Happy holidays, everyone!
It's been a long development process, but we've finally made it! Me and the rest of Stormsinger Studios are proud to bring you the first release of Homecoming!
After some extensive pre-release testing and a stream preview courtesy of our friend Deckerlink, we feel it's finally ready for the public. A lot of hard work and dedication has gone into this project, and I personally couldn't be more proud of the results so far. We hope all of you enjoy the experience as much as we've enjoyed making it!
As stated in previous posts, Homecoming is a radical reimagining of Morenatsu, so please understand what it actually is. Going in, be prepared for many in-progress elements, especially on the art side of things. Homecoming is a ground-up remake of the Morenatsu we love, and many artistic liberties have been taken with the source material. We know that isn't to everyone's preference, but the intent of Homecoming is to provide a new, updated experience for old fans and newcomers to Morenatsu. For most of us on the development team, Morenatsu was a first experience coming to terms with who we are, and we want to provide the best experience possible for people who are in the same situation as we were all those years ago. If even one person plays our game and learns to love themselves for who they are on the inside, well...I consider that a victory.
A-Anyway, links are after this next section, where I'm updating the FAQ I made way back when we first announced this project.
Have a good rest of the year!
~ Dzahn
+++++ FAQ +++++
1. What is Homecoming?
A. Homecoming is a ground-up recoding of what we've already finished for Revisited. We're also increasing the game's resolution to a widescreen format, so everything should look cleaner and more organized. Essentially, think of this as a soft reboot for the Revisited project and a remake for Morenatsu as a whole.
2. Why stop developing the old version?
A. We believed it was a necessary step forward. Many issues started mounting as we developed Revisited, such as pressure from hardcore fans of the original to not change, disregard for the hard work we've put into the project, and resulting bloated code/file size trying to accommodate everyone. Starting fresh gives us the opportunity to make the experience we can feel proud of, ensuring every aspect stays consistent and the best it can be.
3. Will this change the story?
A. Yes, quite a bit, but ideally still keeping enough that it "feels" like Morenatsu. Revisited originally started out as a project to bring Morenatsu to a more accessible platform and correct grammatical errors. Along the way, it morphed into a project that tried to update the stories and give them more emotional depth. The same quality of writing you see in Revisited will continue on into Homecoming.
We are embracing the “adaptation” aspect of the project, though. This means that areas where we feel there needs to be a change, such as the inclusion of female sprites, we will be making adjustments. Entire routes from the original are being rewritten from scratch to match the quality of routes released later in the game's lifespan (Kounosuke, Shun, Kouya).
4. You keep using the word "adaptation". What do you mean by that?
A. Like when your favorite movie gets a modern remake, or an old classic television show gets a new revival, we see Homecoming as an opportunity to remake Morenatsu and give another spin on the classic storylines.
5. What does this mean for us who want the old art, music, and storylines?
We're making Homecoming because we love Morenatsu and feel another artistic direction will achieve the themes we're aiming for. We're not trying to spite anyone, as rumors have stated.
Other projects have popped up who meet the "don't change anything" expectations better than we ever could. Stormsinger Studios won't be the ones doing this for you, but if you want to experience the game the original creators intended, I highly recommend checking out rtlstien's Revival port:
https://www.furaffinity.net/view/26153752/
6. When can we expect updates for Homecoming?
A. We're all very busy people. Even this first release took a lot longer than I anticipated. Since we're not on any payment plans like Patreon (and have no desire to be), game updates are going to be on the old fashioned "when it's done" schedule. We'll try to keep you up to date in places like FA and Twitter, but due to our crazy schedules it would be foolish to force strict deadlines.
7. What has changed going from Revisited to Homecoming?
A. Homecoming aims to remake Morenatsu with a different goal. We desire to make a game that connects with people personally, makes them feel like things will get better in life...because eventually everything does. There is a light at the end of the tunnel, and we're restructuring Morenatsu to better achieve that theme.
Coming from Revisited, Homecoming will feature new sprites, CGs, music, sound effects...basically, new everything! The resolution has increased to a widescreen format, so everything has the chance to look better and feel more modern. As stated before, the storylines have been updated to aim for a theme of "Hope". Finally, most Gallery features from Revisited will be ported over to Homecoming over time, though they won't necessarily be there at first.
8. Why is the protagonist an Arctic Fox now?
A. I get this one a lot, so I'll copy/paste my most recent answer to this question:
I've been pretty apprehensive about the species change (and writing out humans in general) because I knew it would be hands down the most controversial aspect of the game. So far it's been very polarized, which I expected, but I've also seen plenty of people come around to the idea as the days progress.
