After not looking at her for a while I found that I actually didn't like the way she looked at all. Like her head's proportion weren't very harmonic at all and her hair was very messy. Changes include:
Nose has been lifted up
Idle mouth position now has lips closed
Her eyes are actual spheres which makes reflections look better
Gills on her neck and skin texture will get a bit more detail
Individual strands of hair instead of 1 big ugly blob
Hair color is darker to draw more focus on eyes
I think she looks much better now and I have plenty of lovely scenes planned with her. I hope you enjoy the bit of story behind her as well.
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You can get these renders in 4K on my Patreon
Nose has been lifted up
Idle mouth position now has lips closed
Her eyes are actual spheres which makes reflections look better
Gills on her neck and skin texture will get a bit more detail
Individual strands of hair instead of 1 big ugly blob
Hair color is darker to draw more focus on eyes
I think she looks much better now and I have plenty of lovely scenes planned with her. I hope you enjoy the bit of story behind her as well.
--
You can get these renders in 4K on my Patreon
Category Artwork (Digital) / General Furry Art
Species Shark
Size 1920 x 1080px
File Size 1000.8 kB
Listed in Folders
Dahlia is a very clean model. Such can take 3 - 4 full time working weeks. It can be a lot faster to sculpt a character in Zbrush and leave it there but then you have a model that has very messy geometry which means it isn't very flexible. I wanted her to be easy to pose for mutliple artworks. That preparation takes a lot of time. And that's for the naked body without clothing.
Thank you :)
For very human-like characters I have a base that I start with. Sometimes I use dynamesh in Zbrush to modify it. I did this with Dahlia to attach her tail to the body for example. I retopolized her model to get it as a smooth mesh that I then can pose in Zbrush for new artwork everytime. Her model is my most refined right now.
My pokemon models I usually start from scratch but I leave them as sculpt in zbrush. Which means they have very messy geometry and can't be posed easily.
For very human-like characters I have a base that I start with. Sometimes I use dynamesh in Zbrush to modify it. I did this with Dahlia to attach her tail to the body for example. I retopolized her model to get it as a smooth mesh that I then can pose in Zbrush for new artwork everytime. Her model is my most refined right now.
My pokemon models I usually start from scratch but I leave them as sculpt in zbrush. Which means they have very messy geometry and can't be posed easily.
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