Once Lyon's best friend, he perished while helping the Primal Warrior rescue his children on Diablos...or so it was thought.
Now resurrected and transformed by the archfiends, Syd has all the strength, speed and agility of the mighty dragons.
© 2007 Fantasy Films Productions
Now resurrected and transformed by the archfiends, Syd has all the strength, speed and agility of the mighty dragons.
© 2007 Fantasy Films Productions
Category Artwork (Digital) / Fantasy
Species Dragon (Other)
Size 625 x 1067px
File Size 209.8 kB
Listed in Folders
He could appear more "dragon" like a Dragonborn of Bahamut's new D & D 4th Edition. Type this:
Gods wage war through the mortals and deities are no different draconic. Tiamat creates all kinds of draconic beings to manifest their power in the world, generating modified creatures from their eggs. These evil entities act as agents of the Chromatic Dragon. Of the draconic gods, just Bahamut stands between Tiamat and her evil goals. The conflict between them runs furiously for centuries. Those who know him call this conflict Dragonfall War.
The Platinum Dragon creatures created to oppose the spawn of Tiamat, accepting humanoid volunteers to his righteous cause. He chooses those truly dedicated to supporting his ideals and work against vile draconic creatures. The past actions of a potential recruit care little, all that counts is the current and future devotion to opposing Tiamat and her spawn. Some criminals have found redemption and purpose in becoming Bahamut's servants.
Those who devote themselves to the care of Bahamut and act as his emissaries in the mortal realms become his daughters and sons. These humanoids give up all their former racial identity and are born again. They become dragonborn.
Dragonborn are powerful creatures, majestic and that resemble his adoptive father. They fight tirelessly against the spawn of Tiamat, gaining allies on the way to Dragonfall War. Dragonborn are great leaders with a clear purpose. They are often the motivating nexus of a group of adventurers.
The Call of Bahamut
The young dragonborn of Bahamut are a unique breed because they are not born, they are reborn. Each one enters the world as a halfling, elf, human or member of some other humanoid race with all the features and trends of original race. Bahamut summons would-be followers, and those few who continue to serve you.
Most people who hear the call of the Platinum Dragon, the perceived early, before they reach adolescence. Few receive the call after reaching adulthood and beginning their careers. Not all are called to respond.
The call is a strange event and that should be experienced in order to be understood. It takes the form of a mental question politely, asking if the person's heart and soul are willing to undertake dedication to a noble and arduous purpose - protecting the world from the spawn of Tiamat.
The call of Bahamut wonders if the choice is willing to surrender completely to the cause, giving up all that was before becoming a children's Bahamut. This choice is never easy. The choice is alerted of the many sacrifices that have to do: since to leave behind their racial identity, his family and friends, and even your entire way of life. The only reward for these sacrifices is service to the Platinum Dragon and his love.
The Rite of Rebirth
The Rite of Rebirth transforms a character into a draconic servant dedicated to Bahamut, known as dragonborn.
Becoming a dragonborn is not an easy responsibility. It's a long process full of self-reflection and commitment. Aspirants in the ways of their original race should carefully consider what they are leaving behind. While a human might be content to leave behind his natural versatility, it is rare for someone who invested in their racial identity to lose that race's abilities.
When the ritual begins, the supplicant takes away all your possessions and equipment for the ceremony. Dressed in a loose linen, he spends a full day of fasting and meditating during the night about their choice. Your mind fills with all things that are leaving, remembering how much we have to resign to become a dragonborn.
When dawn comes, the future dragonborn crawls inside a structure molded into an egg, which previously built (see Cost) to sleep at last in its original form. This symbolic act represents her acceptance of the final transformation. When the next morning comes, she is transformed into a dragonborn. After waking up inside the sealed egg, it breaks out as a glorious child of dragon Bahamut.
Prerequisites: To be accepted as a suitable candidate, the supplicant must not be evil and must have an Intelligence score of at least 3.
Benefit: A dragonborn loses many of its original racial traits and gains the racial characteristics of dragonborn (see below).
Time: The Rite of Rebirth requires 24 hours of meditation and fasting followed by 24 hours of sleep. If the ceremony is interrupted, the child of Bahamut candidate should get the rite from the beginning.
Cost: The symbolic egg crafted by dragonborn costs 100 gp to create, and requires a handful of scales of metallic dragons.
Appearance
Noble. Draconic. Almost every description of a dragonborn includes those two words. The dragonborn is physically transformed so perfectly that there are only traces of its previous appearance. Dragonborn are always slightly bigger than most other members of their original race.
These servants of Bahamut is the epitome of devotion to righteousness. His very appearance gives an impression of virtuous purpose. Dragonborn carry themselves well, seeing themselves as noble humanoid representations of dragons.