I wanted to remove humans from the setting because it does two things for me: It makes worldbuilding easier with not having to explain why a vastly inferior species (humans, as written in the OG) are able to coexist with superpowered beastmen (allowing me to better justify reasons why these characters would love Hiroyuki in the first place), and the concept of "if everyone is furry, nobody is", which is to say that it's up to the reader to interpret everyone the way they wish. If you want to see the characters as abstracted humans, then you're more than able to. If you want to see them as humanoid representations of their species, you're more than welcome to as well.
In short, I made the decision to remove humans from the setting because I believe it gives me more room to write interesting characters and scenarios. It provides a different perspective on things that the original game didn't have, and I believe that's reason enough to justify the change. Keep in mind, Homecoming is a "remake" and not everything is going to be (or even intends to be) exactly the way it was in the source material.
== Additional response from Frostclaw: One of the biggest things people tend to ask is "Why an arctic fox?" and though Dzahn answered the reason we made him a kemono, it wasn't exactly stated why we made him an arctic fox in particular. The truth is, we were looking for a species that wasn't represented as much in Morenatsu. Ultimately, fox was chosen, which seemed to go well, as foxes generally tend to be cute, albeit rather silly. Given that it went with Hiroyuki's personality, it just seemed to fit. However, the suggestion to make him an arctic fox was mine, for a few reasons:
1. The yuki portion of his name. Yuki, as some people may or may not be aware, is Japanese for snow.
2. Arctic foxes are an uncommon sight in Japan (though you can see a few at Zao Fox Village). They aren't native to the region.
3. Hiroyuki is extremely sensitive to the heat. Since arctic foxes have a thicker coat of fur, it fits well to make Hiroyuki an arctic fox.
As it stands, Hiroyuki is a set species, and there are no plans to allow for a species change (as that would require intensive programming and rewrites of story elements). Additionally, his kitsune heritage also will be playing an important part to the story. I can't say much about it now, but please look forward to it sometime in the future.
+++++ Release 1 Features +++++
+ Game recoded from scratch, featuring updated art along with an increased resolution
+ Tons of new and remixed writing, including three "events" that were never seen in Revisited
+ New UI
+ Most of Act 1, will take you to the end of August 6th
+ A complete soundtrack with functioning Music Room
+ New options to tailor the experience to your needs, such as enhanced adult content controls
+++++ Downloads +++++
https://stormsingerstudios.itch.io/.....atsu-revisited
+++++ Cool Links +++++
Homecoming ~Morenatsu Revisited~ Discord Server:
https://discord.gg/WTjM3S5
Homecoming Soundtrack Playlist (assorted):
https://www.youtube.com/channel/UCL.....PzMx3Aw/videos
Deckerlink's preview stream:
https://www.youtube.com/watch?v=Fk16fWOi0mA
+++++ Our Pages +++++
DzahnDragon (Project Director, Lead Writer, Coder):
https://www.furaffinity.net/user/dzahndragon/
https://dzahndragon.tumblr.com/
https://twitter.com/DzahnDragon
https://www.twitch.tv/dzahndragon
https://www.youtube.com/channel/UCH.....bVzPqP6GBTU1qQ
Devilizer (Art Director and Assistant Writer):
https://www.furaffinity.net/user/devilizer/
Lesli-Chu!? (Composer and Assistant Writer):
https://www.furaffinity.net/user/leslichu/
https://soundcloud.com/user-141917326
https://www.youtube.com/channel/UCL.....axNekKAPzMx3Aw
Frostclaw (~Revisited~ Manager and Assistant Writer):
https://www.furaffinity.net/user/grompyryokin/
https://www.the-gcn.com/
HypoNova (Assistant Artist)
It's been a long development process, but we've finally made it! Me and the rest of Stormsinger Studios are proud to bring you the first release of Homecoming!
After some extensive pre-release testing and a stream preview courtesy of our friend Deckerlink, we feel it's finally ready for the public. A lot of hard work and dedication has gone into this project, and I personally couldn't be more proud of the results so far. We hope all of you enjoy the experience as much as we've enjoyed making it!
