Art Trade: Tolstoy Reference
Art Trade with
Tolstoy!
Hello everyone! I seem to be having a slow stream of art escaping.. Maybe I'll even start uploading doodles and line only drawings? Who knows!
Here is another art trade with the big bear himself, he requested me to draw him a reference! So.. here we are! I hope everyone likes it, it took a few attempts but I believe it's okay! I do admit the fur colour change on the right roll (on the cameras view) is a bit dodgy.. I might edit that side and clean it up!
Any critique would be appreciated as usual! I hope everyone likes it,
Art © myself
Tolstoy is © himself too!
Tolstoy!Hello everyone! I seem to be having a slow stream of art escaping.. Maybe I'll even start uploading doodles and line only drawings? Who knows!
Here is another art trade with the big bear himself, he requested me to draw him a reference! So.. here we are! I hope everyone likes it, it took a few attempts but I believe it's okay! I do admit the fur colour change on the right roll (on the cameras view) is a bit dodgy.. I might edit that side and clean it up!
Any critique would be appreciated as usual! I hope everyone likes it,
Art © myself
Tolstoy is © himself too!
Category All / Fat Furs
Species Bear (Other)
Size 1280 x 1024px
File Size 72.9 kB
I've been having plenty of lectures on model sheets and character design et al recently, so I can impart some fresh wisdom.
I think the design is a little complicated for a reference (that is, the design you set out for a reference has too many fiddly bits to really be a model sheet) but doesn't display enough about the character also. From this picture we discover that the character is fat, and wears overalls with a patch on them. It doesn't tell us what he looks like from the back, and how thick he is from the side. Generally, references need to be clear, concise, and show as much as the character as clearly as possible. From what I've seen, characters more complicated than a golden age cartoon have a turnaround view (that is, front/side/three quarters/back), and personality sketches, so the artist can get an idea of the character's personality: How they move, how they compose themselves, etc.
The details, also, need to be picked out, for instance, the patch and the sock. Try to avoid overloading the character with bulk, as this will retard the understanding of the character's form - something functional, but representative is preferable.
As for the drawing itself, apart from the above notes about lacking the required personality, the picture in itself isn't that bad. The overall straps might need adjusting (they should be taut and strain against the weight, if they are positioned how I am thinking they are), and the stomach needs more... volume to it. Right now it looks kind of flat. If you think of the stomach as a 3D form rather than a 2D form, it's a lot easier to draw it convincingly. Spheres and pears, not lines!
I'm still practicing the latter bit, but if you want an idea of what I mean, or some guidance, I'd be happy to help.
I think the design is a little complicated for a reference (that is, the design you set out for a reference has too many fiddly bits to really be a model sheet) but doesn't display enough about the character also. From this picture we discover that the character is fat, and wears overalls with a patch on them. It doesn't tell us what he looks like from the back, and how thick he is from the side. Generally, references need to be clear, concise, and show as much as the character as clearly as possible. From what I've seen, characters more complicated than a golden age cartoon have a turnaround view (that is, front/side/three quarters/back), and personality sketches, so the artist can get an idea of the character's personality: How they move, how they compose themselves, etc.
The details, also, need to be picked out, for instance, the patch and the sock. Try to avoid overloading the character with bulk, as this will retard the understanding of the character's form - something functional, but representative is preferable.
As for the drawing itself, apart from the above notes about lacking the required personality, the picture in itself isn't that bad. The overall straps might need adjusting (they should be taut and strain against the weight, if they are positioned how I am thinking they are), and the stomach needs more... volume to it. Right now it looks kind of flat. If you think of the stomach as a 3D form rather than a 2D form, it's a lot easier to draw it convincingly. Spheres and pears, not lines!
I'm still practicing the latter bit, but if you want an idea of what I mean, or some guidance, I'd be happy to help.
Draw the character as if they were thin, and add the fat on top as a sphere - you can go back and simplify it into a pear later, but you've got to first be able to visualise the character's internals before the belly is added - after all, it's a distinct part of the character. (as an aside, doing this also avoids the terrible looking spine extension that people don't seem to be able to get over - when someone gets fatter, they don't also get taller.)
I suggest a sphere for the belly, with squished spheres for the chest area. Don't worry about all the rolls, this is a reference sheet, not a fetish picture. :P You're supposed to be getting the idea of the character across, not titillating! It can hang down, if you wish, but remember it has to make sense. Then, sketch in the overall's straps, remembering to make them taut, and think about where the belly would yield against them.
Do a few sketches first, using ONLY basic volumes to construct the character. Do not add details at this point - it would just waste time. Once you have the form down, sketch out the character for real, and remember to keep one of the shape-only sketches so people know how to draw him!
Yeah, references are pretty work intensive.
I suggest a sphere for the belly, with squished spheres for the chest area. Don't worry about all the rolls, this is a reference sheet, not a fetish picture. :P You're supposed to be getting the idea of the character across, not titillating! It can hang down, if you wish, but remember it has to make sense. Then, sketch in the overall's straps, remembering to make them taut, and think about where the belly would yield against them.
Do a few sketches first, using ONLY basic volumes to construct the character. Do not add details at this point - it would just waste time. Once you have the form down, sketch out the character for real, and remember to keep one of the shape-only sketches so people know how to draw him!
Yeah, references are pretty work intensive.
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