When a dragonborn walks into an inn, the heads of patrons turn and his eyes stare. What they see is well worth a second look. In all aspects of their presence, dragonborn consciously act as emissaries of their adoptive father, Bahamut.
Traits dragonborn
A dragonborn combines some of the racial characteristics of their original race and its new form. Only these acquired characteristics in the transformation will be determined here.
· +2 Constitution, -2 Dexterity. Dragonborn are strong and healthy, but are awkward in their newly adopted bodies.
· Outsider (dragon blood): Dragonborn are humanoids with the subtype of dragon blood and any other subtype had that before undergoing the Rite of Rebirth. For all effects related to race, a dragon is considered a dragon and a member of her original race.
· Age: After the dragonborn pass through the Rite of Rebirth, she emerges as a creature adult despite his age before. If you live another 200 years, will come in middle age.
· +2 Dodge bonus to Armor Class against creatures of the dragon type. The dragonborn have an innate sense of how best to defend against potential enemies.
Immunity against Frightful Presence: Dragonborn are immune to the frightful presence ability of dragons, as if they were dragons.
Draconic · Aspect: Bahamut bless dragonborn with some aspects that combine the best attributes of good-aligned dragons. Upon completing the Rite of Rebirth, a dragonborn choose which of the following three aspects to manifest. Once the choice is made, can not be changed.
Heart (Su): A dragonborn you choose as your heart draconic aspect gains a breath weapon. The blow is a bright, shining all that glitters with metallic colors. The line's length is 1.5 m by Dice dragonborn that has, up to a maximum of 30 feet at 20 HD. The blast deals 1d8 points of damage, plus an extra 1d8 points per 3 HD the dragon has (at 3 HD 2d8, 3d8 at 6 HD, and so on). The damage can be acid, cold, electricity or fire, changing on each use as the dragonborn choose. A successful Reflex saving throw reduces damage by half (DC 10 + ½ DV dragonborn + your Constitution modifier). A dragonborn can use your breath once every 1d4 rounds.
Mind (Ex): A dragonborn select an aspect that mind, sharpen your senses, gaining immunity to paralysis and magic sleep effects. The dragonborn also gains darkvision me nine low-light vision, more a +2 racial bonus on tests of skill Watch, Listen and Search.
With 6 DV, darkvision dragonborn extends to 18 m. 9-DV, darkvision dragonborn extends to 27 m, and its low-light vision allows her to see three times more than a human in low light conditions.
With DV 12, darkvision to dragonborn extends to 36 m, and its low-light vision allows you to see four times more than a human in low light conditions.
With 15 HD, the dragonborn gains blindsight 9 m.
Wings (Ex): A dragonborn to select the aspect wings, egg carrying hatch fully formed wings. Dragonborn can use to help these wings on your heels (granting a +10 racial bonus on skill checks Jump) and planar. Dragonborn with 6 or more HD can use their wings to fly.
Gliding: A dragonborn can use their wings to glide, negating damage from a fall from any height and allowing a displacement of 6 m 1.5 m forward to each fall. Dragonborn glide at a speed of 9 feet with average maneuverability. Even if the maneuverability of a dragonborn improve, it can not hover while gliding. A dragonborn can not glide while carrying a medium or heavy.
If a dragonborn become unconscious or helpless while in midair, her wings open naturally and powerful ligaments remain rigid. The dragonborn then descends slowly in a tight spiral and takes only 1d6 points of falling damage, no matter the height.
Flight: When you've selected a dragonborn looks wings reach 6 HD, it gains flying speed of 9 feet with average maneuverability. A dragonborn can not fly while carrying a medium or heavy load or while fatigued or exhausted.
A dragonborn can safely fly for a number of rounds equal to your Constitution modifier (minimum 1 round). It can double this length of flight, but is fatigued by the effort. The dragonborn is likewise fatigued after spending a total of more than 10 minutes per day flying. Because the dragonborn can glide before, after and during the rounds of flight, it can stay aloft for long periods, even if you can only use flight once every round, without getting bored.
When she reaches 12 HD, a dragon has enough strength and courage to fly without tiring. It can fly at a speed of 9 m (average maneuverability) with no more exertion than walking or running.
A dragonborn can do with flight, a dive attack. A dive attack works like a foray into attack, but the dragonborn must move a minimum of 9 m and descend at least 3 m. A dragonborn can do a dive attack only when wielding a piercing weapon. If you reach the hit to dive attack, the damage is doubled.
Dragonborn with a flight can use the racing action while flying, provided it flies in a straight line.
Automatic Languages: Draconic. Dragonborn gain the ability to speak Draconic upon their transformation, but not lose the ability to speak languages they already know.