As stated in previous posts, Homecoming is a radical reimagining of Morenatsu, so please understand what it actually is. Going in, be prepared for many in-progress elements, especially on the art side of things. Homecoming is a ground-up remake of the Morenatsu we love, and many artistic liberties have been taken with the source material. We know that isn't to everyone's preference, but the intent of Homecoming is to provide a new, updated experience for old fans and newcomers to Morenatsu. For most of us on the development team, Morenatsu was a first experience coming to terms with who we are, and we want to provide the best experience possible for people who are in the same situation as we were all those years ago. If even one person plays our game and learns to love themselves for who they are on the inside, well...I consider that a victory.
A-Anyway, links are after this next section, where I'm updating the FAQ I made way back when we first announced this project.
Have a good rest of the year!
~ Dzahn
+++++ FAQ +++++
1. What is Homecoming?
A. Homecoming is a ground-up recoding of what we've already finished for Revisited. We're also increasing the game's resolution to a widescreen format, so everything should look cleaner and more organized. Essentially, think of this as a soft reboot for the Revisited project and a remake for Morenatsu as a whole.
2. Why stop developing the old version?
A. We believed it was a necessary step forward. Many issues started mounting as we developed Revisited, such as pressure from hardcore fans of the original to not change, disregard for the hard work we've put into the project, and resulting bloated code/file size trying to accommodate everyone. Starting fresh gives us the opportunity to make the experience we can feel proud of, ensuring every aspect stays consistent and the best it can be.
3. Will this change the story?
A. Yes, quite a bit, but ideally still keeping enough that it "feels" like Morenatsu. Revisited originally started out as a project to bring Morenatsu to a more accessible platform and correct grammatical errors. Along the way, it morphed into a project that tried to update the stories and give them more emotional depth. The same quality of writing you see in Revisited will continue on into Homecoming.
We are embracing the “adaptation” aspect of the project, though. This means that areas where we feel there needs to be a change, such as the inclusion of female sprites, we will be making adjustments. Entire routes from the original are being rewritten from scratch to match the quality of routes released later in the game's lifespan (Kounosuke, Shun, Kouya).
4. You keep using the word "adaptation". What do you mean by that?
A. Like when your favorite movie gets a modern remake, or an old classic television show gets a new revival, we see Homecoming as an opportunity to remake Morenatsu and give another spin on the classic storylines.
5. What does this mean for us who want the old art, music, and storylines?
We're making Homecoming because we love Morenatsu and feel another artistic direction will achieve the themes we're aiming for. We're not trying to spite anyone, as rumors have stated.
Other projects have popped up who meet the "don't change anything" expectations better than we ever could. Stormsinger Studios won't be the ones doing this for you, but if you want to experience the game the original creators intended, I highly recommend checking out rtlstien's Revival port:
https://www.furaffinity.net/view/26153752/
6. When can we expect updates for Homecoming?
A. We're all very busy people. Even this first release took a lot longer than I anticipated. Since we're not on any payment plans like Patreon (and have no desire to be), game updates are going to be on the old fashioned "when it's done" schedule. We'll try to keep you up to date in places like FA and Twitter, but due to our crazy schedules it would be foolish to force strict deadlines.
7. What has changed going from Revisited to Homecoming?
A. Homecoming aims to remake Morenatsu with a different goal. We desire to make a game that connects with people personally, makes them feel like things will get better in life...because eventually everything does. There is a light at the end of the tunnel, and we're restructuring Morenatsu to better achieve that theme.
Coming from Revisited, Homecoming will feature new sprites, CGs, music, sound effects...basically, new everything! The resolution has increased to a widescreen format, so everything has the chance to look better and feel more modern. As stated before, the storylines have been updated to aim for a theme of "Hope". Finally, most Gallery features from Revisited will be ported over to Homecoming over time, though they won't necessarily be there at first.
8. Why is the protagonist an Arctic Fox now?
A. I get this one a lot, so I'll copy/paste my most recent answer to this question:
I've been pretty apprehensive about the species change (and writing out humans in general) because I knew it would be hands down the most controversial aspect of the game. So far it's been very polarized, which I expected, but I've also seen plenty of people come around to the idea as the days progress.
I wanted to remove humans from the setting because it does two things for me: It makes worldbuilding easier with not having to explain why a vastly inferior species (humans, as written in the OG) are able to coexist with superpowered beastmen (allowing me to better justify reasons why these characters would love Hiroyuki in the first place), and the concept of "if everyone is furry, nobody is", which is to say that it's up to the reader to interpret everyone the way they wish. If you want to see the characters as abstracted humans, then you're more than able to. If you want to see them as humanoid representations of their species, you're more than welcome to as well.
