So Ty 1 and, not Ty the Tazmanian 2 or, 3. Since 2 and, 3 doesnt use a low poly model oddly enough. I had to spend a fuck load of time . In blender since the model is so high. It loads in a area blender didnt calculate to be visible at all.
So I spent days trying to get him xS Well idk..... if anyone wants him. Ill have a dl later. I need a break today. This model can ONLY be ripped during, when Ty swims.
So I spent days trying to get him xS Well idk..... if anyone wants him. Ill have a dl later. I need a break today. This model can ONLY be ripped during, when Ty swims.
Category All / All
Species Unspecified / Any
Size 1080 x 810px
File Size 120.8 kB
Thanks to someone's DFF plugin, I was able to import this character into blender.
Although I had to remake basic bone structure from scratch due to partially flawed importing procedure.
https://www.furaffinity.net/view/31658138/
Although I had to remake basic bone structure from scratch due to partially flawed importing procedure.
https://www.furaffinity.net/view/31658138/
Do you need help with the rig cause, im mildly confused xD
If you want a complex rig like this https://d.facdn.net/art/sotamusara/.....ra_leo_wes.png
I could rig the model in the pmx editor and port back to blender. So the model has a better rig.
Tho he looks pretty low poly I think facial sliders would be easy to make. What game was he from?
If you want a complex rig like this https://d.facdn.net/art/sotamusara/.....ra_leo_wes.png
I could rig the model in the pmx editor and port back to blender. So the model has a better rig.
Tho he looks pretty low poly I think facial sliders would be easy to make. What game was he from?
Yes, but before that I'll make many retries until I understand.
This model has weird way of what vertices should bend. Spent entire week solely for grouping vertices groups. You'll see that certain polygons belong to two groups, because it creates different bending when bones are rotated.
So yeah, it'll take time to solve a puzzle.
This model has weird way of what vertices should bend. Spent entire week solely for grouping vertices groups. You'll see that certain polygons belong to two groups, because it creates different bending when bones are rotated.
So yeah, it'll take time to solve a puzzle.
FA+

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