Favored Class: Warrior . A warrior that is multiclass dragonborn not count when determining experience point penalty for being a multiclass character. Also, paladins can leave their class and return it without penalty.
http://www.christopherburdett.com/_.....amut_large.jpg
Or you could create a Dragonborn character as a sidekick Nogard that would teach her "curse"can also be a "gift ", do you think, GEPredators?
Gods wage war through the mortals and deities are no different draconic. Tiamat creates all kinds of draconic beings to manifest their power in the world, generating modified creatures from their eggs. These evil entities act as agents of the Chromatic Dragon. Of the draconic gods, just Bahamut stands between Tiamat and her evil goals. The conflict between them runs furiously for centuries. Those who know him call this conflict Dragonfall War.
The Platinum Dragon creatures created to oppose the spawn of Tiamat, accepting humanoid volunteers to his righteous cause. He chooses those truly dedicated to supporting his ideals and work against vile draconic creatures. The past actions of a potential recruit care little, all that counts is the current and future devotion to opposing Tiamat and her spawn. Some criminals have found redemption and purpose in becoming Bahamut's servants.
Those who devote themselves to the care of Bahamut and act as his emissaries in the mortal realms become his daughters and sons. These humanoids give up all their former racial identity and are born again. They become dragonborn.
Dragonborn are powerful creatures, majestic and that resemble his adoptive father. They fight tirelessly against the spawn of Tiamat, gaining allies on the way to Dragonfall War. Dragonborn are great leaders with a clear purpose. They are often the motivating nexus of a group of adventurers.
The Call of Bahamut
The young dragonborn of Bahamut are a unique breed because they are not born, they are reborn. Each one enters the world as a halfling, elf, human or member of some other humanoid race with all the features and trends of original race. Bahamut summons would-be followers, and those few who continue to serve you.
Most people who hear the call of the Platinum Dragon, the perceived early, before they reach adolescence. Few receive the call after reaching adulthood and beginning their careers. Not all are called to respond.
The call is a strange event and that should be experienced in order to be understood. It takes the form of a mental question politely, asking if the person's heart and soul are willing to undertake dedication to a noble and arduous purpose - protecting the world from the spawn of Tiamat.
The call of Bahamut wonders if the choice is willing to surrender completely to the cause, giving up all that was before becoming a children's Bahamut. This choice is never easy. The choice is alerted of the many sacrifices that have to do: since to leave behind their racial identity, his family and friends, and even your entire way of life. The only reward for these sacrifices is service to the Platinum Dragon and his love.
The Rite of Rebirth
The Rite of Rebirth transforms a character into a draconic servant dedicated to Bahamut, known as dragonborn.
Becoming a dragonborn is not an easy responsibility. It's a long process full of self-reflection and commitment. Aspirants in the ways of their original race should carefully consider what they are leaving behind. While a human might be content to leave behind his natural versatility, it is rare for someone who invested in their racial identity to lose that race's abilities.
When the ritual begins, the supplicant takes away all your possessions and equipment for the ceremony. Dressed in a loose linen, he spends a full day of fasting and meditating during the night about their choice. Your mind fills with all things that are leaving, remembering how much we have to resign to become a dragonborn.
When dawn comes, the future dragonborn crawls inside a structure molded into an egg, which previously built (see Cost) to sleep at last in its original form. This symbolic act represents her acceptance of the final transformation. When the next morning comes, she is transformed into a dragonborn. After waking up inside the sealed egg, it breaks out as a glorious child of dragon Bahamut.
Prerequisites: To be accepted as a suitable candidate, the supplicant must not be evil and must have an Intelligence score of at least 3.
Benefit: A dragonborn loses many of its original racial traits and gains the racial characteristics of dragonborn (see below).
Time: The Rite of Rebirth requires 24 hours of meditation and fasting followed by 24 hours of sleep. If the ceremony is interrupted, the child of Bahamut candidate should get the rite from the beginning.
Cost: The symbolic egg crafted by dragonborn costs 100 gp to create, and requires a handful of scales of metallic dragons.
Appearance
Noble. Draconic. Almost every description of a dragonborn includes those two words. The dragonborn is physically transformed so perfectly that there are only traces of its previous appearance. Dragonborn are always slightly bigger than most other members of their original race.
These servants of Bahamut is the epitome of devotion to righteousness. His very appearance gives an impression of virtuous purpose. Dragonborn carry themselves well, seeing themselves as noble humanoid representations of dragons.
When a dragonborn walks into an inn, the heads of patrons turn and his eyes stare. What they see is well worth a second look. In all aspects of their presence, dragonborn consciously act as emissaries of their adoptive father, Bahamut.
Traits dragonborn
A dragonborn combines some of the racial characteristics of their original race and its new form. Only these acquired characteristics in the transformation will be determined here.
