While there are still a handful of details left to be sorted out with this model, I am quite pleased how she's turning out.
On thing about 3D work in general is the best way to check your progress is to create simple, of not bare-bones scenes for your model and insert them, move the camera around, look a the various objects both with and without shadows, and soak in everything to look for anything that might stick out as not looking just right; and I'm happy to say there are very few of those while working on Chucky's Esspy-2 trainer aircraft seen here.
This particular sample rendering was titled as Flaps-30 in possible reference to Chucky Ibanez about to return NETU field after his solo flight, hence flaps are at 30° - thirty degrees deployed for landing - maximum lift setting and here it appears that Chucky has just cleared the runway boundary and looks good for a solid, smooth touchdown; this time without any annoying crosswinds to contend with. :D
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Points of interest regarding the ongoing improvements to this model.
Things added*
Pose-able flight surfaces such as flaps* as seen here.
Pose-able ailerons* here seen flat and not correcting for any roll moments .
Pose-able wing-tip Rudders* again appearing flat and not correcting for any side slip or crosswinds.
Pose-able cabin doors on hidden hinge pins* seen here doors closed.
Pose-able nose wheel* seen here centered.
Things removed*
Cabin rear bulkhead - new bulkhead installed and made repositionable to accommodate pilots seating, small stowables, flight instruments and control positioning* will refine as things progress.
Old clusters of alignment objects I used to aide construction* these are no longer needed.
Old paint scheme color pallets to make way for a revised higher definition UV skin to be made in due time.
Things to change in the immediate future*
Remove unnecessary polygons from both the hull and various appendages to further clean up the model's appearance as well as ensure the inside of the hull and cabin space are clear for the addition of instruments, seating, etc.
Clean up the forward wing root extension which encompasses the step well for crew ingress and egress.
Chucky the online webcomic and the Esspy-2 flight trainer by
chucky
3D fan model and tribute by yours truly
nezumiyuki
Made with Google/Trimble SketchUp3D
On thing about 3D work in general is the best way to check your progress is to create simple, of not bare-bones scenes for your model and insert them, move the camera around, look a the various objects both with and without shadows, and soak in everything to look for anything that might stick out as not looking just right; and I'm happy to say there are very few of those while working on Chucky's Esspy-2 trainer aircraft seen here.
This particular sample rendering was titled as Flaps-30 in possible reference to Chucky Ibanez about to return NETU field after his solo flight, hence flaps are at 30° - thirty degrees deployed for landing - maximum lift setting and here it appears that Chucky has just cleared the runway boundary and looks good for a solid, smooth touchdown; this time without any annoying crosswinds to contend with. :D
----
Points of interest regarding the ongoing improvements to this model.
Things added*
Pose-able flight surfaces such as flaps* as seen here.
Pose-able ailerons* here seen flat and not correcting for any roll moments .
Pose-able wing-tip Rudders* again appearing flat and not correcting for any side slip or crosswinds.
Pose-able cabin doors on hidden hinge pins* seen here doors closed.
Pose-able nose wheel* seen here centered.
Things removed*
Cabin rear bulkhead - new bulkhead installed and made repositionable to accommodate pilots seating, small stowables, flight instruments and control positioning* will refine as things progress.
Old clusters of alignment objects I used to aide construction* these are no longer needed.
Old paint scheme color pallets to make way for a revised higher definition UV skin to be made in due time.
Things to change in the immediate future*
Remove unnecessary polygons from both the hull and various appendages to further clean up the model's appearance as well as ensure the inside of the hull and cabin space are clear for the addition of instruments, seating, etc.
Clean up the forward wing root extension which encompasses the step well for crew ingress and egress.
Chucky the online webcomic and the Esspy-2 flight trainer by
chucky3D fan model and tribute by yours truly
nezumiyukiMade with Google/Trimble SketchUp3D
Category Artwork (Digital) / Fanart
Species Unspecified / Any
Size 1280 x 865px
File Size 94 kB
Listed in Folders
Being someone who doesn't really know a heck of a lot about either 3d modeling or aircraft, this does seem like a nice clean rendering of a cool design. It must take a good amount of time to work something like this up, I assume? I take it this design is Chucky's as opposed to an actual plane?
Ah yes, this design is something the author Charles has come up as his own.
He has mentioned a few times throughout the comic run that he has taken design elements from Burt Rutan and others to create this, the SP2 Trainer craft for his universe.
As for taking a long time to create... hmmm that's relative I guess. To be blunt seeing as how this is a fantasy design with real world roots and counterparts, getting every dimension and measurements isn't as critical as say modeling something real like a Bell214 or a Hughes300, so that gives a bit of a "fake it and make it" creative margin to work with, so this particular model came together in a matter of hours, real-time in program, over a stretch of a few weeks.
He has mentioned a few times throughout the comic run that he has taken design elements from Burt Rutan and others to create this, the SP2 Trainer craft for his universe.
As for taking a long time to create... hmmm that's relative I guess. To be blunt seeing as how this is a fantasy design with real world roots and counterparts, getting every dimension and measurements isn't as critical as say modeling something real like a Bell214 or a Hughes300, so that gives a bit of a "fake it and make it" creative margin to work with, so this particular model came together in a matter of hours, real-time in program, over a stretch of a few weeks.
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