I experimented with some female werewolf anatomy today and wanted a shift from #anthro to were with a single slider :D
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And have a look at my webshop for my artbook, stickers and fine art prints: http://transduced.net/webshop/
Category All / All
Species Unspecified / Any
Size 850 x 1000px
File Size 9.66 MB
By the way, the fur you render is some of the best I've seen on FA. I'm not sure how similar C4D's solution is to Maya's XGen, but I believe the concepts are largely the same. Do you have any tips for controlling and grooming the fur? This is still something I haven't quite gotten down yet. I can do it on simple objects and make it look good, but on characters it's still difficult. Also, what rendering engine do you use? The one built into C4D is Physical, right? Or do you use Arnold, maybe?
I can only imagine the challenge with the foot bones to follow the mesh morph, perhaps an alternate foot rig with retargeting of the the bone weights using the status of the morph as the weight. Feet would have to be kept planted during the morph, but could take off running as soon as the alternate bones have full influence.
Ah the challenges of getting technology to meet the desired vision.
Ah the challenges of getting technology to meet the desired vision.
FA+

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