Codex of Combatants: Sanja Tangens The Caring Tank
by J.Waterflame
super power writer
7 years ago
Sanja Tangens has decided and slightly forced into the guild: Iceflames
where she will help out and continue to fight for others.
She has spiked collars that create an aura that neuteralises magic and uses a cannon to knock people back.
This lovely girl was a gift from
stuffmybelly.
the base art is done by
OreoCakes
and the colouring by
DragonLugia58
I do not own any of the pictures that appear in the sheet and belong to their respective owners.
I ONLY OWN THE CHARACTER Sanja Tangens The Caring Tank
Sanja Tangens, a loach, a force to be reckoned with and a cuddly person once you get to know her. She's heartwarming towards others and likes to see other people succeed.
However the urge of stepping in and doing it herself is usually bigger, as it feels as if it’s her duty to protect them. But she's not all fun and cuddles even in normal situations, when she says no or doesn't want or like something she is sure to let you know, by any means necessary.
Before she joined the “Iceflames” guild, she was part of an anonymous group doing quests
around the world. The group existed only out of her childhood friends. They did small quests helping the elderly but as soon as they were all 16 years old or older they left town together.
The quests they did ranged from serious quests to very silly quests.
All of these quests lead to a point where a member wanted to settle.
One by one the group became smaller and smaller until she was 22 years old.
After the disband of the group, a few of them where Sanja was one of them, still
Had the spirit of helping others out. She went out to help people out on her own,which
had proven to be rather difficult at times and searched for a new group that had the same
ideals as her. On a certain day she met an engineer named Sakura at the bar of the guild.
As the chatting went on, Sakura told things about the guild and wanted to boast, telling secrets that shouldn't be told as it could be severely misused. Eventually the guild leader
J.Waterflame found them as they were having a disagreement on things.
As Sakura had violated numerous rules it was up to J.Waterflame and Sanja how it would
end. After some explanations Sanja agreed to the rules and became a part of the guild.
Utility:
Sanja herself doesn't have any powers other than being strong and oddly enough rather flexible with her legs and tail. Her “leg to leg” combat skills are a good way for fighting people
who only stay close to her, not giving her space to use her cannon. Fighting against magic users was for a long time extremely difficult as they stayed out her range of her and her
arsenal. At one day when the group encountered during their travelling a tomb.
Their urge to see what was in there was proven too big and had so during their exploration they had to survive numerous challenges. As luck had it, they all managed to survive and came in one piece at the treasure. Besides gold and an obvious trap it contained 4 spiked collars. Sadly for them they only managed to grab 2 before everything started to collapse.
Sanja was the one with the 2 spiked collars, oddly enough the collars attached themselves
to her. The others were carrying gold or other suspicious objects. These 2 spiked collars have the property to neutralise magical properties. The spiked collars create an aura around her to stop the magical attacks. Things such as a water bubbles flying at her will pop in contact with the aura and lose their speed and the water will just fall to the ground as it's taken over by gravity. Things such as summonings through a ritual will be severely weakened, almost forcing them to go back to their place where they originally reside.
Weapons that are enchanted will lose their enchantment and will become just a weapon until they are out of the aura again. Thanks to this, magic users are forced to retreat, use huge amounts of energy or dare to get near her. Even though Sanja has no control over activating
the spiked collars, she does have control over which magic can work normally within her
aura. This is luckily possible as it would be significantly hard for her or others to heal
themselves during combat.
Armour:
Having a huge resistance to magic users, Sanja is still vulnerable to non magical
weapons such as guns, swords, spears, axes and much more. In the old times she used
to wear a big metal suit, but through the years and collecting lots of gold from quests she managed to get better equipment, so it came to be that her armour was so thin and flexible that she could wear daily clothing over it, giving enemies a surprise when they attack her.
The suit covers everything except for her hands, feet, head and tail.
It's made of high grade Kevlar as it has cutting, piercing, heat resistance.
It has been graded has high level 5 which is the highest quality till today.
Of course this resistance is nice to have but that doesn't mean she is safe from all non magical attacks. The attacks will still hurt and the suit can break if more force is applied that it can handle. The suit, the more it has endured, the weaker it will get.
