this is a test, FA tags for sfm are horrible and trying to search tem all is a pain most of the times.
i wasted some time working on this its gud but not enough i still hate the shadows, and no i don't use
photoshop before someone asking, i really need to learn how to use it.
edit: this fucko did the rena model
mrwarfaremachine: , i always forget to put
those credit stuff i need to remember it earlier.
the staff is from here https://steamcommunity.com/sharedfi.....?id=1119849705 Neera Staff.
the pole is from ~ LordAardvark.
the skybox im too lazy to see the models again so i will guess that it's from here
https://forum.facepunch.com/dev/qxh.....sc-Releases/1/ or
https://sfmlab.com/item/1239/ ~ LordAardvark.
my guess that it's the first one because of the quality of the texture.
i wasted some time working on this its gud but not enough i still hate the shadows, and no i don't use
photoshop before someone asking, i really need to learn how to use it.
edit: this fucko did the rena model
mrwarfaremachine: , i always forget to put those credit stuff i need to remember it earlier.
the staff is from here https://steamcommunity.com/sharedfi.....?id=1119849705 Neera Staff.
the pole is from ~ LordAardvark.
the skybox im too lazy to see the models again so i will guess that it's from here
https://forum.facepunch.com/dev/qxh.....sc-Releases/1/ or
https://sfmlab.com/item/1239/ ~ LordAardvark.
my guess that it's the first one because of the quality of the texture.
Category Artwork (Digital) / Digimon
Species Fox (Other)
Size 720 x 1280px
File Size 558.8 kB
Listed in Folders
well thanks there lol, i wasn't expecting a comment at all on the first place even less the guy who made the model lulz.
thanks there i still have some more but im still quite behind to upload it all because i don't want people creating a tag with this
account nickname over e621,i already had created one for myself there some time ago i just need to get permission to edit it again.
it's a really nice model i think you had put some kind of fresnel or something to create some really soft rim light i suppose?
i dunno i just got quite amazed that it works REALLY well with sfm light system. i got really amazed when i saw her gloves textures
and they being actually high quality not 480p low ones. I really liked the model it shows how better you got on anatomy and how you
began understanding source after the years had passed.
my only complaint that i believe you already fixed with the krystal one was on her butt, that if i put her legs straight there is some polygons
being pushed way too much while other stays in place.
thanks there i still have some more but im still quite behind to upload it all because i don't want people creating a tag with this
account nickname over e621,i already had created one for myself there some time ago i just need to get permission to edit it again.
it's a really nice model i think you had put some kind of fresnel or something to create some really soft rim light i suppose?
i dunno i just got quite amazed that it works REALLY well with sfm light system. i got really amazed when i saw her gloves textures
and they being actually high quality not 480p low ones. I really liked the model it shows how better you got on anatomy and how you
began understanding source after the years had passed.
my only complaint that i believe you already fixed with the krystal one was on her butt, that if i put her legs straight there is some polygons
being pushed way too much while other stays in place.
no everything was on SFM even the blur, i just let the "SKYDOME" be big enough to still have some big clouds but having a ton of clouds on the shot while not seeing the missing part of the skydome model.
i just adjusted the DoF to focus on her and letting the skydome be far away so that way the blur of the Aperture would be higher on far away objects but far less on closer ones.
I didn't edit anything at all on photoshop that's what you see if you just press the render preview button on the project file.
i just adjusted the DoF to focus on her and letting the skydome be far away so that way the blur of the Aperture would be higher on far away objects but far less on closer ones.
I didn't edit anything at all on photoshop that's what you see if you just press the render preview button on the project file.
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