I've been getting bugged to make some new armor lately, and I've also gone awhile without making anything new...so I give you my Jumper armor! Lighter and more Agile than my plasma armor, slightly weaker in that it's not as durable of an alloy, but still can take a pounding nonetheless! and besides, you KNOW it looks totally badass!
and for those who also watch Strype...yes, the helmet was inspired by one of his latest pieces, I couldn't think of any fitting designs for this guy, then saw that, and was like, holy shit, that's a perfect form...and I adapted it to my uses, so it's far from an exact copy...but nonetheless, I wanted to get that out there...
ARMOR INFO!(Far from being the way I want ti to be, still very much a work in progress, any advice or tips would be appriciated on how I can make the armor specs better)
Dimensional Rift Cutter “Jumper” Armor
Classification: J464 DRC
Mass: 3 metric tons, inertial and anti-grav adjusted to 40 kgs
Manufacturer: Orion Industries
Powersource: A set of class six Solar reactors and an ultrium nanoweave
Weapon systems: designs Vary by suit
Basic Primary
Two class 9 Ion Generators, for use with Ionblades, mounted on each gauntlet
Basic Secondary
30mm MAC round pistols(Hold a maximum of up to 8 shots due to size restrictions)
Plasma / Ion Cannon mounted either on shoulder or Gauntlet(Pilots choice) and capable of use as a cutting tool or a weapon
Flux capacitors / Dimensional Jumping – Three internal Flux capacitors control and power the suits Dimensional 'Jumping' Capability, using one to all depending on the distance involved. It is possible for the jumpers to jump between planets or even systems, but it requires an external powersource to open across that distance
Movement capability
Acceleration
Movement speed of the suits is set between 9 G's and 16 G's due to weight/energy requirements of the suits themselves
Movement speed
movement speed maxes out at just under 400 Kph across flat terrain on foot, just under 600 by use of anti-grav thrusters
All suits have full flight capability with reactionless particle thrusters placed across the suit, though the pilots refer skimming the ground when they can to prevent any chance of anti-air fire
Interface – Full neural integration combined with an intelligent HUD make for a 'second skin' type of reaction for the jumper suits
Training – six to eight years training prior to being fitted for the suits along with personal selection by previous Jumpers
Known as the bane of the Orion arm, and their influence growing still, The jumper Suits are the most advanced piece of tech to ever come out of Orion Industries. Custom ordered, only six suits were made, each built to match the users frame(and readjustable to those who come after), before the original plans were destroyed.
Weighing in at just over three tons, The speeds and agility are unmatched by any of the previous models. Each suit has been inertial and anti-grav adjusted to weigh in at just under 40 kgs, each suit is capable of speeds between 9 and 16 G's (varying by the suits size)
The Jumper armor is used primarily for high speed close combat, each suit has only one projectile weapon mounted to the suit(Most of the pilots prefer to carry a solid round pistol in addition as a precautionary measure), either a cannon mounted to the shoulder or set into one of the gauntlets. Both styles use a high velocity energy round with medium armor piercing capability. Most of the controllers prefer the ion blades to conventional weaponry
The suits users are a small group of warriors known to have similar traits to the Mandolorians of Old legend, working alone or in a group, they're a force to be reckoned with. They are a very tight knit group, and are rarely seen alone on any mission, under cover or in suit. Currently there are only two females in the group, but the number has fluxuated up to four in the past.
The Jumpers have never lost a fighter in their known history with the suits, it was known of one that took substantial damage at one point, but since then none have been lost due to internal safety protocols designed for lost prevention
The DRC tech has also been used to store the suits. on each of the jumpers back is a small, very thin, backplate like contraption, it is a link to the dimension that the jumpers use to store their armor when on covert missions that require going in plain clothes. a safety protocol built into this portion of the suit allows jumpers to be at ease knowing that if someone takes a shot at them while 'out' of suit, specific plates can be pulled from the dimension instantly, but at a significant cost to the power requirements of the suit. normally the suit comes out in sections starting at the chest and working it's way out and ending with the helmet
and for those who also watch Strype...yes, the helmet was inspired by one of his latest pieces, I couldn't think of any fitting designs for this guy, then saw that, and was like, holy shit, that's a perfect form...and I adapted it to my uses, so it's far from an exact copy...but nonetheless, I wanted to get that out there...
