Been working on post processing stacks in Unity lately, taking my time and preparing assets and shaders for when I can actually piece a full project together. This scene was modeled in Blender and imported to Unity where it was lit and a custom post processing profile put together in order to create this two-tone effect. The shader causing the two-tone effect was created and modified by me, and the wireframe shader is a heavy personal modification of the old Standard Assets edge outlines effect. Everything else in the stack is standard and built in to the post processing system itself.
I tell ya though, the lighting and color ramps required to make this happen...bit of a pain, but totally worth it.
Check out the perfectly looping gif here: https://gfycat.com/FreeUnpleasantBluewhale
I tell ya though, the lighting and color ramps required to make this happen...bit of a pain, but totally worth it.
Check out the perfectly looping gif here: https://gfycat.com/FreeUnpleasantBluewhale
Category Artwork (Digital) / Abstract
Species Unspecified / Any
Size 1010 x 562px
File Size 217.8 kB
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