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339 submissions
So I remembered how to actually set this up to work, hopefully. If not I'mma have some 'splainin' to do.
THERE IS NO SOUND, I NEVER GOT NEW ONES AND NEVER PUT ANY IN
MORE INFO ON I8UBeta and also Download for offline play: https://www.furaffinity.net/view/28249917/
Important bits:
NONE OF THESE CHARACTERS ARE FINISHED, SOME MORE THAN OTHERS.
I DO NOT PLAN TO WORK ON ANY OF THESE CHARACTERS FURTHER IN THIS CONTEXT.
SOME CHARACTERS MAY RETURN IN FUTURE PROJECTS.
THERE IS NO SOUND, I NEVER GOT NEW ONES AND NEVER PUT ANY IN
MORE INFO ON I8UBeta and also Download for offline play: https://www.furaffinity.net/view/28249917/
Important bits:
NONE OF THESE CHARACTERS ARE FINISHED, SOME MORE THAN OTHERS.
I DO NOT PLAN TO WORK ON ANY OF THESE CHARACTERS FURTHER IN THIS CONTEXT.
SOME CHARACTERS MAY RETURN IN FUTURE PROJECTS.
Category Flash / Vore
Species Unspecified / Any
Size 1422 x 800px
File Size 221.5 kB
Listed in Folders
Comment posting has been disabled by the submission owner.
I really like this one - the main character (Helix) looks really cute and well-detailed, it is a pleasure to see him wiggle and kick his legs/paws as he gets devoured. It is a real shame you don't plan to work on this further as this version promises even more variety and overall looks much more like a proper modern game compared to the original Barbftr engine. I really liked the dino stomping animation - there is not enough stuff like this in Barbftr.
I have to wonder though, were you planning to add implicit digestion wherein in the case with dangerous or hostile beasts the belly shrinks (I doubt preds spitting out remnants of gear or bones are really your thing), and then the player reforms himself outside via a magic pendant or spell of sorts? My dream is to see all cool features from other Barbftr games (air meter, magic spells, explicit/sexy stuff, kink customization to enable or disable more hardcore themes users might submit, player customization, etc.) united in one improved engine, although I suppose I'd likely have to write it myself, and that's not something I know how to do...
I have to wonder though, were you planning to add implicit digestion wherein in the case with dangerous or hostile beasts the belly shrinks (I doubt preds spitting out remnants of gear or bones are really your thing), and then the player reforms himself outside via a magic pendant or spell of sorts? My dream is to see all cool features from other Barbftr games (air meter, magic spells, explicit/sexy stuff, kink customization to enable or disable more hardcore themes users might submit, player customization, etc.) united in one improved engine, although I suppose I'd likely have to write it myself, and that's not something I know how to do...
Even if you didnt end up finish this its still really amazing. the animations are really well done, you really did a great job as useall.
personally i like the fox guy the most.
I also like you found the line of whats not fun anymore to work on, so i hope this experience will add to a great future project(s) you enjoy working on!
personally i like the fox guy the most.
I also like you found the line of whats not fun anymore to work on, so i hope this experience will add to a great future project(s) you enjoy working on!
This is a well made game. Unfortunate that you won’t work on it anymore, because it’s like the reborn version of Panftr, which was in part the reborn version of Barbftr. But since we’re given the download option, some people might find a way to make new characters and/or finish the current ones.
alsnapz I heard your plans changed and now you might be working hard on this for a few months. Good luck. I don't know if you have TBA but i'll wait forever.
This one is actually quite great! The animation quality is superb, all motions and models are smooth and realistic-looking while perfectly retaining the cartoonish style... No longer do they look like stiff cardboard cutouts, but now like a proper living and physics-bound creatures/objects. I really like the choice of models for the main character and creatures too - they are so cute yet not overly so. I wish you the best and hope that you will reuse at least some of this in your future projects, cheers! :)
P.S. That Tyranorcinus stomping grapple attack is so sexy~ >///<
P.S. That Tyranorcinus stomping grapple attack is so sexy~ >///<
Would it be alright to continue off your work?
