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Here I will go through a step by step process on how I do Gmod scenes, since I have been asked many times. I'll try and capture the general idea for each step in each image I post for this tutorial.
So, the first step actually can be different depending on what you're thinking of doing. Sometimes I'll build the scene around where I'll be taking an image. Other times I'll do the pose first if there's a character or characters involved. It really depends on what helps you get the ball rolling. However, I'll almost always have a camera angle in mind before I start anything.
Now, the best tools for the very first step in scene making will be things like stand pose, ragdoll mover, and no collide everything tools. Other tools like ignore and easy bodygroup tools are very helpful and recommended, but not as needed at least for the first step. Placing props can be simply done by using your physgun and the physgun unfreeze delay tool will prevent any accidental unfreezes should you hit R. The environment you'll be working in may or may not have the best lighting though so commands like mat_fullbright will take care of that, much like here in gm_construct's dark room I frequent where it's hard to see anything without any lights! One thing to note is certain materials or textures will blend in with everything lit evenly using this command, popping on your flashlight will help fix that.
Bugs will be one problem you'll encounter often within Gmod, sometimes it's the tool or model itself, or it can be too many mods on your end. The size of the workshop and the potential creativity one can achieve in Garry's Mod can lead to all sorts of weird issues. It's best to keep the amount of mods that use scripts to a minimum which unfortunately could mean cutting back on fun mods like extra gamemodes if you're playing online often, this will lead to less conflicts with tools and game saves though! I normally run into engine limitations like having too many lights casting shadows which can eat fps and mess up later steps in this tutorial. Depending on your hardware you might consider ways to optimize your scene if possible.
Once you're done scene building or doing your basic pose save the game!
*Tips: When using the ragdoll mover tool, the pelvis bone or root will usually be able to move the entire model around wherever you point when you click and drag the colored arrows.
* I got around to putting together a collection of all the tools I use and could think of off the top of my head! Here's the collection:
https://steamcommunity.com/sharedfi.....?id=2233619053
step 1: You are here.
step 2: http://www.furaffinity.net/view/26695158/
step 3: http://www.furaffinity.net/view/26716161/
step 4: http://www.furaffinity.net/view/26727126/
So, the first step actually can be different depending on what you're thinking of doing. Sometimes I'll build the scene around where I'll be taking an image. Other times I'll do the pose first if there's a character or characters involved. It really depends on what helps you get the ball rolling. However, I'll almost always have a camera angle in mind before I start anything.
Now, the best tools for the very first step in scene making will be things like stand pose, ragdoll mover, and no collide everything tools. Other tools like ignore and easy bodygroup tools are very helpful and recommended, but not as needed at least for the first step. Placing props can be simply done by using your physgun and the physgun unfreeze delay tool will prevent any accidental unfreezes should you hit R. The environment you'll be working in may or may not have the best lighting though so commands like mat_fullbright will take care of that, much like here in gm_construct's dark room I frequent where it's hard to see anything without any lights! One thing to note is certain materials or textures will blend in with everything lit evenly using this command, popping on your flashlight will help fix that.
Bugs will be one problem you'll encounter often within Gmod, sometimes it's the tool or model itself, or it can be too many mods on your end. The size of the workshop and the potential creativity one can achieve in Garry's Mod can lead to all sorts of weird issues. It's best to keep the amount of mods that use scripts to a minimum which unfortunately could mean cutting back on fun mods like extra gamemodes if you're playing online often, this will lead to less conflicts with tools and game saves though! I normally run into engine limitations like having too many lights casting shadows which can eat fps and mess up later steps in this tutorial. Depending on your hardware you might consider ways to optimize your scene if possible.
Once you're done scene building or doing your basic pose save the game!
*Tips: When using the ragdoll mover tool, the pelvis bone or root will usually be able to move the entire model around wherever you point when you click and drag the colored arrows.
* I got around to putting together a collection of all the tools I use and could think of off the top of my head! Here's the collection:
https://steamcommunity.com/sharedfi.....?id=2233619053
step 1: You are here.
step 2: http://www.furaffinity.net/view/26695158/
step 3: http://www.furaffinity.net/view/26716161/
step 4: http://www.furaffinity.net/view/26727126/
Category Other / Tutorials
Species Wolf
Size 1280 x 720px
File Size 397.8 kB
Listed in Folders
https://steamcommunity.com/sharedfiles/filedetails/?id=104575630&searchtext=ragdoll+mover This one has the error? If it does, I guess you could try using the good ol' physgun since stand pose tool will have the whole ragdoll frozen instead of having to start from one that isn't.
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