Poor Absol, with those big sharp claws, maybe hopping on top of the bouncer was a really bad idea!
Overall, happy with how things turned out. Learning the tools I have available in Corel a little better. I have an official shading brush now, still need to tweak the feathered edge, but maybe I should start playing with layer transparency instead... Really love the squishiness here too, but I think I overdid the droop on the horn side, and shaded the horn backwards...
Ah, well, Live and learn!
Pokemon belong to Gamefreak / Nintendo
Overall, happy with how things turned out. Learning the tools I have available in Corel a little better. I have an official shading brush now, still need to tweak the feathered edge, but maybe I should start playing with layer transparency instead... Really love the squishiness here too, but I think I overdid the droop on the horn side, and shaded the horn backwards...
Ah, well, Live and learn!
Pokemon belong to Gamefreak / Nintendo
Category All / All
Species Unspecified / Any
Size 1280 x 1242px
File Size 183.3 kB
Given that it is a ball, it would probably become a bigger ball =p =^^=
Picturing these as yoga ball caliber, I'd give them a fair amount of stretch. Until material limits were reached, then things would get spectacular... Depending on the amount of toon physics in play, the rider could be taken for quite the ride! =^^=
Picturing these as yoga ball caliber, I'd give them a fair amount of stretch. Until material limits were reached, then things would get spectacular... Depending on the amount of toon physics in play, the rider could be taken for quite the ride! =^^=
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