In short, I made the decision to remove humans from the setting because I believe it gives me more room to write interesting characters and scenarios. It provides a different perspective on things that the original game didn't have, and I believe that's reason enough to justify the change. Keep in mind, Homecoming is a "remake" and not everything is going to be (or even intends to be) exactly the way it was in the source material.
== Additional response from Frostclaw: One of the biggest things people tend to ask is "Why an arctic fox?" and though Dzahn answered the reason we made him a kemono, it wasn't exactly stated why we made him an arctic fox in particular. The truth is, we were looking for a species that wasn't represented as much in Morenatsu. Ultimately, fox was chosen, which seemed to go well, as foxes generally tend to be cute, albeit rather silly. Given that it went with Hiroyuki's personality, it just seemed to fit. However, the suggestion to make him an arctic fox was mine, for a few reasons:
1. The yuki portion of his name. Yuki, as some people may or may not be aware, is Japanese for snow.
2. Arctic foxes are an uncommon sight in Japan (though you can see a few at Zao Fox Village). They aren't native to the region.
3. Hiroyuki is extremely sensitive to the heat. Since arctic foxes have a thicker coat of fur, it fits well to make Hiroyuki an arctic fox.
As it stands, Hiroyuki is a set species, and there are no plans to allow for a species change (as that would require intensive programming and rewrites of story elements). Additionally, his kitsune heritage also will be playing an important part to the story. I can't say much about it now, but please look forward to it sometime in the future.
+++++ Release 1 Features +++++
+ Game recoded from scratch, featuring updated art along with an increased resolution
+ Tons of new and remixed writing, including three "events" that were never seen in Revisited
+ New UI
+ Most of Act 1, will take you to the end of August 6th
+ A complete soundtrack with functioning Music Room
+ New options to tailor the experience to your needs, such as enhanced adult content controls
+++++ Downloads +++++
https://stormsingerstudios.itch.io/.....atsu-revisited
+++++ Cool Links +++++
Homecoming ~Morenatsu Revisited~ Discord Server:
https://discord.gg/WTjM3S5
Homecoming Soundtrack Playlist (assorted):
https://www.youtube.com/channel/UCL.....PzMx3Aw/videos
Deckerlink's preview stream:
https://www.youtube.com/watch?v=Fk16fWOi0mA
+++++ Our Pages +++++
DzahnDragon (Project Director, Lead Writer, Coder):
https://www.furaffinity.net/user/dzahndragon/
https://dzahndragon.tumblr.com/
https://twitter.com/DzahnDragon
https://www.twitch.tv/dzahndragon
https://www.youtube.com/channel/UCH.....bVzPqP6GBTU1qQ
Devilizer (Art Director and Assistant Writer):
https://www.furaffinity.net/user/devilizer/
Lesli-Chu!? (Composer and Assistant Writer):
https://www.furaffinity.net/user/leslichu/
https://soundcloud.com/user-141917326
https://www.youtube.com/channel/UCL.....axNekKAPzMx3Aw
Frostclaw (~Revisited~ Manager and Assistant Writer):
https://www.furaffinity.net/user/grompyryokin/
https://www.the-gcn.com/
HypoNova (Assistant Artist)
Category Story / Fantasy
Species Unspecified / Any
Size 1280 x 720px
File Size 235.7 kB
Listed in Folders
This is incredible! The sprites, the backgrounds, and the music are all so well done! I'm loving the enriched interaction and dialogue, and the inclusion of new characters. It already feels more fleshed out and relatable than the original Morenatsu, while keeping the overall Morenatsu vibe. You can really tell how much love is going into this project.
Oh my god, what you have created here makes me over the moon happy! This is so good, I love the feeling of the game and the graphics are just stunning. This is going to be so exciting to follow!<3
For my part, I'm hoping the main fox character gets a bit of a rework, he's looking too generic in my eyes, not really fitting in with the others. But that might just be me. :'3
For my part, I'm hoping the main fox character gets a bit of a rework, he's looking too generic in my eyes, not really fitting in with the others. But that might just be me. :'3
I created an account on this site only because I stumbled upon your revisited release a couple months ago and fell in love. It kinda broke my heart that Kouya didn't have a complete route. Then I learned about Homecoming and I got super anxious. I checked your twitter and FA almost daily for updates. I still do for that matter. (I'm unreasonably impatient for additional content)
Understanding that you barely even rolled out Act 1, I can't help but ask if you have a timeline for the route completions in Act 1, Act 2. Or at least the beach trip hehe. What a plot point to end at.
