Fate has told me I should make my Fire Emblem set truly complete with a couple of special class aligned OCs. So... I went with the Dancer, and the Songstress.
This is the dancer.
• Name: Munira
• Age: 20 (Twin sister of Sakina albeit a minute older, a week younger & older than Sakotis and Martisha & Caramia, respectively)
• Gender: Female
• Race: ½ Human, ½ Mermaid
• Character Class: Dancer (Formerly Mercenary)
• Affinity: Fire
• Design Inspiration: Primrose Azelhart (Main Body, Hairstyle, and ½ of personality), Din from Oracle of Seasons (Dancer Clothes, ½ of personality), Shantae (Casual Clothing), Valentine from Skullgirls (Physique), Mermaids from Shantae: ½ Genie Hero (Mermaid Tail)
• Height: 6’
• Weight: 160lbs.
• Skin Tone: Light
• Eye Color: Azure Blue
• Hair Color: Lavender
• Hair Length: Waist Length
• Measurements: B36’’-W25’’-H40’’
• Distinguishing Features: Heart shaped birthmark on forehead
• Personality: Intelligent, Kind, Helpful, Inspiring, Motivational, Caring, Quiet and reserved, Fearless
• Likes: Dancing, Mud Baths, Quicksand, Dresses, Clay Packs, Animals, playing with the kids, Refined and rich foods
• Dislikes: Garon Loyalists, The Grimleal, her dances being interrupted, Valter, how big her butt is (At first), Gamey Meats
• Biography: Munira is one of the 1st ½ mermaids born to Junichiro and Palutena, but not the very 1st. That honor belongs solely to Misaki. Although she would’ve shared this position with her twin sister Sakina, but a delay in birth caused her and Sakina to be born a week later. It was Munira who suggested that the ½ mermaids born to be thought of as a clan of sorts, and this idea garnered huge approval as Juni often divides those born into clans anyway. Munira was among those who often hung around and listened to hear tales brought back from her father, and during one of these tales, she had taken up the art of dancing, whereas Sakina took up singing after listening to one tale one day. Juni soon noticed how well Munira’s dancing was in synch with Sakina’s singing, and he, after doing a lot of performances in their home of Olympus, suggested they should put them to use if he ever travels to the Fire Emblem universe. The twins agreed, but Munira was once dead set on being a Mercenary instead of a dancer. However, this could not be possible as Munira’s dancing clashed with her sense of rhythm, often making for troubling accidents. Munira however, did learn the skills of the Ylissean Mercenary, so it was not a total loss. Nonetheless, Munira agreed to be a Dancer instead so that her talents would not be wasted. On the continent of Gaia, she proved to be a hit among many of the soldiers of the initial army, but she gave the nod to none of the men amongst them as she had no interest in marriage, but this did not stop her from becoming best friends with a Pegasus Knight known as Adeline. Sometime after the siege of Gaia Castle, the Gaia Alliance reunited with Adeline, but it was short lived as the Wyvern Knight, Valter, murdered Adeline, much to the distress of Munira. Though it was intended to break the will of the Alliance, it had the opposite effect as Munira, grieving for her best friend, slew the psychotic Wyvern Knight by her own hands. Since that day, she’s had renewed strength and faithfully serves the Gaia Alliance, and her father without question. Munira is a friendly and motivational individual, but she does tend to come off as quiet and reserved much of the time, never raising her voice often, except once when her best friend was murdered right in front of her eyes. She loves to sink in any kind of clay, but enjoys playing with the kids, too. Especially her younger twin brothers and sisters most of all. However, she’s self-conscious about her butt and dislikes it when it is brought up. However, she’s learning to accept how big it is to the point she has no problem with shaking it if it’s naked. Gives the best hip-smacks.
• Abilities: As a ½ mermaid, Munira can take on her mermaid form whenever she enters the water if it is present. In mermaid form, she enjoys a good increase to avoid/dodge like her other ½ merfolk siblings do. Not only that, but movement is also doubled. Unusually for most dancers, Munira has great growth rates in Strength and Defense, mostly likely due to once being a Mercenary before switching to the dancer class. Her skill, speed, and luck are also on par with her strength and defense and has an acceptable growth rate in terms of magic and resistance, but she still needs assistance in those areas. As a dancer, she has the innate Dance skill that grants allies an extra turn to move and fight. Although it only works if the unit has moved already. She starts with the following weapons and skills.
o Iron Sword: A common sword of common Material. It can be used 40 times before breaking.
o Ladyblade: Usable by female units only. Deals Bonus damage to Barbarian units. Can be used 25 times.
o Sultry Dance: The personal skill of Munira. Targeting enemies within a 5 square radius, it reduces the enemy’s attack and defense power by half and sharply reduces the hit rate of those affected by half for 5 turns when used. Works better on male units.
o Armsthrift: Attack without expending a weapon use. Trigger % = (Luck stat x 2). Learned during time as a Mercenary.
o Luck +4: Increases luck by 4.
Fire Emblem: Nintendo, Intelligent Systems
Munira was made by me, and belongs solely to me
This is the dancer.
