Codex of Combatants: Catherine Martelli The master Thief
by J.Waterflame
super power writer
7 years ago
Catherine Martelli, Cute, Sneaky, gone.
She knows how to do her magic tricks and rob you blind.
She can be a really good friend if you keep her on her good side.
She has a partnership with Korben Schultz
This character is owned by me
The Edits and Design of Catherine are done by
KeiraGaia
The base of Catherine was made by
LockworkOrange
Any other pictures used in this file are not owned by me and belong to their respective owners!Catherine Martelli the master thief
Catherine Martelli, A master thief and pickpocket. Catherine never knew her parents as she was abandoned at birth as the only thing she has of them is a topaz earring.
The reason why her parents did this is still unclear to her, she doesn’t care anymore about it too. She has decided to live her own life and become very independent in the foster house.
While becoming more independent in the foster house, she had the tendency to pickpocket everyone who walked past her. the pickpocketing would start with innocent things like lollipops, to a bit more daring with scarfs and hats. Eventually she went on pickpocketing expensive things as watches and jewellery. She did get caught every so often, but those were learning moments. Along those experiences she had to learn how to fight and decided that a whip would suit her just fine. When pickpocketing became too easy for her, she went on to do bigger jobs with more danger and a higher payout.
Catherine is a cat with a simple view on life, cares most about her own comfort and luxury, tend to be sadistic and plays as if she is always joyous. Besides pickpocketing and stealing, she learned the necessary skills for it to make it even more easy as she is a good actor tricking people into falling for her traps. One thing she always loves to do which is a big flaw in her operations is to show off after a successful heist. As she lives in a secluded apartment building to hide her suspicious acts, always goes to the roof to show the city what she stole.
Because of this she got caught by Korben Schultz as she walked on to the roof singing with valuable bracelets. Catherine as quick as she could react, used her whip to strangle him before he could tell. Although she was strangling him and it hurt him a lot, it didn’t seem much other to do than cause pain. Eventually Catherine gave up and took him
to her lab tied up. From there one they had a talk and
became partners AKA master and slave.
Catherine has stolen contact lenses that fit her eye color from a science lab once.
With these she can bypass eye scanners and scan artifacts and the insides of a mechanism.
Truly a magnificent steal, that's what she says about it atleast.
Catherine uses her whip to deal damage to the enemies while her zippers are for support and allows her to vary between attacks. For this we will first look at what she can do with the zippers and later how the whip comes into play with it.
Zipper:
Catherine has an unlimited supply of zippers somewhere on her as she let it appear from the flick of her hand out of nowhere. The zipper can become a portal as one is already placed somewhere within a radius of 5 km (3.1 miles). It can also be an endless void, sucking
things in. Although it is an endless void, Catherine has control over it as she can grab out of it whatever she had put in as it stays in good condition. Do note that living things will be damaged over time or go past their expiration date. She can also control the strength of sucking. She can also use to just unzip things with no side effect whatsoever. The last thing what she can do is zip open non-living materials such most metals or brick. However if non-living things were to be possessed, then she wouldn’t be able to open it. What she can't do, is close already open holes an gaps with her zipper.
She uses her zipper often in pickpocketing as she would drop a zipper in someone’s bag. Walk to a safe spot and open it from a distance collecting the loot that was in the bag.
With robbing a bank, if she managed to avoid all security, she could just open the safe by
placing a zipper at the side and zipp it down. After that create a void and let all the gold be sucked in and just watch the show. If she was smart she placed a zipper down in an alleyway out of sight. Close the void and reopen it as a portal and
escape without ever being seen.
Catherine can place an infinite amount of zippers. The only deal with it, is that it only works within 5 km radius and she has to remember its location if she wants to activate it from a distance.
Catherine also has control over how far the zippers can be unzipped.
But the distance varies between nothing and twice her size as it requires some amount of energy to keep it open. This is why she prefers to work with 4 portals at best to not drain herself that quickly.
Besides distance of how far it is pulled up or down, she also has a little control over the position it is in. Catherine can let the position of the zipper and the hole it has created lower to let it get closer to the ground, she can’t however move it to the side, spin it or move it upwards. As to prevent any other paranoia, she only has control over the zippers she has come in contact with.
Leather whip:
Catherine’s whip is an ordinary whip but that doesn’t mean it’s special in it’s own way.
She can hook up a zipper to the end of it. With this she can make it somewhat more dangerous to get hit by as well as what she can do when she lands it.
Upon landing a hit with the zipper at the end, she can place it of the touches a non-living material. As the zipper detaches from the whip, Catherine can activate the zipper and unzip whatever it is attached to. This way she can dismantle the targets armor and weaponry and is able to create free control over the situation. Sadly enough her whip itself isn’t invincible and is like any other whip eventually, used. She tries to find some stronger whips, but that
has been proven difficult so far. She loves the leather aspect of the whip and won’t resort to any other material, even if it were stronger.
Perks:
Blending in with ease:
Catherine has pulled of many heists and has pickpocket people.
Both of these things meant that you need to be good at blending in and adept to the given
situation. This means Catherine can easily blend in with the crowd and can go easily unnoticed. But furthermore does this also apply to be able to blend in with the background and get past people in quiet situations with not many people to blend in with.
Soft paws and fluffy fur:
With her soft paws and fluffy fur she can lure someone to her side with ease as they can turn
towards her with one move with of her fluffy tail. But having she has soft paws means she can be extremely silent. Only downside is that slapping people don't really work.
Ultimate:
Swinging show-off:
Having collected many treasures over the time, Catherine has stored some rather large
objects. She can drop these out of the void on top of enemies and grab them with their whip.
