same time they could posses the feeling trait for added group interaction/cohesion.
That is unless, of course, you wanted to make them appear quite stuck-up in comparison to those non ‘living-off-the-land/roughing-it’ types – quite a common trait among fellow rangers.
Originally, I was only intending to make a note or two about this lil guy’s appearance. Then the writing spree suddenly came on and look where that got me.
Anywho, I do hope some of this was at least somewhat helpful.
Ah, Thank you for the insights! It makes a nice change from the normal fare.
The criticism about his lack of clothing is entirely valid, but Im afraid its due to limitations on my part. This was built from a 3D model I made of him (Hence the spikes arent so aggressive/so many), which I didnt want to over-clutter with the spikes. In-character, he'd certainly have a bunch of gear and a tactical-webbing on him. Leather, being brown, blends in almost any environment. He would certainly need a component pouch for when he uses Spells, and I imagine he has a pair of quivers/long bags on his back. His mobility is a little limited being bulkier than a standard humanoid. The arrows on his body do serve the purpose of rapid-access, similar to the arrow-holding styles seen in some martial works dating from ancient times. Each set on his body would be 1 hand-bundle for drawing with.
https://www.youtube.com/watch?v=BEG-ly9tQGk
Backpack though is an issue to work out later :P I imagine he has fashioned the equivalent from animal hide he has hunted that fits the odd proportions of his body
As for personality, Intorvertism isnt something of a trait among D&D lizards; they see everything objectively. A fallen ally is rations for the road when prepared. A coming storm is both opportunity to move stealthily but a warning to be vigilante for creatures lurking out of sight. Rather than feeling fear and getting the shakes, Lizardfolk attribute factors like "Aggressive, fearsome" to creatures and will take action to avoid an encounter when possible. They dont become angry in the same way, either. I imagine Iwiekir here would get agitated and irritated by certain actions around him; but lashing out is never the answer unless you were attacked.
Lizardfolk are general kinda "chill" due to their low emotional responses... So long as you can put up with being looked down on a little as "Smoothskin" or "Walking Meat"
The criticism about his lack of clothing is entirely valid, but Im afraid its due to limitations on my part. This was built from a 3D model I made of him (Hence the spikes arent so aggressive/so many), which I didnt want to over-clutter with the spikes. In-character, he'd certainly have a bunch of gear and a tactical-webbing on him. Leather, being brown, blends in almost any environment. He would certainly need a component pouch for when he uses Spells, and I imagine he has a pair of quivers/long bags on his back. His mobility is a little limited being bulkier than a standard humanoid. The arrows on his body do serve the purpose of rapid-access, similar to the arrow-holding styles seen in some martial works dating from ancient times. Each set on his body would be 1 hand-bundle for drawing with.
https://www.youtube.com/watch?v=BEG-ly9tQGk
Backpack though is an issue to work out later :P I imagine he has fashioned the equivalent from animal hide he has hunted that fits the odd proportions of his body
As for personality, Intorvertism isnt something of a trait among D&D lizards; they see everything objectively. A fallen ally is rations for the road when prepared. A coming storm is both opportunity to move stealthily but a warning to be vigilante for creatures lurking out of sight. Rather than feeling fear and getting the shakes, Lizardfolk attribute factors like "Aggressive, fearsome" to creatures and will take action to avoid an encounter when possible. They dont become angry in the same way, either. I imagine Iwiekir here would get agitated and irritated by certain actions around him; but lashing out is never the answer unless you were attacked.
Lizardfolk are general kinda "chill" due to their low emotional responses... So long as you can put up with being looked down on a little as "Smoothskin" or "Walking Meat"
I do apologise for the gap in time since my last message. While I was indeed meaning to get back to you, my work/studies wound up taking more time off my hands than first anticipated.
On another note, I can confirm you have successfully changed the way I view most archery in media. That video was probably one of the most insightful, and epic, things I’ve watched in a while. It’s learning stuff like that which was one of the reasons I started this account in the first place.
Also, while I don’t have nearly as much modelling experience as you, I still know where you’re coming from regarding the adding of extra bits and pieces. In these cases, I usually refer to the good old cheating method - that is, if you do indeed call modelling extra objects separately and then tacking them on anyhow afterwards ‘cheating’.
I suppose a much more technical approach would be to use the Quad Draw tool on the character, and then to extrude the new object faces from there. I’m not really sure if said tool is called something different among other pieces of modelling software that isn’t Autodesk Maya, or if it is in fact a universal thing.
Regarding Iwiekir’s tactical webbing, I’d personally try to forgo the backpacks in favour of one or two frontal bandoliers of the pouch variety. It seems to make more sense considering the character’s back-spikes and camouflaging ability.
I don’t quite know if bandoliers are something detailed in the D&D adventuring gear section, but I’m sure something could still be worked out. That, and I’d forgo the arrow quivers in response to the video you sent me – makeshift arrow storage somehow seems a lot cooler and, in a sense realistic, anyways.
As for the insight on the objective-based personalities of Lizardfolk, I actually wanted to thank you. I believe I read about it before somewhere, shrugged it off, and moved on. Now that I fully understand how their thought process works, it sounds like your original character personality works out a lot better than what I first interpreted.
It potentially makes Lizardfolk members a bigger boon to a party, depending on how their logical inserts are taken, while at the same time retaining an overall interesting feel. Neat.
On another note, I can confirm you have successfully changed the way I view most archery in media. That video was probably one of the most insightful, and epic, things I’ve watched in a while. It’s learning stuff like that which was one of the reasons I started this account in the first place.
Also, while I don’t have nearly as much modelling experience as you, I still know where you’re coming from regarding the adding of extra bits and pieces. In these cases, I usually refer to the good old cheating method - that is, if you do indeed call modelling extra objects separately and then tacking them on anyhow afterwards ‘cheating’.
I suppose a much more technical approach would be to use the Quad Draw tool on the character, and then to extrude the new object faces from there. I’m not really sure if said tool is called something different among other pieces of modelling software that isn’t Autodesk Maya, or if it is in fact a universal thing.
Regarding Iwiekir’s tactical webbing, I’d personally try to forgo the backpacks in favour of one or two frontal bandoliers of the pouch variety. It seems to make more sense considering the character’s back-spikes and camouflaging ability.
I don’t quite know if bandoliers are something detailed in the D&D adventuring gear section, but I’m sure something could still be worked out. That, and I’d forgo the arrow quivers in response to the video you sent me – makeshift arrow storage somehow seems a lot cooler and, in a sense realistic, anyways.
As for the insight on the objective-based personalities of Lizardfolk, I actually wanted to thank you. I believe I read about it before somewhere, shrugged it off, and moved on. Now that I fully understand how their thought process works, it sounds like your original character personality works out a lot better than what I first interpreted.
It potentially makes Lizardfolk members a bigger boon to a party, depending on how their logical inserts are taken, while at the same time retaining an overall interesting feel. Neat.
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