And here is Ichiro's twin brother.
• Name: Jiro (Second Son in Japanese)
• Age: 11 (Twin to Ichiro, a minute younger)
• Gender: Male
• Race: ½ Human, ½ Merman
• Netnavis: LaunchOctopus.EXE & VoltKraken.EXE (A.K.A. SquidAdler.EXE)
• Design Inspiration: Lugh from Fire Emblem: The Binding Blade (Main Body, Hairstyle, and personality basis), Mega Man as Rock (Primary Clothing basis), Link from the Legend of Zelda: The Wind Waker (Secondary Clothing Basis)
• Height: 4’4’’
• Weight: 102lbs.
• Skin Tone: Light
• Eye Color: Brown
• Hair Color: Blue
• Measurements: N/A
• Distinguishing Features: Trident shaped birthmark on right cheek
• Good Points: Intelligent, Friendly, Caring, Kind, Insightful, Honorable, Strong Sense of Justice
• Bad Points: A bit naïve, somewhat of a prankster
• Likes: Swimming, Cephalopods, Pokemon, Mud Baths, Quicksand, Manatees and Dugongs, Playing with Alouette and Mana
• Dislikes: Calamari, Seeing Manatees and Dugongs hurt, WWW, Gospel, Nebula, Dark Chips, Chisao’s attitude, Dex’s Brash behavior
• Biography: Jiro is one of the many ½ merfolk born to Junichiro and Palutena, and is the younger twin brother of Ichiro, although he is not identical to Ichiro except for time of birth and the fact they share the same birthmark despite the fact it’s on a different place. His being on his cheek, and Ichiro’s being on his forehead. Like his brother, Jiro inherited the best traits from his parents, namely those of his father’s, such as Juni’s devotion to helping others and a strong sense of justice. However, he has also inherited his liking for a nice sink in quicksand. Jiro was introduced to Julie and Shantae when he and Ichiro welcomed home Juni upon his return by hugging him sweetly. Of the two, Jiro took the longest to warm up to the two immortals, about roughly 2 minutes at the most, but once he grew comfy with Julie and Shantae, he simply asked Shantae for her “John Hancock”, which is a way of saying autograph. Nonetheless, he was delighted to see these two again when he went with his father to the Battle Network universe. So much in fact, the first thing he did was hug them on sight. While there, he was granted his own PET which housed not one, but 2 navis, just like Alouette’s PET did. He was granted the netnavis LaunchOctopus.EXE, and VoltKraken.EXE. Jiro proved to be a quick study like his siblings and was considered a prodigy in terms of virus busting. In his 1st NetBattle, namely against MegaMan.EXE, he had some trouble but managed to pull through. He utilized LaunchOctopus.EXE to his full extent when investigating the frozen Waterworks Bureau, and VoltKraken.EXE handily served as a means of seeing the invisible walkways during the ElecMan.EXE incident. Nonetheless, Jiro has often been a very handy boy, and this undoubtedly makes his father proud to no end. As slated above, Jiro harbors a strong sense of justice and is a kind & optimistic boy, just like his dear old dad, but he isn’t as naïve as some would believe. He knows when something is not right a moment later, a long time before it’s too late to be precise. Nonetheless, he, like Ichiro, has a good sense of humor and will often team up with his twin brother to pull a prank on someone, but he often chooses to get back at those who pranked him first. He likes cephalopods of all types and has a huge amount of knowledge on the creatures and is always happy to join in any games that Alouette and Mana are playing, except if they’re playing something entirely girly, but because of his liking for dugongs and manatees, it breaks his heart whenever he sees any that’ve been injured. The best at healing injured sea creatures.
• Abilities: Jiro, being ½ merman, takes on his merman form whenever he’s in the water, but it only activates whenever he’s in the sea, lake, or river. As far as NetBattling and Virus Busting are concerned, some would place him between silver and gold rank, yet Jiro leans more towards the former as he has difficulty memorizing enemies that tend to hide. This is seen when he was having trouble battling SharkMan.EXE at one point, but given his aptitude for learning, he did manage to defeat him the 2nd time he challenged Masa, but only after he lost his 1st battle. This serves to prove he learns from his errors and mistakes and finds his way around opponents shortly after he gets his rematch.
