Sorry it took a while, this part was HARD! :O I'm using this reference sheet: http://www.furaffinity.net/view/22513127/
But, as I found out recently while making this model, the eyes leave a bit to the artist's interpretation when 'drawing' a 2D line art to 3D. It took me multiple iterations to get it 'sort of' right. I'm very curious if anyone has any ideas to further improve the model.
The ears, however, are very nicely rigged using a bone structure, you can 'bend' Yori's ears exactly as in the reference sheet, and even allows to work with physics to create a cloth-like simulation later-on, which comes in handy in, say, running, walking, or standing in the wind animations.
Yori is a character from totodice1
But, as I found out recently while making this model, the eyes leave a bit to the artist's interpretation when 'drawing' a 2D line art to 3D. It took me multiple iterations to get it 'sort of' right. I'm very curious if anyone has any ideas to further improve the model.
The ears, however, are very nicely rigged using a bone structure, you can 'bend' Yori's ears exactly as in the reference sheet, and even allows to work with physics to create a cloth-like simulation later-on, which comes in handy in, say, running, walking, or standing in the wind animations.
Yori is a character from totodice1
Category Artwork (Digital) / All
Species Unspecified / Any
Size 1280 x 720px
File Size 106.4 kB
Listed in Folders
Not bad at all! I still really love the hair on it a lot, it has a nice smooth coat which is really nice to look at! The eyes do look odd when compared to the rest of the body. Sadly I...don't really have anything I could suggest...I apologize. I hope you are able to figure out more though! Thank you again by the way, it looks really cool to see it come together!
No problem, I'll have to figure it out. It's mainly due to lighting. The eyes are 'inside' the face for the most part and that does something odd to the light. But don't worry, I'm fairly confident that I can fix it all. It's a long-term project. I made a lot of new stuff like jawbones and a tongue, which I'll share probably this week and after that, I'll start polishing the eyes and the rest of the fur.
Hi there, I saw you were asking for feedback :3. So here is it:
1-Fur in ears is looking a bit weird, I would start to play with fur and material once all the model and textures are finished o:. Play with hair length while looking at bunny ears references.
2-Would look at different real animal references to see how fur direction works, for this character on specific I would use this animal (Coati) as fur reference for its face:
https://kids.nationalgeographic.com.....0994376279.jpg
Take a better observation on how the fur direction changes around the eyes, and how the fur behaves around the nose area.
3- Would delineate the eyes on textures with a dark color.
1-Fur in ears is looking a bit weird, I would start to play with fur and material once all the model and textures are finished o:. Play with hair length while looking at bunny ears references.
2-Would look at different real animal references to see how fur direction works, for this character on specific I would use this animal (Coati) as fur reference for its face:
https://kids.nationalgeographic.com.....0994376279.jpg
Take a better observation on how the fur direction changes around the eyes, and how the fur behaves around the nose area.
3- Would delineate the eyes on textures with a dark color.
blitzdrachin
Thanks! I appreciate it. Ears will be fixed. I'll see what I can do with the rest of the feedback! I'm currently working on the jawbone rigging + mouth and tongue structure. I'll post one more update once I've done that. After that, I'll dive into polishing according to your feedback! Thanks for helping!
Thanks! I appreciate it. Ears will be fixed. I'll see what I can do with the rest of the feedback! I'm currently working on the jawbone rigging + mouth and tongue structure. I'll post one more update once I've done that. After that, I'll dive into polishing according to your feedback! Thanks for helping!
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