9 Aug 2016:
Have you ever played FF9? It contains a trading card game called Tetra Master. I became addicted to it. One day I found a PC standalone version but could not get multiplayer to work. In my frustration I decided to create a real life version of Tetra Master. Coincidentally, I also found out a real life version already exists, but is out of print.
I thought Tetra Master was always a little too complicated (and looking over how the actual rl version worked just re-enforced my beliefs) so I simplified the game quite a bit and decided to just call it something different. Tetram.
I created my own 4x4 grid and printed it on a playmat via inkedgaming.com
I formatted the cards individually by myself and printed them on makeplayingcards.com
(background character art not drawn by me, but card backs, arrows, text is)
I ordered custom dice from thediceshoponline.com
I ended up just using past artwork commissions as background art, turning Tetram into a mostly "Lots of cards of Q but also here's some other characters randomly" game (I have 300+ arts of my OC Q. My other OCs don't get near as much love).
The game works generally the same as Tetra Master, except for the following:
- There are "ownership tokens" (which are actually blank d4s) you lay down on a card that belongs to you. Cards don't actually flip when they change ownership-- just color of ownership token changes.
- Instead of the complicated power types/etc., battles are simplified to a dice roll.
- There are three types of cards, denoted by which type of die you roll for that card's battle: d6, d10, d20.
- A dice roll at the beginning of the game denotes how many "blocks" you set up on the playing area
- Since I had no desire to create a CCG, the players just draw 5 cards and you get what you get for your hand, instead of building your own deck.
If you don't know anything about Tetra Master, here you go.
Have you ever played FF9? It contains a trading card game called Tetra Master. I became addicted to it. One day I found a PC standalone version but could not get multiplayer to work. In my frustration I decided to create a real life version of Tetra Master. Coincidentally, I also found out a real life version already exists, but is out of print.
I thought Tetra Master was always a little too complicated (and looking over how the actual rl version worked just re-enforced my beliefs) so I simplified the game quite a bit and decided to just call it something different. Tetram.
I created my own 4x4 grid and printed it on a playmat via inkedgaming.com
I formatted the cards individually by myself and printed them on makeplayingcards.com
(background character art not drawn by me, but card backs, arrows, text is)
I ordered custom dice from thediceshoponline.com
I ended up just using past artwork commissions as background art, turning Tetram into a mostly "Lots of cards of Q but also here's some other characters randomly" game (I have 300+ arts of my OC Q. My other OCs don't get near as much love).
The game works generally the same as Tetra Master, except for the following:
- There are "ownership tokens" (which are actually blank d4s) you lay down on a card that belongs to you. Cards don't actually flip when they change ownership-- just color of ownership token changes.
- Instead of the complicated power types/etc., battles are simplified to a dice roll.
- There are three types of cards, denoted by which type of die you roll for that card's battle: d6, d10, d20.
- A dice roll at the beginning of the game denotes how many "blocks" you set up on the playing area
- Since I had no desire to create a CCG, the players just draw 5 cards and you get what you get for your hand, instead of building your own deck.
If you don't know anything about Tetra Master, here you go.
Category Crafting / All
Species Unspecified / Any
Size 1280 x 720px
File Size 211.3 kB
FA+

Comments