For this she has contacts who will fix her a new one or fix the current
one she is wearing.
Weapon:
Her role as a tank in the group was wasn't exactly her choice and nor is her weapon.
While she wanted to protect others, other people found her big, fat, intimidating despite what
she did to help them, well there were exceptions with her friends and a select few
others, but those weren’t many. Her weapon was given by a retired gunman.
The gunman saw potential in her, which he rarely saw in others, not even the other members of the group. The specialty of this cannon is that it can generate explosive cannonballs and that you can chose to let it explode in the cannon itself to build up a knock back charge.
So Sanja would let a few explode inside her cannon and the next
shot would be a normal shot, everyone close to the cannon would be sent flying as the explosions force pushes them away. When shooting normally the cannonballs it will travel a set amount of distance before it explodes. With this she can toy around using the explosions to boost herself her forward and much more different things if the situation allows for it.
Perks:
Loach:
Sanja her species is a loach, which means she has the same traits, some are altered, but
some are not. She can swim underwater forever being a fish and all. She feels very uncomfortable alone and is rather in a group of 3 or more. She tends to sleep with a lifesize plush to be able to sleep at night if she doesn't have it then her paranoia kicks in and can't sleep. A real person is able to replace the plush. She is also able to sense the pressure around the air and water to feel people incoming from a distance, making it very hard to ambush her. She is also able to live in very bad living conditions, but prefers not to.
Strong tail:
Having exposed her tail all her life, through every quest she did, has got to end up with
a few permanent scars, only it didn't, her tail has shone through every injury it has taken.
Her tail is very tough in comparison to the rest of her body and can even stop a blade before it's halfway. But being able to stop it early doesn't mean she can't feel the pain. What is meant with this is that her tail is very strong and can be easily for combat and defending.
Ultimate:
Heavy rain:
Sanja overheats the core that generates the cannonballs as the cannon itself starts to
smoke. With the cannon she creates a must around her made of smoke and fires the
overheat cannonballs over the enemies, as the cannonballs explode, a fierce rain of fire
falls down upon them, setting them on fire. When the cannonball comes in direct contact
with an enemy, the enemy will be engulfed in flames and sustains heavy damage.
where she will help out and continue to fight for others.
She has spiked collars that create an aura that neuteralises magic and uses a cannon to knock people back.
This lovely girl was a gift from
stuffmybelly.the base art is done by
OreoCakesand the colouring by
DragonLugia58I do not own any of the pictures that appear in the sheet and belong to their respective owners.
I ONLY OWN THE CHARACTER Sanja Tangens The Caring Tank
Sanja Tangens, a loach, a force to be reckoned with and a cuddly person once you get to know her. She's heartwarming towards others and likes to see other people succeed.
However the urge of stepping in and doing it herself is usually bigger, as it feels as if it’s her duty to protect them. But she's not all fun and cuddles even in normal situations, when she says no or doesn't want or like something she is sure to let you know, by any means necessary.
Before she joined the “Iceflames” guild, she was part of an anonymous group doing quests
around the world. The group existed only out of her childhood friends. They did small quests helping the elderly but as soon as they were all 16 years old or older they left town together.
The quests they did ranged from serious quests to very silly quests.
All of these quests lead to a point where a member wanted to settle.
One by one the group became smaller and smaller until she was 22 years old.
After the disband of the group, a few of them where Sanja was one of them, still
Had the spirit of helping others out. She went out to help people out on her own,which
had proven to be rather difficult at times and searched for a new group that had the same
ideals as her. On a certain day she met an engineer named Sakura at the bar of the guild.
As the chatting went on, Sakura told things about the guild and wanted to boast, telling secrets that shouldn't be told as it could be severely misused. Eventually the guild leader
J.Waterflame found them as they were having a disagreement on things.
As Sakura had violated numerous rules it was up to J.Waterflame and Sanja how it would
end. After some explanations Sanja agreed to the rules and became a part of the guild.
Utility:
Sanja herself doesn't have any powers other than being strong and oddly enough rather flexible with her legs and tail. Her “leg to leg” combat skills are a good way for fighting people
who only stay close to her, not giving her space to use her cannon. Fighting against magic users was for a long time extremely difficult as they stayed out her range of her and her
arsenal. At one day when the group encountered during their travelling a tomb.