• Name: Munira
• Age: 20 (Twin sister of Sakina albeit a minute older, a week younger & older than Sakotis and Martisha & Caramia, respectively)
• Gender: Female
• Race: ½ Human, ½ Mermaid
• Character Class: Dancer (Formerly Mercenary)
• Affinity: Fire
• Design Inspiration: Primrose Azelhart (Main Body, Hairstyle, and ½ of personality), Din from Oracle of Seasons (Dancer Clothes, ½ of personality), Shantae (Casual Clothing), Valentine from Skullgirls (Physique), Mermaids from Shantae: ½ Genie Hero (Mermaid Tail)
• Height: 6’
• Weight: 160lbs.
• Skin Tone: Light
• Eye Color: Azure Blue
• Hair Color: Lavender
• Hair Length: Waist Length
• Measurements: B36’’-W25’’-H40’’
• Distinguishing Features: Heart shaped birthmark on forehead
• Personality: Intelligent, Kind, Helpful, Inspiring, Motivational, Caring, Quiet and reserved, Fearless
• Likes: Dancing, Mud Baths, Quicksand, Dresses, Clay Packs, Animals, playing with the kids, Refined and rich foods
• Dislikes: Garon Loyalists, The Grimleal, her dances being interrupted, Valter, how big her butt is (At first), Gamey Meats
• Biography: Munira is one of the 1st ½ mermaids born to Junichiro and Palutena, but not the very 1st. That honor belongs solely to Misaki. Although she would’ve shared this position with her twin sister Sakina, but a delay in birth caused her and Sakina to be born a week later. It was Munira who suggested that the ½ mermaids born to be thought of as a clan of sorts, and this idea garnered huge approval as Juni often divides those born into clans anyway. Munira was among those who often hung around and listened to hear tales brought back from her father, and during one of these tales, she had taken up the art of dancing, whereas Sakina took up singing after listening to one tale one day. Juni soon noticed how well Munira’s dancing was in synch with Sakina’s singing, and he, after doing a lot of performances in their home of Olympus, suggested they should put them to use if he ever travels to the Fire Emblem universe. The twins agreed, but Munira was once dead set on being a Mercenary instead of a dancer. However, this could not be possible as Munira’s dancing clashed with her sense of rhythm, often making for troubling accidents. Munira however, did learn the skills of the Ylissean Mercenary, so it was not a total loss. Nonetheless, Munira agreed to be a Dancer instead so that her talents would not be wasted. On the continent of Gaia, she proved to be a hit among many of the soldiers of the initial army, but she gave the nod to none of the men amongst them as she had no interest in marriage, but this did not stop her from becoming best friends with a Pegasus Knight known as Adeline. Sometime after the siege of Gaia Castle, the Gaia Alliance reunited with Adeline, but it was short lived as the Wyvern Knight, Valter, murdered Adeline, much to the distress of Munira. Though it was intended to break the will of the Alliance, it had the opposite effect as Munira, grieving for her best friend, slew the psychotic Wyvern Knight by her own hands. Since that day, she’s had renewed strength and faithfully serves the Gaia Alliance, and her father without question. Munira is a friendly and motivational individual, but she does tend to come off as quiet and reserved much of the time, never raising her voice often, except once when her best friend was murdered right in front of her eyes. She loves to sink in any kind of clay, but enjoys playing with the kids, too. Especially her younger twin brothers and sisters most of all. However, she’s self-conscious about her butt and dislikes it when it is brought up. However, she’s learning to accept how big it is to the point she has no problem with shaking it if it’s naked. Gives the best hip-smacks.
• Abilities: As a ½ mermaid, Munira can take on her mermaid form whenever she enters the water if it is present. In mermaid form, she enjoys a good increase to avoid/dodge like her other ½ merfolk siblings do. Not only that, but movement is also doubled. Unusually for most dancers, Munira has great growth rates in Strength and Defense, mostly likely due to once being a Mercenary before switching to the dancer class. Her skill, speed, and luck are also on par with her strength and defense and has an acceptable growth rate in terms of magic and resistance, but she still needs assistance in those areas. As a dancer, she has the innate Dance skill that grants allies an extra turn to move and fight. Although it only works if the unit has moved already. She starts with the following weapons and skills.
o Iron Sword: A common sword of common Material. It can be used 40 times before breaking.
o Ladyblade: Usable by female units only. Deals Bonus damage to Barbarian units. Can be used 25 times.
o Sultry Dance: The personal skill of Munira. Targeting enemies within a 5 square radius, it reduces the enemy’s attack and defense power by half and sharply reduces the hit rate of those affected by half for 5 turns when used. Works better on male units.
o Armsthrift: Attack without expending a weapon use. Trigger % = (Luck stat x 2). Learned during time as a Mercenary.
o Luck +4: Increases luck by 4.
Fire Emblem: Nintendo, Intelligent Systems
Munira was made by me, and belongs solely to me
Category Story / Portraits
Species Human
Size 50 x 50px
File Size 16.1 kB
FA+

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