Don't you hate it when your parent throws you in a ditch and babysit yinglets
Category Artwork (Digital) / Fanart
Species Unspecified / Any
Size 1136 x 811px
File Size 168.4 kB
Also to make it even more RTS like you need farmers and hunter and scavager for food( energy) and supplies(resources ) Also to make interesting skills have be bought like if a yinglet wish to learn carpenter. When the yinglet learn wood craft is very basic skill and all so it has to upgrade it skillls but kicker is that what skills it learn it teaches to a group this work load not on one yinglet.
Also you got different yinglet clan faction that want stay old ways and others that want to adapt so careful alliances must be done also that alliance could turn there back and back-stab you much later so one can not entirely put all there trust on one clan.
I would go with the 2d RTS if since it cut down on computer resources and also it easier for modification and updates
Also you got different yinglet clan faction that want stay old ways and others that want to adapt so careful alliances must be done also that alliance could turn there back and back-stab you much later so one can not entirely put all there trust on one clan.
I would go with the 2d RTS if since it cut down on computer resources and also it easier for modification and updates
A Yinglet Enclave version of something like Fallout Shelter basically.
we know enough of lore to cover there basic rules.
1. Enclaves receive a steady stream of resources from yinglets both born part of an enclave or an outsider seeking its protection. but without specialists to direct them. most of this is trash.
2. Most start as underground complexes as "buildings" with 4 walls and roof is too extreme a concept for most yinglets without the guidance of a specialist.
3. Specialists normally grow into a role though trail and error but this is slow and fraught with peril. Yinglets can be trained by an outsider to learn much faster but this is seen as going against tradition so would cause you problems politically. This could however be used to gain unique specialists.
4. Politics vs Enclave Size. we've yet to see this explained fully but we get some ideas of it. Vizlet's Enclave is apparently rather new. its small, has a very small defense force. Yet it seems to have quite alot of specialists and yinglets that aren't entirely without their wits about them. She also has a decent sized pool of females too for such a small enclave which she can use to again favour with other yinglets.
More "Traditional" enclaves seem focused more on just increasing their size, numbers and keeping general knowledge in the hands of specialists alone rather than the common yinglet. Most likely due to "old thinking" Matriarchs probably having strokes if their population started, you know, actually thinking. They can send envoy's to monitor smaller enclaves tho clearly have enough clout that Vizlet can't just have said envoy get nommed by "accident".
5. Outcasts. Banished Yinglets, if spared the death penality, roam the world supposedly without the protection of an Enclave, at least officially, yet the fact that "traditional" enclaves seem willing to secretly break their own rules is interesting.
We've yet to learn which Enclave Brakka was banished from, if it was Vizlet's for example and not narklet's. He would only be an outcast in Vizlet's eyes and not Narklets. But the way vizlet implies it. When a matriarch banishes a yinglet, it is supposed to be upheld by Matriarchs of other enclaves as well
we know enough of lore to cover there basic rules.
1. Enclaves receive a steady stream of resources from yinglets both born part of an enclave or an outsider seeking its protection. but without specialists to direct them. most of this is trash.
2. Most start as underground complexes as "buildings" with 4 walls and roof is too extreme a concept for most yinglets without the guidance of a specialist.
3. Specialists normally grow into a role though trail and error but this is slow and fraught with peril. Yinglets can be trained by an outsider to learn much faster but this is seen as going against tradition so would cause you problems politically. This could however be used to gain unique specialists.
4. Politics vs Enclave Size. we've yet to see this explained fully but we get some ideas of it. Vizlet's Enclave is apparently rather new. its small, has a very small defense force. Yet it seems to have quite alot of specialists and yinglets that aren't entirely without their wits about them. She also has a decent sized pool of females too for such a small enclave which she can use to again favour with other yinglets.
More "Traditional" enclaves seem focused more on just increasing their size, numbers and keeping general knowledge in the hands of specialists alone rather than the common yinglet. Most likely due to "old thinking" Matriarchs probably having strokes if their population started, you know, actually thinking. They can send envoy's to monitor smaller enclaves tho clearly have enough clout that Vizlet can't just have said envoy get nommed by "accident".
5. Outcasts. Banished Yinglets, if spared the death penality, roam the world supposedly without the protection of an Enclave, at least officially, yet the fact that "traditional" enclaves seem willing to secretly break their own rules is interesting.
We've yet to learn which Enclave Brakka was banished from, if it was Vizlet's for example and not narklet's. He would only be an outcast in Vizlet's eyes and not Narklets. But the way vizlet implies it. When a matriarch banishes a yinglet, it is supposed to be upheld by Matriarchs of other enclaves as well
FA+

Comments