[ANIMATED] Phantom Energy Kick
Polished up the raw animation on this attack. I may also make a special animation for when the player holds the attack after the first step and add a charge function that adds extra hits/force to the attack. Also the alternate for reverse stepping to feint the attack for more i-frames.
Finally settling on this name for Geji's version of this attack, Which Jeibu later adapted into "Neutron Kick." "Phantom Energy" comes from a type of dark energy theory.
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Posted using PostyBirb
Finally settling on this name for Geji's version of this attack, Which Jeibu later adapted into "Neutron Kick." "Phantom Energy" comes from a type of dark energy theory.
Like my work in M.U.G.E.N. and other art endeavors? Consider buying me a coffee:
https://ko-fi.com/vinvulpis
Places:
https://twitter.com/VinVulpis
http://www.furaffinity.net/user/vinvulpis/
https://inkbunny.net/VinVulpis
https://www.weasyl.com/~vinvulpis
https://www.youtube.com/channel/UCs.....KTwG1RaSTyAfIw
Posted using PostyBirb
Category Artwork (Digital) / Fantasy
Species Exotic (Other)
Size 585 x 293px
File Size 85.3 kB
Listed in Folders
Great job on timing out those frames man. That looks great.
it might make the posting look better if you have him stand in the rest pose for a second or two longer so we can appreciate the transition from stand to kick without the constant loop going too fast. So like, Stand for 1 second. Kick animation. Stand for 1.5 seconds , then loop
it might make the posting look better if you have him stand in the rest pose for a second or two longer so we can appreciate the transition from stand to kick without the constant loop going too fast. So like, Stand for 1 second. Kick animation. Stand for 1.5 seconds , then loop
I tried to avoid making the AI too cheap, but I also technically never finished the AI to the level I wanted to. Just juggling to many other things. Eventually I will make the AI better. I have an adaptive/stretegy shifting thing planned. Right now, he only changes his aggressiveness based on life comparison. Leans more on defensive behavior when loosing, but it's far from ideal.
Thanks!
Thanks!
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