• About # LaunchOctopus.EXE is an aqua type netnavi created by Junichiro and given to Jiro to use during his time in the Battle Network era, and at home. Because of Jiro’s love for cephalopods, they got along right off the bat. LaunchOctopus.EXE looks much like the Maverick of the same name from how he originally, but what differentiates the original from the maverick is that LaunchOctopus.EXE has hands and arms in place of where the 2 top tentacles are, and they can be swapped out to form them if the need arises. He can also retract the other tentacles into his body if he’s not using them. As another note: He does not possess the maverick symbol on his head, instead having a trident in place. LaunchOctopus.EXE got an initially bad reputation when he made his class debut, but once the class got to know him, he became a well-liked teammate from the get-go. He saw his first action outside of the teachings of Virus Busting during the time ovens were exploding and being brought ablaze. He was also handy in the time of the Water Crisis that struck Dentown later, but not as handy as ChillPenguin.EXE though. All that said, he shined better during the chase for BubbleMan.EXE as he was able to track him through the bubbles as if they were sea water. LaunchOctopus.EXE is not as effeminate as the original, but he’s nonetheless a good hearted netnavi who holds his teammates with high regard, and this even extends to his operator, too. However, he does tend to be testy if insulted. He likes seafaring adventures but is not too fond of eels. His natural abilities are as follows.
o Torpedo Launch: LaunchOctopus.EXE’s basic attack. He fires a missile down the row he’s facing, but instead of from the shoulders like the original, he fires them from a buster. No element.
o Fish Missile: The Charged version of Torpedo Launch. It sends 3 fish-shaped missiles down all 3 rows. Aqua Type.
o Homing Torpedo: A variation of Torpedo Launch, except this one will lock onto targets instead of simply soaring down the targeted row. Aqua Type. Cursor Attributed.
o Marine Tornado: LaunchOctopus.EXE will spawn a tornado in two of the enemy’s columns and have them arch around the center square clockwise. Aqua Type. Wind Attribute.
o Energy Drain: LanuchOctopus.EXE will lash out with one of his top tentacles with a 3-square range. If he succeeds in hitting an opponent, then he will hit them 4 times, stealing HP as he does as the name implies. No element.
o Ink Shot: LaunchOctopus.EXE spits a blob of black ink at the opponent with a 3-square range. Causes blinding if it hits. Aqua Attack.
o Marine Typhoon: A stronger variation of Marine Tornado and LaunchOctopus.EXE’s strongest attack. He will use Marine Tornado as normal, but once he does, he will jump into the unoccupied space and spin about himself. This results in a rapid damaging attack and it hits a total of 7 times, covering the whole enemy field. Aqua Type. Wind Attribute.
• About # VoltKraken.EXE, or sometimes known as SquidAdler.EXE, is the younger brother of LaunchOctopus.EXE. An Electric type netnavi created by Junichiro, he too was made for his son Jiro to use. He got off on the right foot with Jiro instantly as soon as he and his brother were presented to him. VoltKraken.EXE looks equal to the maverick he’s based on, but he too has his differences to tell them apart. For instance, VoltKraken.EXE has his back tentacles retracted when they’re not in use, and he has a more streamlined body, with his hands and “Boots” being like those of MegaMan.EXE’s. Another thing to note is that his tentacles at the ends are not as spiky, but they still act as powerful electricity conductors. Also: He can change his hands into the extra tentacles squids are known to have if he so chooses. Like his brother, VoltKraken.EXE didn’t exactly get a warm reputation at first, but once Juni explained these two are very much child friendly, the attitude changed and VoltKraken.EXE became good friends with the other classmate’s navis like his brother had. VoltKraken.EXE proved to be an ace during the virus busting lessons, and proved to be a vital help during the ElecMan.EXE incident as he was essentially one of the only electric netnavis on the team at the time (As Juni had not created GenieWoman.EXE yet), providing emergency power if one’s PET battery was running low, and lighting up the invisible paths in the Power Plant’s computer, and he also got into a rivalry with ElecMan.EXE himself, attempting to prove who can zap whom better, and before the latter was finished off, VoltKraken.EXE proved to be better than ElecMan.EXE. VoltKraken.EXE has been a handy help since then and continues to be so when the need arises for his aid. VoltKraken.EXE is a kindhearted netnavi who always looks after his fellow teammates, and the wellbeing of not only his brother, but also his operator. He’s a gentleman at heart, stating he’d “Rather be deep-fried than being forced to use his tentacles to molest women”, which is also true with Octopus. Nonetheless, he does come off as being blunt sometimes. He likes to put on dazzling shocking displays for entertainment purposes, but he dislikes anything rubbery. He has the following moves and abilities.