As far as critique, I 'd say personal preferences are the only real let down. I'm not saying that any part of the game is ACTUALLY a let down, but for example, Its hard to imagine playing the roll of Arctic Fox, though Human wasn't really any easier. I'm 100% behind going animal, but perhaps down the road you can add multiple options for species. I don't know the 1st thing about programing games so I understand that its probably more difficult than I can imagine.
Wall of text aside I love your game and I created a FA account for the sole purpose of telling you this. Keep up the good work!
Understanding that you barely even rolled out Act 1, I can't help but ask if you have a timeline for the route completions in Act 1, Act 2. Or at least the beach trip hehe. What a plot point to end at.
As far as critique, I 'd say personal preferences are the only real let down. I'm not saying that any part of the game is ACTUALLY a let down, but for example, Its hard to imagine playing the roll of Arctic Fox, though Human wasn't really any easier. I'm 100% behind going animal, but perhaps down the road you can add multiple options for species. I don't know the 1st thing about programing games so I understand that its probably more difficult than I can imagine.
Wall of text aside I love your game and I created a FA account for the sole purpose of telling you this. Keep up the good work!
Heheh, glad you love our work. I'm sorry that we didn't get to finish Kouya's route in Revisited, but rest assured, it will be completed in Homecoming, as will the others (especially those who didn't get a route in the original game).
One of the biggest things people tend to ask is "Why an arctic fox?" and though Dzahn answered the reason we made him a kemono, it wasn't exactly stated why we made him an arctic fox in particular. The truth is, we were looking for a species that wasn't represented as much in Morenatsu. Ultimately, fox was chosen, which seemed to go well, as foxes generally tend to be cute, albeit rather silly. Given that it went with Hiroyuki's personality, it just seemed to fit. However, the suggestion to make him an arctic fox was mine, for a few reasons:
1. The yuki portion of his name. Yuki, as some people may or may not be aware, is Japanese for snow.
2. Arctic foxes are an uncommon sight in Japan (though you can see a few at Zao Fox Village). They aren't native to the region.
3. Hiroyuki is extremely sensitive to the heat. Since arctic foxes have a thicker coat of fur, it fits well to make Hiroyuki an arctic fox.
As it stands, Hiroyuki is a set species, and there are no plans to allow for a species change (as that would require intensive programming and rewrites of story elements). Additionally, his kitsune heritage also will be playing an important part to the story. I can't say much about it now, but please look forward to it sometime in the future.
One of the biggest things people tend to ask is "Why an arctic fox?" and though Dzahn answered the reason we made him a kemono, it wasn't exactly stated why we made him an arctic fox in particular. The truth is, we were looking for a species that wasn't represented as much in Morenatsu. Ultimately, fox was chosen, which seemed to go well, as foxes generally tend to be cute, albeit rather silly. Given that it went with Hiroyuki's personality, it just seemed to fit. However, the suggestion to make him an arctic fox was mine, for a few reasons:
1. The yuki portion of his name. Yuki, as some people may or may not be aware, is Japanese for snow.
2. Arctic foxes are an uncommon sight in Japan (though you can see a few at Zao Fox Village). They aren't native to the region.
3. Hiroyuki is extremely sensitive to the heat. Since arctic foxes have a thicker coat of fur, it fits well to make Hiroyuki an arctic fox.
As it stands, Hiroyuki is a set species, and there are no plans to allow for a species change (as that would require intensive programming and rewrites of story elements). Additionally, his kitsune heritage also will be playing an important part to the story. I can't say much about it now, but please look forward to it sometime in the future.
One more important addition: We have elected to make Hiroyuki an actual established character, and therefore, his name is unchangeable. The reason for this is because it makes writing for him much easier. We understand that the point of Morenatsu was for players to imagine themselves as Hiroyuki, but this often led to a lot of inconsistencies. Writing a blank slate, self-insert is extremely difficult to do, and is something that very few visual novels pull off flawlessly. In light of this, we elected to give Hiroyuki a set personality, and make him as established a character as every other character in Homecoming.
Understandably, this will upset a lot of people, as a big part of what made Morenatsu such a powerful experience was the ability to project ourselves as the protagonist, but we ultimately chose quality story writing and consistency over our nostalgia.
Understandably, this will upset a lot of people, as a big part of what made Morenatsu such a powerful experience was the ability to project ourselves as the protagonist, but we ultimately chose quality story writing and consistency over our nostalgia.
