After spending some time romping through the city, the two behemoths decided to lay back for a bit to prop up their enormous feet. To their luck, the new friends they made ended up happy to be forced to give their soles some much-needed attention. The two citygoers did such a nice job that Hellfarch and Typhek invited them to have a close-up view to a friendly game of arm wrestling between them. So close-up, in fact, that each one ended up cheering ecstatically for either Hellfarch or Typhek to win, as if something unfortunate would happen to them should their chosen champion lose to the other.
The third part of a birthday gift for
Typhek.
EDIT: For Typhek's birthday in 2019, I recreated this image series with his new model and updated poses/lighting, which is shown now. You can see the older version of this picture here.
The third part of a birthday gift for
Typhek.EDIT: For Typhek's birthday in 2019, I recreated this image series with his new model and updated poses/lighting, which is shown now. You can see the older version of this picture here.
Category Artwork (Digital) / Macro / Micro
Species Demon
Size 1920 x 3240px
File Size 5.43 MB
Thank you, man! It was fun working on these.
To be honest, I didn't build this city scene at all actually. I generated it by downloading a trial for a program called Esri CityEngine, which lets you procedurally generate cities, and then I exported the geometry+textures from it into Maya. I had to do a lot of work to clean things up and optimize it, as even the smallest city preset creates a huge amount of geometry, but if you can put up with taking the time to do so then it makes for a good set for macro shenanigans!
I am working on making a city of my own (mostly) by hand, as the buildings generated by CityEngine are pretty crummy when viewed at street level, but that is currently on the backburner as I need focus on other projects. Even when I do work on it, it's a slow burn though, as figuring out how to make interesting street layouts as well as filling blocks with varied enough buildings that everything doesn't look the same takes a lot of time and patience.
To be honest, I didn't build this city scene at all actually. I generated it by downloading a trial for a program called Esri CityEngine, which lets you procedurally generate cities, and then I exported the geometry+textures from it into Maya. I had to do a lot of work to clean things up and optimize it, as even the smallest city preset creates a huge amount of geometry, but if you can put up with taking the time to do so then it makes for a good set for macro shenanigans!
I am working on making a city of my own (mostly) by hand, as the buildings generated by CityEngine are pretty crummy when viewed at street level, but that is currently on the backburner as I need focus on other projects. Even when I do work on it, it's a slow burn though, as figuring out how to make interesting street layouts as well as filling blocks with varied enough buildings that everything doesn't look the same takes a lot of time and patience.
FA+

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