Metal Dragon - Shading And Rendering Study
>>♦THE ARTWORK
>Type : Shading & Rendering Study
Title: Metal Dragon - Shading And Rendering Study 18-01-2019
or (i´ll come back and get smarter so i can compete with other artists.)
>Inspiration Sources:
Scott Robertson, how to render book.
> about the species
A metal dragon
I never know.
>♦STORY
N/A
>♦GRIPE
it´s hard to get to the photorealistic level,
specially when what you have to render something that doesnt have an explicit reference,
and you have to find other sources,
or actually undestand the physics of lighting quite well to pull it off.
And still i don´t feel this real, I think i did´nt manage reflections well, and at this stage is very hard for me to teel what is missing.
>♦CRITIQUE
I not so sure what is missing, in terms of why is not photoreal,
>Recommendations
Read books on the physics of lighting, and get a grasp on how to manage or fake reflections.
>♦NOTES
look for screen space reflections, as a way to fake reflections using the information you already have on screen.
Look for Syd Mead, the way he rendered his enviroments and vehicles, and how he created reflections.
Look for Chip Foose, and the way he renders vehicles, how he creates reflective surfaces.
>♦Score
Nope. not enough time to do this.
v01 01/18/2019
Posted using PostyBirb
>Type : Shading & Rendering Study
Title: Metal Dragon - Shading And Rendering Study 18-01-2019
or (i´ll come back and get smarter so i can compete with other artists.)
>Inspiration Sources:
Scott Robertson, how to render book.
> about the species
A metal dragon
I never know.
>♦STORY
N/A
>♦GRIPE
it´s hard to get to the photorealistic level,
specially when what you have to render something that doesnt have an explicit reference,
and you have to find other sources,
or actually undestand the physics of lighting quite well to pull it off.
And still i don´t feel this real, I think i did´nt manage reflections well, and at this stage is very hard for me to teel what is missing.
>♦CRITIQUE
I not so sure what is missing, in terms of why is not photoreal,
>Recommendations
Read books on the physics of lighting, and get a grasp on how to manage or fake reflections.
>♦NOTES
look for screen space reflections, as a way to fake reflections using the information you already have on screen.
Look for Syd Mead, the way he rendered his enviroments and vehicles, and how he created reflections.
Look for Chip Foose, and the way he renders vehicles, how he creates reflective surfaces.
>♦Score
Nope. not enough time to do this.
v01 01/18/2019
Posted using PostyBirb
Category Artwork (Digital) / All
Species Unspecified / Any
Size 1475 x 1357px
File Size 517 kB
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