Welp, after being away for a while, getting dissatisfied with where the game was going, and playing a bunch of spelunky, I’ve done a major re-work to the game.
At this point I’m going for a “loot the temple” theme. I only have a few traps programmed in so far, but I already like the art direction way more than what I had before. Other than those changes I did a couple tweaks to how weight affects your momentum.
The next couple of things on my to do list are adding saws, crumbling platforms, and another area or two. Right now my plans are for seven total areas (not including the hub) so I can keep the game at a manageable scale. I’m open for suggestions about potential hazards or area ideas, with the only exception being anything with moving platforms. Unfortunately I put myself in a box regarding how player movement works that doesn’t play nice with those.
Link to download
At this point I’m going for a “loot the temple” theme. I only have a few traps programmed in so far, but I already like the art direction way more than what I had before. Other than those changes I did a couple tweaks to how weight affects your momentum.
The next couple of things on my to do list are adding saws, crumbling platforms, and another area or two. Right now my plans are for seven total areas (not including the hub) so I can keep the game at a manageable scale. I’m open for suggestions about potential hazards or area ideas, with the only exception being anything with moving platforms. Unfortunately I put myself in a box regarding how player movement works that doesn’t play nice with those.
Link to download
Category Artwork (Digital) / Fat Furs
Species Dragon (Other)
Size 41 x 103px
File Size 2.6 kB
I really enjoy what you have so far! I'm wondering if you were planning on having each area scale based on her weight? I love the idea of having rooms get progressively "easier" but actually not so, because her mobility becomes more and more limited.
Will be watching closely for updates ^^
Will be watching closely for updates ^^
I have a bug: If you jump at a wall the character is reset back away from it. If a spike is comming out of the wall upwards before the reset it will hurt.
The stair jump puzzle at the top right of the room top right is near impossible at higher weight as you have to perfect 5 jumps in sequenze.
And a question: I play the game in Flashplayer instead of Browser and there is nothing to collect for reaching the end of a room?
The stair jump puzzle at the top right of the room top right is near impossible at higher weight as you have to perfect 5 jumps in sequenze.
And a question: I play the game in Flashplayer instead of Browser and there is nothing to collect for reaching the end of a room?
Yeah, I've released the base sprites here already. Be forewarned though, this was before I knew how to manage sprites properly so it's all in gimp and separate files for each frame.
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