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Some of you wanted more sock action, so here you go! My female self giving you a good, firm rubbing with my soft, spongy socks~ The hard hoof beneath it pressing down on you only makes it squish you even harder ^-^
Heres some stills from the new dropbox account, if you want higher quality images or just to save!:
1:https://www.dropbox.com/s/oq8q5t3m75q9wcd/SockRubbing1.jpg?dl=0
2:https://www.dropbox.com/s/ur8kw3eyay3m8fg/SockRubbing2.jpg?dl=0
3:https://www.dropbox.com/s/kd3qdfk3tt0j9sy/SockRubbing3.jpg?dl=0
Heres some stills from the new dropbox account, if you want higher quality images or just to save!:
1:https://www.dropbox.com/s/oq8q5t3m75q9wcd/SockRubbing1.jpg?dl=0
2:https://www.dropbox.com/s/ur8kw3eyay3m8fg/SockRubbing2.jpg?dl=0
3:https://www.dropbox.com/s/kd3qdfk3tt0j9sy/SockRubbing3.jpg?dl=0
Category Flash / Macro / Micro
Species Bovine (Other)
Size 1280 x 720px
File Size 4.38 MB
Listed in Folders
absolutely. so, it doesnt quite loop right first, and second, this is a bit more complicated:
you seem to have this issue with your other animations as well, for example the but bouncing anims.
you have the characters deform before the objects touch.
so for this scene, you should have the wolf actually get pushed down by the hoof, rather than falling back before the hoof ever reaches him.
another example: http://www.furaffinity.net/view/26665199/
you have the ass and chair flatten before they even touch, so it seems as if they are magnitized to each other XD
and the issue with your animation is how your keyframes are spaced out. instead of moving smoothly and naturally through the animation, its just going from one motion to another, and you can tell when there is a slow/pause between keyframes. hopefully all this made sense, if you want any more help or anything pm me
you seem to have this issue with your other animations as well, for example the but bouncing anims.
you have the characters deform before the objects touch.
so for this scene, you should have the wolf actually get pushed down by the hoof, rather than falling back before the hoof ever reaches him.
another example: http://www.furaffinity.net/view/26665199/
you have the ass and chair flatten before they even touch, so it seems as if they are magnitized to each other XD
and the issue with your animation is how your keyframes are spaced out. instead of moving smoothly and naturally through the animation, its just going from one motion to another, and you can tell when there is a slow/pause between keyframes. hopefully all this made sense, if you want any more help or anything pm me
I disagree with the first point of it not looping right, as all keyframes are copied from the beginning, and there is no noticable change when it does loop. But I can see what you mean about the second =]
The part where hes pushed down, a second time, happens before the hoof actually touches him, you are right, so ill try and look out for that in the future. I sort of see it with the other example you posted? but its very hard to see, but regardless ill try and keep it in mind for anything in the future, with impacts and stuff =] Thanks for the feedback there.
The keyframes though I dont want to mess with, as thats just what the program does xP and know it can be changed to work differently, by tweaking inside the curve editor, but I think it would do more harm than good, as its what im used to working with, that motion curve you get by default. I think it would end up making my animations look even more unnatural, as im not used to working with other curves.
Thank you for the feedback ^_^ was helpful for the most part
The part where hes pushed down, a second time, happens before the hoof actually touches him, you are right, so ill try and look out for that in the future. I sort of see it with the other example you posted? but its very hard to see, but regardless ill try and keep it in mind for anything in the future, with impacts and stuff =] Thanks for the feedback there.
The keyframes though I dont want to mess with, as thats just what the program does xP and know it can be changed to work differently, by tweaking inside the curve editor, but I think it would do more harm than good, as its what im used to working with, that motion curve you get by default. I think it would end up making my animations look even more unnatural, as im not used to working with other curves.
Thank you for the feedback ^_^ was helpful for the most part
oooh, really? Well, stay tuned =3 because theres something you'll REALLY like coming which you can thank
oblivark for, hehe. (Shes helping me render it currently and helped with the lighting ^_^)
oblivark for, hehe. (Shes helping me render it currently and helped with the lighting ^_^)
Probably will do something boot related in the future, since I made some good boots recently xP But yep! Socked hooves are never used for some reason, but they are nice cause they make the hard hooves a little bit softer, and inside its -very- tight too, to push you against the hoof itself
Ohh how ironic is that. :) Can't wait to see what you come up with. Given your track record, I have no doubt it's going to be amazing, whatever it is. ^.^ Awww see, and that's what I was thinking in regards to the socks. Though from what I've learned, many hoofed creatures have very soft and sensitive areas between and under their hoofs. So I suppose it wouldn't be so bad for a micro to be trapped inside the sock itself too. ^.^
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