247 submissions
Winds of Calamus - Dungeon Playtest
Second playtest of a solo pen-and-paper RPG about exploring dungeons. This one has a new cave to explore, with items to buy and the rules at the top, not inline. These rules supersede the other playtest, but it's still worth trying the other one as well.
Category Story / Fantasy
Species Unspecified / Any
Size 120 x 120px
File Size 53.8 kB
Listed in Folders
had a nice time trying it
the system is simple enough but I didn't understood how the 'features' of the rooms apply right away.
the system force you to accumulate the DOOM pretty quickly but they go away with the rooms events (still had to get a total of 18 DOOM point during my run of the dungeon to end up with 5 once out).
and you had some confusion in marking which room open to wich in the end. Unless they are rooms you can enter by only one side and exit by the other and can't go back the way you came.
Quitte promising
the system is simple enough but I didn't understood how the 'features' of the rooms apply right away.
the system force you to accumulate the DOOM pretty quickly but they go away with the rooms events (still had to get a total of 18 DOOM point during my run of the dungeon to end up with 5 once out).
and you had some confusion in marking which room open to wich in the end. Unless they are rooms you can enter by only one side and exit by the other and can't go back the way you came.
Quitte promising
FA+

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