· +2 Constitution, -2 Dexterity. Dragonborn are strong and healthy, but are awkward in their newly adopted bodies.
· Outsider (dragon blood): Dragonborn are humanoids with the subtype of dragon blood and any other subtype had that before undergoing the Rite of Rebirth. For all effects related to race, a dragon is considered a dragon and a member of her original race.
· Age: After the dragonborn pass through the Rite of Rebirth, she emerges as a creature adult despite his age before. If you live another 200 years, will come in middle age.
· +2 Dodge bonus to Armor Class against creatures of the dragon type. The dragonborn have an innate sense of how best to defend against potential enemies.
Immunity against Frightful Presence: Dragonborn are immune to the frightful presence ability of dragons, as if they were dragons.
Draconic · Aspect: Bahamut bless dragonborn with some aspects that combine the best attributes of good-aligned dragons. Upon completing the Rite of Rebirth, a dragonborn choose which of the following three aspects to manifest. Once the choice is made, can not be changed.
Heart (Su): A dragonborn you choose as your heart draconic aspect gains a breath weapon. The blow is a bright, shining all that glitters with metallic colors. The line's length is 1.5 m by Dice dragonborn that has, up to a maximum of 30 feet at 20 HD. The blast deals 1d8 points of damage, plus an extra 1d8 points per 3 HD the dragon has (at 3 HD 2d8, 3d8 at 6 HD, and so on). The damage can be acid, cold, electricity or fire, changing on each use as the dragonborn choose. A successful Reflex saving throw reduces damage by half (DC 10 + ½ DV dragonborn + your Constitution modifier). A dragonborn can use your breath once every 1d4 rounds.
Mind (Ex): A dragonborn select an aspect that mind, sharpen your senses, gaining immunity to paralysis and magic sleep effects. The dragonborn also gains darkvision me nine low-light vision, more a +2 racial bonus on tests of skill Watch, Listen and Search.
With 6 DV, darkvision dragonborn extends to 18 m. 9-DV, darkvision dragonborn extends to 27 m, and its low-light vision allows her to see three times more than a human in low light conditions.
With DV 12, darkvision to dragonborn extends to 36 m, and its low-light vision allows you to see four times more than a human in low light conditions.
With 15 HD, the dragonborn gains blindsight 9 m.
Wings (Ex): A dragonborn to select the aspect wings, egg carrying hatch fully formed wings. Dragonborn can use to help these wings on your heels (granting a +10 racial bonus on skill checks Jump) and planar. Dragonborn with 6 or more HD can use their wings to fly.
Gliding: A dragonborn can use their wings to glide, negating damage from a fall from any height and allowing a displacement of 6 m 1.5 m forward to each fall. Dragonborn glide at a speed of 9 feet with average maneuverability. Even if the maneuverability of a dragonborn improve, it can not hover while gliding. A dragonborn can not glide while carrying a medium or heavy.
If a dragonborn become unconscious or helpless while in midair, her wings open naturally and powerful ligaments remain rigid. The dragonborn then descends slowly in a tight spiral and takes only 1d6 points of falling damage, no matter the height.
Flight: When you've selected a dragonborn looks wings reach 6 HD, it gains flying speed of 9 feet with average maneuverability. A dragonborn can not fly while carrying a medium or heavy load or while fatigued or exhausted.
A dragonborn can safely fly for a number of rounds equal to your Constitution modifier (minimum 1 round). It can double this length of flight, but is fatigued by the effort. The dragonborn is likewise fatigued after spending a total of more than 10 minutes per day flying. Because the dragonborn can glide before, after and during the rounds of flight, it can stay aloft for long periods, even if you can only use flight once every round, without getting bored.
When she reaches 12 HD, a dragon has enough strength and courage to fly without tiring. It can fly at a speed of 9 m (average maneuverability) with no more exertion than walking or running.
A dragonborn can do with flight, a dive attack. A dive attack works like a foray into attack, but the dragonborn must move a minimum of 9 m and descend at least 3 m. A dragonborn can do a dive attack only when wielding a piercing weapon. If you reach the hit to dive attack, the damage is doubled.
Dragonborn with a flight can use the racing action while flying, provided it flies in a straight line.
Automatic Languages: Draconic. Dragonborn gain the ability to speak Draconic upon their transformation, but not lose the ability to speak languages they already know.
Favored Class: Warrior . A warrior that is multiclass dragonborn not count when determining experience point penalty for being a multiclass character. Also, paladins can leave their class and return it without penalty.
http://www.christopherburdett.com/_.....amut_large.jpg
Or you could create a Dragonborn character as a sidekick Nogard that would teach her "curse"can also be a "gift ", do you think, GEPredators?
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