o Float Shoes: VoltKraken.EXE is always floating, so panels like ice and lava do not hinder his ability to fight.
o Tentacle Whip: The basic attack of VoltKraken.EXE. He lashes out with one of his tentacles, reaching 3 panels deep. Sometimes he’ll lash out with 2 of his tentacles to cover 2 rows instead of 1. No Element.
o Zap Tentacle: the charged version of Tentacle Whip. It adds Electric Type damage, and covers an extra panel, increasing the range to 4 squares.
o Tri-Thunder: VoltKraken.EXE fires 3 Thunderbolts down the row. If any of the bolts hit an obstacle, they transform into a thunder ball that will track the enemy. Electric Attack.
o Cube Summon: VoltKraken.EXE calls forth a cube on the player side of the field. Unlike Rock Cubes and Ice Cubes, this cube remains on the field until the attack is used again to change its position. However, break attacks can destroy it, which may force VoltKraken.EXE to make a new one.
o Electric Cube: VoltKraken.EXE will sometimes call forth a cube that is electrically charged. It can counterattack enemies for 50 HP of damage if struck with a melee attack chip, and the attack doubles if the attack is aqua type. They can be destroyed instantly by a wood type attack.
o Grand Spark: VoltKraken.EXE will slam his hand on the row he is on and shock enemies with a bolt of electricity. It lingers 2 seconds shorter than the original's Grand Spark however. Electric Type.
o Tri-Thunder Rage: The strongest attack of VoltKraken.EXE. After using Tri-Thunder, he will fire 6 thunderbolts in the air. Moments later, these bolts will start striking the current space the enemy is on, which makes running into the bolts on the field inevitable if the thunder falling doesn’t hit them first.
Mega Man Battle Network: Capcom
Jiro, LaunchOctopus.EXE, and VoltKraken.EXE were all made by me, and belong solely to me
• Name: Jiro (Second Son in Japanese)
• Age: 11 (Twin to Ichiro, a minute younger)
• Gender: Male
• Race: ½ Human, ½ Merman
• Netnavis: LaunchOctopus.EXE & VoltKraken.EXE (A.K.A. SquidAdler.EXE)
• Design Inspiration: Lugh from Fire Emblem: The Binding Blade (Main Body, Hairstyle, and personality basis), Mega Man as Rock (Primary Clothing basis), Link from the Legend of Zelda: The Wind Waker (Secondary Clothing Basis)
• Height: 4’4’’
• Weight: 102lbs.
• Skin Tone: Light
• Eye Color: Brown
• Hair Color: Blue
• Measurements: N/A
• Distinguishing Features: Trident shaped birthmark on right cheek
• Good Points: Intelligent, Friendly, Caring, Kind, Insightful, Honorable, Strong Sense of Justice
• Bad Points: A bit naïve, somewhat of a prankster
• Likes: Swimming, Cephalopods, Pokemon, Mud Baths, Quicksand, Manatees and Dugongs, Playing with Alouette and Mana
• Dislikes: Calamari, Seeing Manatees and Dugongs hurt, WWW, Gospel, Nebula, Dark Chips, Chisao’s attitude, Dex’s Brash behavior
• Biography: Jiro is one of the many ½ merfolk born to Junichiro and Palutena, and is the younger twin brother of Ichiro, although he is not identical to Ichiro except for time of birth and the fact they share the same birthmark despite the fact it’s on a different place. His being on his cheek, and Ichiro’s being on his forehead. Like his brother, Jiro inherited the best traits from his parents, namely those of his father’s, such as Juni’s devotion to helping others and a strong sense of justice. However, he has also inherited his liking for a nice sink in quicksand. Jiro was introduced to Julie and Shantae when he and Ichiro welcomed home Juni upon his return by hugging him sweetly. Of the two, Jiro took the longest to warm up to the two immortals, about roughly 2 minutes at the most, but once he grew comfy with Julie and Shantae, he simply asked Shantae for her “John Hancock”, which is a way of saying autograph. Nonetheless, he was delighted to see these two again when he went with his father to the Battle Network universe. So much in fact, the first thing he did was hug them on sight. While there, he was granted his own PET which housed not one, but 2 navis, just like Alouette’s PET did. He was granted the netnavis LaunchOctopus.EXE, and VoltKraken.EXE. Jiro proved to be a quick study like his siblings and was considered a prodigy in terms of virus busting. In his 1st NetBattle, namely against MegaMan.EXE, he had some trouble but managed to pull through. He utilized LaunchOctopus.EXE to his full extent when investigating the frozen Waterworks Bureau, and VoltKraken.EXE handily served as a means of seeing the invisible walkways during the ElecMan.EXE incident. Nonetheless, Jiro