I'd include your credit at the start obviously, lol ^-^
The tools I'd use are GMS2 & Spine tool for the animations, instead of Flash
I have software to rip Flash files, so it isn't like you'd haft to send me anything.
If you wanted additional backgrounds just message me :D
I'd include your credit at the start obviously, lol ^-^
The tools I'd use are GMS2 & Spine tool for the animations, instead of Flash
I have software to rip Flash files, so it isn't like you'd haft to send me anything.
If you wanted additional backgrounds just message me :D
So a lot of crazy happened, sorry I haven't responded till now L-L
- I was easily able to export all the flash files for the individual objects and convert them into high res sprites.
- Then importing them into my animation software called 'Spine'
- Eventually creating as many bones that would logically make up the different animations
- I even put together a system for making realistic tail and tongue movements
(would) Later moving on to making some basic animations for testing and exporting into my programming software called 'GameMaker Studio 2'
(but) Under horrible circumstances, I was exporting my files into a new encryption software for thumb-drives --not realizing that it has the potential for misreading the salt file created in its encdata file, then replacing it if you create a new one.
At the time, I did not know about how the entire system worked, so now all my important files, including the many games I was working on (including this) are now encrypted without having a method of returning.
I downloaded 'Hashcat' to hopefully learn the different algorithms in encryption to figure out the Salt vs Profile Password formula or use the software to solve it for me L-L
- I was easily able to export all the flash files for the individual objects and convert them into high res sprites.
- Then importing them into my animation software called 'Spine'
- Eventually creating as many bones that would logically make up the different animations
- I even put together a system for making realistic tail and tongue movements
(would) Later moving on to making some basic animations for testing and exporting into my programming software called 'GameMaker Studio 2'
(but) Under horrible circumstances, I was exporting my files into a new encryption software for thumb-drives --not realizing that it has the potential for misreading the salt file created in its encdata file, then replacing it if you create a new one.
At the time, I did not know about how the entire system worked, so now all my important files, including the many games I was working on (including this) are now encrypted without having a method of returning.
I downloaded 'Hashcat' to hopefully learn the different algorithms in encryption to figure out the Salt vs Profile Password formula or use the software to solve it for me L-L
I'll echo the sentiments above and compliment you on a job very well done. My favorite by far is the Jadros Dragone. Her animations are just so wonderful <3 love how she licks you till you faint then eats you, haha. and the animations when she has you in her mouth, mmf <3
I can only hope that you'll work on this sometime in the future, this game by far has some of my favorite vore animations.
I can only hope that you'll work on this sometime in the future, this game by far has some of my favorite vore animations.
Was able to work it out with the developer of the Encryption software to Decrypt one of my files and remake the CFG file. So now I'm able to retain my work!!! As soon as I get one of my video softwares to work, I'll upload a GIF or something to show off the current mechanics I got going XD
Helix: https://www.furaffinity.net/view/35315641/
Jadros: https://www.furaffinity.net/view/35315741/
Level: https://www.furaffinity.net/view/35315880/
(I included the other backgrounds from the game)
Jadros: https://www.furaffinity.net/view/35315741/
Level: https://www.furaffinity.net/view/35315880/
(I included the other backgrounds from the game)
for the fox it depends how he got you.
if he got you while still in the bush(sitting with front paws on belly) you need to do nothing until down arrow lights up at top then hold down arrow
if he got you outside the bush(on all fours) you need to press left and right, back and forth, and he should spit you out. alternatively if you do nothing for a bit until yellow arrows light up you can hold space and move in any direction for a bit and he will switch to a different means of doing things, from there you can move normally and he let you out.
as far as I can tell tyranorcas does not ever let you out
the dragon you just move towards butt
if he got you while still in the bush(sitting with front paws on belly) you need to do nothing until down arrow lights up at top then hold down arrow
if he got you outside the bush(on all fours) you need to press left and right, back and forth, and he should spit you out. alternatively if you do nothing for a bit until yellow arrows light up you can hold space and move in any direction for a bit and he will switch to a different means of doing things, from there you can move normally and he let you out.
as far as I can tell tyranorcas does not ever let you out
the dragon you just move towards butt
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