Their urge to see what was in there was proven too big and had so during their exploration they had to survive numerous challenges. As luck had it, they all managed to survive and came in one piece at the treasure. Besides gold and an obvious trap it contained 4 spiked collars. Sadly for them they only managed to grab 2 before everything started to collapse.
Sanja was the one with the 2 spiked collars, oddly enough the collars attached themselves
to her. The others were carrying gold or other suspicious objects. These 2 spiked collars have the property to neutralise magical properties. The spiked collars create an aura around her to stop the magical attacks. Things such as a water bubbles flying at her will pop in contact with the aura and lose their speed and the water will just fall to the ground as it's taken over by gravity. Things such as summonings through a ritual will be severely weakened, almost forcing them to go back to their place where they originally reside.
Weapons that are enchanted will lose their enchantment and will become just a weapon until they are out of the aura again. Thanks to this, magic users are forced to retreat, use huge amounts of energy or dare to get near her. Even though Sanja has no control over activating
the spiked collars, she does have control over which magic can work normally within her
aura. This is luckily possible as it would be significantly hard for her or others to heal
themselves during combat.
Armour:
Having a huge resistance to magic users, Sanja is still vulnerable to non magical
weapons such as guns, swords, spears, axes and much more. In the old times she used
to wear a big metal suit, but through the years and collecting lots of gold from quests she managed to get better equipment, so it came to be that her armour was so thin and flexible that she could wear daily clothing over it, giving enemies a surprise when they attack her.
The suit covers everything except for her hands, feet, head and tail.
It's made of high grade Kevlar as it has cutting, piercing, heat resistance.
It has been graded has high level 5 which is the highest quality till today.
Of course this resistance is nice to have but that doesn't mean she is safe from all non magical attacks. The attacks will still hurt and the suit can break if more force is applied that it can handle. The suit, the more it has endured, the weaker it will get.
For this she has contacts who will fix her a new one or fix the current
one she is wearing.
Weapon:
Her role as a tank in the group was wasn't exactly her choice and nor is her weapon.
While she wanted to protect others, other people found her big, fat, intimidating despite what
she did to help them, well there were exceptions with her friends and a select few
others, but those weren’t many. Her weapon was given by a retired gunman.
The gunman saw potential in her, which he rarely saw in others, not even the other members of the group. The specialty of this cannon is that it can generate explosive cannonballs and that you can chose to let it explode in the cannon itself to build up a knock back charge.
So Sanja would let a few explode inside her cannon and the next
shot would be a normal shot, everyone close to the cannon would be sent flying as the explosions force pushes them away. When shooting normally the cannonballs it will travel a set amount of distance before it explodes. With this she can toy around using the explosions to boost herself her forward and much more different things if the situation allows for it.
Perks:
Loach:
Sanja her species is a loach, which means she has the same traits, some are altered, but
some are not. She can swim underwater forever being a fish and all. She feels very uncomfortable alone and is rather in a group of 3 or more. She tends to sleep with a lifesize plush to be able to sleep at night if she doesn't have it then her paranoia kicks in and can't sleep. A real person is able to replace the plush. She is also able to sense the pressure around the air and water to feel people incoming from a distance, making it very hard to ambush her. She is also able to live in very bad living conditions, but prefers not to.
Strong tail:
Having exposed her tail all her life, through every quest she did, has got to end up with
a few permanent scars, only it didn't, her tail has shone through every injury it has taken.
Her tail is very tough in comparison to the rest of her body and can even stop a blade before it's halfway. But being able to stop it early doesn't mean she can't feel the pain. What is meant with this is that her tail is very strong and can be easily for combat and defending.
Ultimate:
Heavy rain:
Sanja overheats the core that generates the cannonballs as the cannon itself starts to
smoke. With the cannon she creates a must around her made of smoke and fires the
overheat cannonballs over the enemies, as the cannonballs explode, a fierce rain of fire
falls down upon them, setting them on fire. When the cannonball comes in direct contact
with an enemy, the enemy will be engulfed in flames and sustains heavy damage.
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