At a weight of 170.000 tons, the Ravenlord is a nutshell when compared to other warships deployed by the Inner Sphere, but that doesn't make the ship less dangerous. The two large engines provide a maximum thrust of 4g, making it fast enough to hunt it's favorite prey: dropships.
The Ravenlord was designed to attack and destroy enemy dropships, and its two class 30 naval autocannons do a good job. There are extremely few dropships that can withstand a direct hit from these 3500 ton slug throwers, most of the time, the shell simply smashes into one side of the dropship, goes right through the entire vessel, and leaves it at the other side. Since the naval autocannons have a range that is way beyond the range of any weapon a dropship can carry, the Ravenlord can wipe entire dropship clusters before it has to fear any retaliation.
When fighting other warships, the Ravenlord has two heavy naval PPCs in the nose and a total of 9 launcher tubes for White Shark-T teleoperated missiles, which are known to penetrate the outer hull of a space vessel with ease, causing severe damage to the internal structure. And since most Clan warships lack any anti-aircraft weapons and only carry 20 aerospace fighters, they have little to no defense against a full missile volley.
In order to prevent the warship from the same faith countless other juggernauts suffered, the Ravenlord carries both 24 fighters and an impressive anti-aircraft weapon array. A mixture of large pulse lasers, particle cannons with extended range, and dozens of gauss rifles turn any attempts to attack the ship into a suicide mission, with no real hope of causing any damage, especially if two dozen fighters are attacking from the back, leaving no way out. The enemy fighters are either torn apart by the incoming fighters or crushed by the fast and huge meat grinder right in front of them.
The Ravenlord was designed to attack and destroy enemy dropships, and its two class 30 naval autocannons do a good job. There are extremely few dropships that can withstand a direct hit from these 3500 ton slug throwers, most of the time, the shell simply smashes into one side of the dropship, goes right through the entire vessel, and leaves it at the other side. Since the naval autocannons have a range that is way beyond the range of any weapon a dropship can carry, the Ravenlord can wipe entire dropship clusters before it has to fear any retaliation.
When fighting other warships, the Ravenlord has two heavy naval PPCs in the nose and a total of 9 launcher tubes for White Shark-T teleoperated missiles, which are known to penetrate the outer hull of a space vessel with ease, causing severe damage to the internal structure. And since most Clan warships lack any anti-aircraft weapons and only carry 20 aerospace fighters, they have little to no defense against a full missile volley.
In order to prevent the warship from the same faith countless other juggernauts suffered, the Ravenlord carries both 24 fighters and an impressive anti-aircraft weapon array. A mixture of large pulse lasers, particle cannons with extended range, and dozens of gauss rifles turn any attempts to attack the ship into a suicide mission, with no real hope of causing any damage, especially if two dozen fighters are attacking from the back, leaving no way out. The enemy fighters are either torn apart by the incoming fighters or crushed by the fast and huge meat grinder right in front of them.
Category Artwork (Digital) / Fantasy
Species Unspecified / Any
Size 1280 x 960px
File Size 358.7 kB
1) 170.000 tons = nutshell when compared to juggernauts like the Nightlord battleship (1.200.000 tons) or the almighty McKenna (approx 2 million tons). Not to mention the Leviathan, which is 2.5 million tons (it's an oversized troop carrier, though, and doesn't count because of that ). That means it has fewer weapons, and thus cannot pose a threat to larger units when it comes to a direct firefight.
2) It's armor is relatively thin (when compared to warship standards). 380 to 430 armor points is not THAT much (it wouldn't survive the first volley from most other warships, that's why it relies on guided missiles: it attacks from extreme ranges without suffering any accuracy, and the missiles can knock out a warship by destroying vital components not matter how thick their armored hull is).
3) 24 fighters AND a high acceleration profile == lots of fuel required. The ship has large fuel tanks, and that means it has less space left for spare parts and cargo (1 percent for parts, 1.2 percent for cargo). While it has enough food and water for half-a-year, the small amount of cargo space means that it cannot stay in the open for a long time (unless the single dropship it carries has some extra space left).
2) It's armor is relatively thin (when compared to warship standards). 380 to 430 armor points is not THAT much (it wouldn't survive the first volley from most other warships, that's why it relies on guided missiles: it attacks from extreme ranges without suffering any accuracy, and the missiles can knock out a warship by destroying vital components not matter how thick their armored hull is).
3) 24 fighters AND a high acceleration profile == lots of fuel required. The ship has large fuel tanks, and that means it has less space left for spare parts and cargo (1 percent for parts, 1.2 percent for cargo). While it has enough food and water for half-a-year, the small amount of cargo space means that it cannot stay in the open for a long time (unless the single dropship it carries has some extra space left).
PRETTY close. :o)
But you missed a few points about my creations:
- They are VERY cost effective (this ship here costs 2.4 billion C-Bills, which is NOTHING when compared to other warships, especially warships of a comparable size)
- They provide high endurance and survuvability in a battle (little to no heat problems, always enough , but not too much, ammo, and few achilles heels such as XL reactors and stuff)
- They are designed to provide their operator with both bullets AND beans. I give my toys all those little extras that make them far more comfi than you'd expect on a combat unit (probably a german gene or something, we always give our soldiers way more comfort than any other army in the world ).
But you missed a few points about my creations:
- They are VERY cost effective (this ship here costs 2.4 billion C-Bills, which is NOTHING when compared to other warships, especially warships of a comparable size)
- They provide high endurance and survuvability in a battle (little to no heat problems, always enough , but not too much, ammo, and few achilles heels such as XL reactors and stuff)
- They are designed to provide their operator with both bullets AND beans. I give my toys all those little extras that make them far more comfi than you'd expect on a combat unit (probably a german gene or something, we always give our soldiers way more comfort than any other army in the world ).
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