ARMOR INFO!(Far from being the way I want ti to be, still very much a work in progress, any advice or tips would be appriciated on how I can make the armor specs better)
Dimensional Rift Cutter “Jumper” Armor
Classification: J464 DRC
Mass: 3 metric tons, inertial and anti-grav adjusted to 40 kgs
Manufacturer: Orion Industries
Powersource: A set of class six Solar reactors and an ultrium nanoweave
Weapon systems: designs Vary by suit
Basic Primary
Two class 9 Ion Generators, for use with Ionblades, mounted on each gauntlet
Basic Secondary
30mm MAC round pistols(Hold a maximum of up to 8 shots due to size restrictions)
Plasma / Ion Cannon mounted either on shoulder or Gauntlet(Pilots choice) and capable of use as a cutting tool or a weapon
Flux capacitors / Dimensional Jumping – Three internal Flux capacitors control and power the suits Dimensional 'Jumping' Capability, using one to all depending on the distance involved. It is possible for the jumpers to jump between planets or even systems, but it requires an external powersource to open across that distance
Movement capability
Acceleration
Movement speed of the suits is set between 9 G's and 16 G's due to weight/energy requirements of the suits themselves
Movement speed
movement speed maxes out at just under 400 Kph across flat terrain on foot, just under 600 by use of anti-grav thrusters
All suits have full flight capability with reactionless particle thrusters placed across the suit, though the pilots refer skimming the ground when they can to prevent any chance of anti-air fire
Interface – Full neural integration combined with an intelligent HUD make for a 'second skin' type of reaction for the jumper suits
Training – six to eight years training prior to being fitted for the suits along with personal selection by previous Jumpers
Known as the bane of the Orion arm, and their influence growing still, The jumper Suits are the most advanced piece of tech to ever come out of Orion Industries. Custom ordered, only six suits were made, each built to match the users frame(and readjustable to those who come after), before the original plans were destroyed.
Weighing in at just over three tons, The speeds and agility are unmatched by any of the previous models. Each suit has been inertial and anti-grav adjusted to weigh in at just under 40 kgs, each suit is capable of speeds between 9 and 16 G's (varying by the suits size)
The Jumper armor is used primarily for high speed close combat, each suit has only one projectile weapon mounted to the suit(Most of the pilots prefer to carry a solid round pistol in addition as a precautionary measure), either a cannon mounted to the shoulder or set into one of the gauntlets. Both styles use a high velocity energy round with medium armor piercing capability. Most of the controllers prefer the ion blades to conventional weaponry
The suits users are a small group of warriors known to have similar traits to the Mandolorians of Old legend, working alone or in a group, they're a force to be reckoned with. They are a very tight knit group, and are rarely seen alone on any mission, under cover or in suit. Currently there are only two females in the group, but the number has fluxuated up to four in the past.
The Jumpers have never lost a fighter in their known history with the suits, it was known of one that took substantial damage at one point, but since then none have been lost due to internal safety protocols designed for lost prevention
The DRC tech has also been used to store the suits. on each of the jumpers back is a small, very thin, backplate like contraption, it is a link to the dimension that the jumpers use to store their armor when on covert missions that require going in plain clothes. a safety protocol built into this portion of the suit allows jumpers to be at ease knowing that if someone takes a shot at them while 'out' of suit, specific plates can be pulled from the dimension instantly, but at a significant cost to the power requirements of the suit. normally the suit comes out in sections starting at the chest and working it's way out and ending with the helmet
Category All / All
Species Wolf
Size 886 x 1280px
File Size 329.7 kB
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