The name was perfectly fine to me honestly, and I had assumed that adding species would likely prove to be too complex to retroactively add to the game's programing. Each species would also add dialogue and monologue variations as well as a new set of imagery for each scenario with each friend. (I assume it goes even further)
It sounds like I hit a hot subject though, I didn't mean to throw shade. What I was trying to say was, its so good as is, that any improvements would be incredibly hard to implement and would be at the viewers' preferences. Achieving that would be impossible, but you can't blame a guy for hoping.
I still love the work you all have put into this and I am eagerly awaiting the next release. However long it takes, I know it will be worth it. Thanks for the hard work!
It sounds like I hit a hot subject though, I didn't mean to throw shade. What I was trying to say was, its so good as is, that any improvements would be incredibly hard to implement and would be at the viewers' preferences. Achieving that would be impossible, but you can't blame a guy for hoping.
I still love the work you all have put into this and I am eagerly awaiting the next release. However long it takes, I know it will be worth it. Thanks for the hard work!
Sorry, I tend to take things too personally. When I saw your reply to my post in DzahnDragon's tweet, I instantly thought I had pissed someone off. I don't want to come off as ungrateful or anything. Thanks for taking the time to reply and clarify. However, you never did clarify one question. When are we going to the beach?
Three of the sprites are previewed in this submission's image, and three more were previewed in our last development update. Our artists aren't posting the individual sprites to their pages, so the only place to see them are either in-game or these submission images.
The removal of the map is due to a complete restructure of how the days progress. Originally, Hiroyuki only spent time doing a single event per day, which is actually kind of unrealistic. Because we didn't particularly care for Hiroyuki prioritizing one friend over the others at the beginning, we decided it for the best if we remove the map selection, and automatically have certain events happen, but with branching choices.
Will you keep the TV on when you sleep, or turn it off to conserve energy? Will you accept Torahiko's request to go with him, or will you run your errands? Choice now has a much greater impact.
Will you keep the TV on when you sleep, or turn it off to conserve energy? Will you accept Torahiko's request to go with him, or will you run your errands? Choice now has a much greater impact.
As a fan of the original game, just wanted to say I really enjoyed this initial release and I cannot wait to see how the rest turns out. You've clearly all worked incredibly hard on it and I personally will be waiting on the updates with bated breath! A (slightly late) Happy New Year to everyone involved!
I suppose it's worth posting here.
I really love what you've done with the game. It feels like the original, but like everyone has more depth to their personalities and there's clear directionality to not just romance but character-arcs that Hiroyuki can get involved in moving along. I very much see why you called it "homecoming" specifically. Keep it up. I look forward to future releases and full routes. I could offer critiques if you guys are specifically hungry for feedback, but by and large I'm pretty happy with where you're taking this.
~Have fun
I really love what you've done with the game. It feels like the original, but like everyone has more depth to their personalities and there's clear directionality to not just romance but character-arcs that Hiroyuki can get involved in moving along. I very much see why you called it "homecoming" specifically. Keep it up. I look forward to future releases and full routes. I could offer critiques if you guys are specifically hungry for feedback, but by and large I'm pretty happy with where you're taking this.
~Have fun
So, does it only go up to August 6th and stop there? Or are some of the route's completely done? I started playing your Revisited version yesterday, because it seems a few routes are done (including Juuichi, my favourite.) That being said, I definitely look forward to checking Homecoming once I've played through Revisited a little more. You guys did a great job on that one, and I'm sure you'll do amazing on Homecoming too.
Yeah, unfortunately Homecoming only goes up to day 6 with the only option available being to go with Kounosuke. I intended to be a lot further along since we had so much done back in Revisited, but I find myself reworking a lot of things as I go in order to make Homecoming as good as it possibly can be. Thanks for checking out what we have so far and I'm glad you enjoy it ^^
Hey, thanks for the comment, although, I do think you're mistaken. Every source we could find indicates that the legal drinking age in Japan is 20. Apart from voting (which has been lowered to 18), you're only legally considered an adult in Japan when you turn 20. You even have a coming of age ceremony, called "Seijin no Hi", which is held each year mid-January, for all the people who turned 20 between last year and this one.
Having done a lot of research into Japan, and more recently, even visiting, I can confirm what Dzahn has said. In Japan, the legal drinking/smoking age is 20. As a matter of fact, when buying alcohol or tobacco at a konbini (convenience store), you are required to press a button on a screen confirming that you are at least 20 years of age, and must even show some identification if asked.
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