Once grabbed she can swing around with It like a maniac taking everyone with the object as she swings them around the area.
She knows how to do her magic tricks and rob you blind.
She can be a really good friend if you keep her on her good side.
She has a partnership with Korben Schultz
This character is owned by me
The Edits and Design of Catherine are done by
KeiraGaiaThe base of Catherine was made by
LockworkOrangeAny other pictures used in this file are not owned by me and belong to their respective owners!Catherine Martelli the master thief
Catherine Martelli, A master thief and pickpocket. Catherine never knew her parents as she was abandoned at birth as the only thing she has of them is a topaz earring.
The reason why her parents did this is still unclear to her, she doesn’t care anymore about it too. She has decided to live her own life and become very independent in the foster house.
While becoming more independent in the foster house, she had the tendency to pickpocket everyone who walked past her. the pickpocketing would start with innocent things like lollipops, to a bit more daring with scarfs and hats. Eventually she went on pickpocketing expensive things as watches and jewellery. She did get caught every so often, but those were learning moments. Along those experiences she had to learn how to fight and decided that a whip would suit her just fine. When pickpocketing became too easy for her, she went on to do bigger jobs with more danger and a higher payout.
Catherine is a cat with a simple view on life, cares most about her own comfort and luxury, tend to be sadistic and plays as if she is always joyous. Besides pickpocketing and stealing, she learned the necessary skills for it to make it even more easy as she is a good actor tricking people into falling for her traps. One thing she always loves to do which is a big flaw in her operations is to show off after a successful heist. As she lives in a secluded apartment building to hide her suspicious acts, always goes to the roof to show the city what she stole.
Because of this she got caught by Korben Schultz as she walked on to the roof singing with valuable bracelets. Catherine as quick as she could react, used her whip to strangle him before he could tell. Although she was strangling him and it hurt him a lot, it didn’t seem much other to do than cause pain. Eventually Catherine gave up and took him
to her lab tied up. From there one they had a talk and
became partners AKA master and slave.
Catherine has stolen contact lenses that fit her eye color from a science lab once.
With these she can bypass eye scanners and scan artifacts and the insides of a mechanism.
Truly a magnificent steal, that's what she says about it atleast.
Catherine uses her whip to deal damage to the enemies while her zippers are for support and allows her to vary between attacks. For this we will first look at what she can do with the zippers and later how the whip comes into play with it.
Zipper:
Catherine has an unlimited supply of zippers somewhere on her as she let it appear from the flick of her hand out of nowhere. The zipper can become a portal as one is already placed somewhere within a radius of 5 km (3.1 miles). It can also be an endless void, sucking
things in. Although it is an endless void, Catherine has control over it as she can grab out of it whatever she had put in as it stays in good condition. Do note that living things will be damaged over time or go past their expiration date. She can also control the strength of sucking. She can also use to just unzip things with no side effect whatsoever. The last thing what she can do is zip open non-living materials such most metals or brick. However if non-living things were to be possessed, then she wouldn’t be able to open it. What she can't do, is close already open holes an gaps with her zipper.
She uses her zipper often in pickpocketing as she would drop a zipper in someone’s bag. Walk to a safe spot and open it from a distance collecting the loot that was in the bag.
With robbing a bank, if she managed to avoid all security, she could just open the safe by
placing a zipper at the side and zipp it down. After that create a void and let all the gold be sucked in and just watch the show. If she was smart she placed a zipper down in an alleyway out of sight. Close the void and reopen it as a portal and
escape without ever being seen.
Catherine can place an infinite amount of zippers. The only deal with it, is that it only works within 5 km radius and she has to remember its location if she wants to activate it from a distance.
Catherine also has control over how far the zippers can be unzipped.
But the distance varies between nothing and twice her size as it requires some amount of energy to keep it open. This is why she prefers to work with 4 portals at best to not drain herself that quickly.
Besides distance of how far it is pulled up or down, she also has a little control over the position it is in. Catherine can let the position of the zipper and the hole it has created lower to let it get closer to the ground, she can’t however move it to the side, spin it or move it upwards. As to prevent any other paranoia, she only has control over the zippers she has come in contact with.
Leather whip:
Catherine’s whip is an ordinary whip but that doesn’t mean it’s special in it’s own way.
She can hook up a zipper to the end of it. With this she can make it somewhat more dangerous to get hit by as well as what she can do when she lands it.
Upon landing a hit with the zipper at the end, she can place it of the touches a non-living material. As the zipper detaches from the whip, Catherine can activate the zipper and unzip whatever it is attached to. This way she can dismantle the targets armor and weaponry and is able to create free control over the situation. Sadly enough her whip itself isn’t invincible and is like any other whip eventually, used. She tries to find some stronger whips, but that
has been proven difficult so far. She loves the leather aspect of the whip and won’t resort to any other material, even if it were stronger.
Perks:
Blending in with ease:
Catherine has pulled of many heists and has pickpocket people.
Both of these things meant that you need to be good at blending in and adept to the given
situation. This means Catherine can easily blend in with the crowd and can go easily unnoticed. But furthermore does this also apply to be able to blend in with the background and get past people in quiet situations with not many people to blend in with.
Soft paws and fluffy fur:
With her soft paws and fluffy fur she can lure someone to her side with ease as they can turn
towards her with one move with of her fluffy tail. But having she has soft paws means she can be extremely silent. Only downside is that slapping people don't really work.
Ultimate:
Swinging show-off:
Having collected many treasures over the time, Catherine has stored some rather large
objects. She can drop these out of the void on top of enemies and grab them with their whip.
Once grabbed she can swing around with It like a maniac taking everyone with the object as she swings them around the area.
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