Doing some more testing with the Wrap 3 program. I'm amazed at how well the head shape was migrated onto the Genesis 2 Head. This'll make another nice candidate for a TF animation.
Category All / Transformation
Species Rhinoceros
Size 1920 x 1080px
File Size 1.41 MB
Listed in Folders
Highly unlikely at the moment. You can see what Wrap 3 gave me below:
Mesh on the left is the output from Wrap 3. Mesh on the right is the source mesh used for retargeting (teeth/accessories were removed as In a case like this, i'd have added them on as props afterwards)
https://i.imgur.com/SnlOHVb.jpg
The Wrap 3 setup
https://i.imgur.com/PPX9tXD.jpg
You can see how Wrap 3 tries to migrate the shape across but it really struggles with the shape of the mouth. Wrap 3 was only intended for scans of human heads and was never intended for non-human morphs so the results tend to wildly fluctuate depending on the head shape and how the mouth is.
The TMNT themselves on the other hand migrate over really nicely (scan shape was sourced from Injustice 2 TMNT which to my knowledge was modeled on the live action costumes from the first movie):
Raw morph source:
https://i.imgur.com/LkL0M5m.jpg
In VAM itself:
https://i.imgur.com/R1e1caz.jpg
https://i.imgur.com/E4HYdb7.jpg
https://i.imgur.com/d9fqGg9.jpg
https://i.imgur.com/mh07t14.jpg
Only thing stopping me from making any TF orientated stuff with the ninja turtle is the shell doesn't move properly with the body (should hopefully be a non issue in VAM 1.17 as it's supposed to support custom clothing)
Mesh on the left is the output from Wrap 3. Mesh on the right is the source mesh used for retargeting (teeth/accessories were removed as In a case like this, i'd have added them on as props afterwards)
https://i.imgur.com/SnlOHVb.jpg
The Wrap 3 setup
https://i.imgur.com/PPX9tXD.jpg
You can see how Wrap 3 tries to migrate the shape across but it really struggles with the shape of the mouth. Wrap 3 was only intended for scans of human heads and was never intended for non-human morphs so the results tend to wildly fluctuate depending on the head shape and how the mouth is.
The TMNT themselves on the other hand migrate over really nicely (scan shape was sourced from Injustice 2 TMNT which to my knowledge was modeled on the live action costumes from the first movie):
Raw morph source:
https://i.imgur.com/LkL0M5m.jpg
In VAM itself:
https://i.imgur.com/R1e1caz.jpg
https://i.imgur.com/E4HYdb7.jpg
https://i.imgur.com/d9fqGg9.jpg
https://i.imgur.com/mh07t14.jpg
Only thing stopping me from making any TF orientated stuff with the ninja turtle is the shell doesn't move properly with the body (should hopefully be a non issue in VAM 1.17 as it's supposed to support custom clothing)
Just for comparison, you can see the output mesh and the retargeting mesh for Rocksteady:
https://i.imgur.com/8X39RsY.jpg
Compared to my initial testing with Bebop, the end result migrates over much more seamlessly. I think part of it is due to the way that the parts of the lower jaw don't stick out wider than the upper jaw.
https://i.imgur.com/8X39RsY.jpg
Compared to my initial testing with Bebop, the end result migrates over much more seamlessly. I think part of it is due to the way that the parts of the lower jaw don't stick out wider than the upper jaw.
FA+

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