has often been a very handy boy, and this undoubtedly makes his father proud to no end. As slated above, Jiro harbors a strong sense of justice and is a kind & optimistic boy, just like his dear old dad, but he isn’t as naïve as some would believe. He knows when something is not right a moment later, a long time before it’s too late to be precise. Nonetheless, he, like Ichiro, has a good sense of humor and will often team up with his twin brother to pull a prank on someone, but he often chooses to get back at those who pranked him first. He likes cephalopods of all types and has a huge amount of knowledge on the creatures and is always happy to join in any games that Alouette and Mana are playing, except if they’re playing something entirely girly, but because of his liking for dugongs and manatees, it breaks his heart whenever he sees any that’ve been injured. The best at healing injured sea creatures.
• Abilities: Jiro, being ½ merman, takes on his merman form whenever he’s in the water, but it only activates whenever he’s in the sea, lake, or river. As far as NetBattling and Virus Busting are concerned, some would place him between silver and gold rank, yet Jiro leans more towards the former as he has difficulty memorizing enemies that tend to hide. This is seen when he was having trouble battling SharkMan.EXE at one point, but given his aptitude for learning, he did manage to defeat him the 2nd time he challenged Masa, but only after he lost his 1st battle. This serves to prove he learns from his errors and mistakes and finds his way around opponents shortly after he gets his rematch.
• About # LaunchOctopus.EXE is an aqua type netnavi created by Junichiro and given to Jiro to use during his time in the Battle Network era, and at home. Because of Jiro’s love for cephalopods, they got along right off the bat. LaunchOctopus.EXE looks much like the Maverick of the same name from how he originally, but what differentiates the original from the maverick is that LaunchOctopus.EXE has hands and arms in place of where the 2 top tentacles are, and they can be swapped out to form them if the need arises. He can also retract the other tentacles into his body if he’s not using them. As another note: He does not possess the maverick symbol on his head, instead having a trident in place. LaunchOctopus.EXE got an initially bad reputation when he made his class debut, but once the class got to know him, he became a well-liked teammate from the get-go. He saw his first action outside of the teachings of Virus Busting during the time ovens were exploding and being brought ablaze. He was also handy in the time of the Water Crisis that struck Dentown later, but not as handy as ChillPenguin.EXE though. All that said, he shined better during the chase for BubbleMan.EXE as he was able to track him through the bubbles as if they were sea water. LaunchOctopus.EXE is not as effeminate as the original, but he’s nonetheless a good hearted netnavi who holds his teammates with high regard, and this even extends to his operator, too. However, he does tend to be testy if insulted. He likes seafaring adventures but is not too fond of eels. His natural abilities are as follows.
o Torpedo Launch: LaunchOctopus.EXE’s basic attack. He fires a missile down the row he’s facing, but instead of from the shoulders like the original, he fires them from a buster. No element.
o Fish Missile: The Charged version of Torpedo Launch. It sends 3 fish-shaped missiles down all 3 rows. Aqua Type.
o Homing Torpedo: A variation of Torpedo Launch, except this one will lock onto targets instead of simply soaring down the targeted row. Aqua Type. Cursor Attributed.
o Marine Tornado: LaunchOctopus.EXE will spawn a tornado in two of the enemy’s columns and have them arch around the center square clockwise. Aqua Type. Wind Attribute.
o Energy Drain: LanuchOctopus.EXE will lash out with one of his top tentacles with a 3-square range. If he succeeds in hitting an opponent, then he will hit them 4 times, stealing HP as he does as the name implies. No element.
o Ink Shot: LaunchOctopus.EXE spits a blob of black ink at the opponent with a 3-square range. Causes blinding if it hits. Aqua Attack.
o Marine Typhoon: A stronger variation of Marine Tornado and LaunchOctopus.EXE’s strongest attack. He will use Marine Tornado as normal, but once he does, he will jump into the unoccupied space and spin about himself. This results in a rapid damaging attack and it hits a total of 7 times, covering the whole enemy field. Aqua Type. Wind Attribute.
