Like I said, testing new styles. Feel free to comment.
Eligible to request a color change on purchase
SB: 15$
AB: 80$
MIN INCREASE: 2$
Winner:
Lumus
♦♦♦PLEASE REPLAY TO THE CURRENT HIGHEST BIDDER♦♦♦
Upon purchase you will receive larger PNG version of the adoptable
You can rename and redesign the weapon
DO credit me when the design is used anywhere for the first time or always when my art is used.
The auction for individual characters will close 24h after the last bid.
If the buyer does not respond within 24h, character will go to the lesser bidder of will be returned to the auction.
Feel free to leave a comment.
Eligible to request a color change on purchase
SB: 15$
AB: 80$
MIN INCREASE: 2$
Winner:
Lumus♦♦♦PLEASE REPLAY TO THE CURRENT HIGHEST BIDDER♦♦♦
Upon purchase you will receive larger PNG version of the adoptable
You can rename and redesign the weapon
DO credit me when the design is used anywhere for the first time or always when my art is used.
The auction for individual characters will close 24h after the last bid.
If the buyer does not respond within 24h, character will go to the lesser bidder of will be returned to the auction.
Feel free to leave a comment.
Category Auctions / All
Species Unspecified / Any
Size 1280 x 779px
File Size 97.5 kB
I think I see where this style is heading to. Here my feedback:
It is still quite elegant, but feels more organic/natural than your usual extremly smooth designs. In general I see that better working for fantasy/historic weapons, while your usual clean style seems fit for highly futuristc weapons, due to the different kinds of production methods. You could actually use that to make a sword look more fantasy style or more sci-fi.
The handle and the beginning of the scabbard are wonderful, even though the purple gems could use some practice/studies. The long brown part of the scabbard however seems basically blocked in with colour, and the blade itself looks only a little bit better. While such mono-colour blocks (with minimal shining effects) worked well in your past designs, they feel out of place in this style.
Textures are really important in this mattter, so it might be worth looking more into that.
You communicated the texture at the handle quite well via the lightning/shadow patterns. Hoever, on plane surfaces like a blade, you can't really use this method, and might need communicate the texture with different methods.
Maybe you have seen such 3D cubes with different textures (like: a granite block, an ice cube, a lava block, a fabric block, etc)? Something like that would probably be a good practice. Of course with textures you are actually likely to use.
I hope that feedback helps! Would love to see you developing this style even more.
It is still quite elegant, but feels more organic/natural than your usual extremly smooth designs. In general I see that better working for fantasy/historic weapons, while your usual clean style seems fit for highly futuristc weapons, due to the different kinds of production methods. You could actually use that to make a sword look more fantasy style or more sci-fi.
The handle and the beginning of the scabbard are wonderful, even though the purple gems could use some practice/studies. The long brown part of the scabbard however seems basically blocked in with colour, and the blade itself looks only a little bit better. While such mono-colour blocks (with minimal shining effects) worked well in your past designs, they feel out of place in this style.
Textures are really important in this mattter, so it might be worth looking more into that.
You communicated the texture at the handle quite well via the lightning/shadow patterns. Hoever, on plane surfaces like a blade, you can't really use this method, and might need communicate the texture with different methods.
Maybe you have seen such 3D cubes with different textures (like: a granite block, an ice cube, a lava block, a fabric block, etc)? Something like that would probably be a good practice. Of course with textures you are actually likely to use.
I hope that feedback helps! Would love to see you developing this style even more.
PS: I have seen you apply textures via such other methods, for example in
https://www.furaffinity.net/view/26397998/
but for this style it seems to be helpful to expand this skill even more. Even subtle textures can greatly affect how a surface "feels" like.
It's also helpful to collect some texture brushes or texture images that you can apply for quicker textures.
https://www.furaffinity.net/view/26397998/
but for this style it seems to be helpful to expand this skill even more. Even subtle textures can greatly affect how a surface "feels" like.
It's also helpful to collect some texture brushes or texture images that you can apply for quicker textures.
Thank you so much for the feedback!
I have to say, I'm not happy with that work at all.
I don't know how I messed up the gems at all. I think this happend, because I made all colors on one layer and not on multiple.
You are 100% right with the critique!
Maybe I should do this texture cubes or spheres, just to train texturing without using bland textures, cause selfmade textures allways look better.
My main problem is the lineart in this one (I don't like it at all).
So I keep testing till I'm satisfied (and you too) :).
I have to say, I'm not happy with that work at all.
I don't know how I messed up the gems at all. I think this happend, because I made all colors on one layer and not on multiple.
You are 100% right with the critique!
Maybe I should do this texture cubes or spheres, just to train texturing without using bland textures, cause selfmade textures allways look better.
My main problem is the lineart in this one (I don't like it at all).
So I keep testing till I'm satisfied (and you too) :).
FA+

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