• About # VoltKraken.EXE, or sometimes known as SquidAdler.EXE, is the younger brother of LaunchOctopus.EXE. An Electric type netnavi created by Junichiro, he too was made for his son Jiro to use. He got off on the right foot with Jiro instantly as soon as he and his brother were presented to him. VoltKraken.EXE looks equal to the maverick he’s based on, but he too has his differences to tell them apart. For instance, VoltKraken.EXE has his back tentacles retracted when they’re not in use, and he has a more streamlined body, with his hands and “Boots” being like those of MegaMan.EXE’s. Another thing to note is that his tentacles at the ends are not as spiky, but they still act as powerful electricity conductors. Also: He can change his hands into the extra tentacles squids are known to have if he so chooses. Like his brother, VoltKraken.EXE didn’t exactly get a warm reputation at first, but once Juni explained these two are very much child friendly, the attitude changed and VoltKraken.EXE became good friends with the other classmate’s navis like his brother had. VoltKraken.EXE proved to be an ace during the virus busting lessons, and proved to be a vital help during the ElecMan.EXE incident as he was essentially one of the only electric netnavis on the team at the time (As Juni had not created GenieWoman.EXE yet), providing emergency power if one’s PET battery was running low, and lighting up the invisible paths in the Power Plant’s computer, and he also got into a rivalry with ElecMan.EXE himself, attempting to prove who can zap whom better, and before the latter was finished off, VoltKraken.EXE proved to be better than ElecMan.EXE. VoltKraken.EXE has been a handy help since then and continues to be so when the need arises for his aid. VoltKraken.EXE is a kindhearted netnavi who always looks after his fellow teammates, and the wellbeing of not only his brother, but also his operator. He’s a gentleman at heart, stating he’d “Rather be deep-fried than being forced to use his tentacles to molest women”, which is also true with Octopus. Nonetheless, he does come off as being blunt sometimes. He likes to put on dazzling shocking displays for entertainment purposes, but he dislikes anything rubbery. He has the following moves and abilities.
o Float Shoes: VoltKraken.EXE is always floating, so panels like ice and lava do not hinder his ability to fight.
o Tentacle Whip: The basic attack of VoltKraken.EXE. He lashes out with one of his tentacles, reaching 3 panels deep. Sometimes he’ll lash out with 2 of his tentacles to cover 2 rows instead of 1. No Element.
o Zap Tentacle: the charged version of Tentacle Whip. It adds Electric Type damage, and covers an extra panel, increasing the range to 4 squares.
o Tri-Thunder: VoltKraken.EXE fires 3 Thunderbolts down the row. If any of the bolts hit an obstacle, they transform into a thunder ball that will track the enemy. Electric Attack.
o Cube Summon: VoltKraken.EXE calls forth a cube on the player side of the field. Unlike Rock Cubes and Ice Cubes, this cube remains on the field until the attack is used again to change its position. However, break attacks can destroy it, which may force VoltKraken.EXE to make a new one.
o Electric Cube: VoltKraken.EXE will sometimes call forth a cube that is electrically charged. It can counterattack enemies for 50 HP of damage if struck with a melee attack chip, and the attack doubles if the attack is aqua type. They can be destroyed instantly by a wood type attack.
o Grand Spark: VoltKraken.EXE will slam his hand on the row he is on and shock enemies with a bolt of electricity. It lingers 2 seconds shorter than the original's Grand Spark however. Electric Type.
o Tri-Thunder Rage: The strongest attack of VoltKraken.EXE. After using Tri-Thunder, he will fire 6 thunderbolts in the air. Moments later, these bolts will start striking the current space the enemy is on, which makes running into the bolts on the field inevitable if the thunder falling doesn’t hit them first.
Mega Man Battle Network: Capcom
Jiro, LaunchOctopus.EXE, and VoltKraken.EXE were all made by me, and belong solely to me
Category Story / Portraits
Species Human
Size 50 x 50px
File Size 18.9 kB
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